LivingDamageEvent

Link to livingdamageevent

The event is cancelable.

If the event is canceled, the Entity is not hurt. Used resources WILL NOT be restored.

The event does not have a result.

Diese Klasse importieren

Link to diese-klasse-importieren

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.living.LivingDamageEvent;

Extending LivingEvent

Link to extending-livingevent

LivingDamageEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingDamageEvent

Link to g-

Name: getAmount

Return Type: float

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// LivingDamageEvent.getAmount() as float

myLivingDamageEvent.getAmount();

Link to g--1

Name: getSource

Return Type: DamageSource

ZenScript
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// LivingDamageEvent.getSource() as DamageSource

myLivingDamageEvent.getSource();

Link to g--2

Name: setAmount

Return Type: void

ZenScript
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LivingDamageEvent.setAmount(amount as float) as void
ParameterTypeBeschreibung
Parameter
amount
Type
float
Beschreibung
No Description Provided
NameTypeHas GetterHas SetterBeschreibung
Name
amount
Type
float
Has Getter
true
Has Setter
true
Beschreibung
No Description Provided
Name
quell
Type
DamageSource
Has Getter
true
Has Setter
false
Beschreibung
No Description Provided