IngredientConditioned<T : IIngredient>

Link to ingredientconditionedt--iingredient

Diese Klasse importieren

Link to diese-klasse-importieren

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.ingredient.type.IngredientConditioned;

Implemented Interfaces

Link to implemented-interfaces

IngredientConditioned implements the following interfaces. That means all methods defined in these interfaces are also available in IngredientConditioned

Result typeIs Implicit
Result type
IData
Is Implicit
true
Result type
IIngredientWithAmount
Is Implicit
true
Result type
MapData
Is Implicit
true

Link to addGlobalAttributeModifier

Name: addGlobalAttributeModifier

Adds an AttributeModifier to this IIngredient.

Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier

Return Type: void

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// IngredientConditioned.addGlobalAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[]) as void

myIngredientConditioned.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>]);
ParameterTypeBeschreibung
Parameter
attribute
Type
Attribute
Beschreibung
The Attribute of the modifier.
Parameter
name
Type
string
Beschreibung
The name of the modifier.
Parameter
value
Type
double
Beschreibung
The value of the modifier.
Parameter
operation
Type
AttributeOperation
Beschreibung
The operation of the modifier.
Parameter
slotTypes
Type
EquipmentSlot[]
Beschreibung
What slots the modifier is valid for.

Link to addGlobalAttributeModifier

Name: addGlobalAttributeModifier

Adds an AttributeModifier to this IIngredient using a specific UUID.

The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes to get the UUID of the attributes on an ItemStack.

Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier

Return Type: void

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// IngredientConditioned.addGlobalAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[]) as void

myIngredientConditioned.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>]);
ParameterTypeBeschreibung
Parameter
attribute
Type
Attribute
Beschreibung
The Attribute of the modifier.
Parameter
uuid
Type
string
Beschreibung
The unique identifier of the modifier to replace.
Parameter
name
Type
string
Beschreibung
The name of the modifier.
Parameter
value
Type
double
Beschreibung
The value of the modifier.
Parameter
operation
Type
AttributeOperation
Beschreibung
The operation of the modifier.
Parameter
slotTypes
Type
EquipmentSlot[]
Beschreibung
What slots the modifier is valid for.

Name: addShiftTooltip

Return Type: void

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IngredientConditioned.addShiftTooltip(content as Component, showMessage as Component) as void
ParameterTypeBeschreibungOptionalDefaultValue
Parameter
inhalt
Type
Component
Beschreibung
No Description Provided
Optional
false
DefaultValue
Parameter
showMessage
Type
Component
Beschreibung
No Description Provided
Optional
true
DefaultValue

Name: addTooltip

Return Type: void

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IngredientConditioned.addTooltip(content as Component) as void
ParameterTypeBeschreibung
Parameter
inhalt
Type
Component
Beschreibung
No Description Provided

Name: anyDamage

Return Type: IngredientConditioned<IIngredient>

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// IngredientConditioned.anyDamage() as IngredientConditioned<IIngredient>

myIngredientConditioned.anyDamage();

Link to asIIngredientWithAmount

Name: asIIngredientWithAmount

Used implicitly when a machine can accept more than one item but you only provide one.

Return Type: IIngredientWithAmount

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// IngredientConditioned.asIIngredientWithAmount() as IIngredientWithAmount

myIngredientConditioned.asIIngredientWithAmount();

Name: clearTooltip

Return Type: void

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// IngredientConditioned.clearTooltip() as void

myIngredientConditioned.clearTooltip();

Name: contains

Does the ingredient contain the given ingredient?

Return Type: boolean

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// IngredientConditioned.contains(ingredient as IIngredient) as boolean

myIngredientConditioned.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
ParameterTypeBeschreibung
Parameter
ingredient
Type
IIngredient
Beschreibung
The ingredient to check

Link to getRemainingItem

Name: getRemainingItem

When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.

Return Type: IItemStack

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// IngredientConditioned.getRemainingItem(stack as IItemStack) as IItemStack

myIngredientConditioned.getRemainingItem(<item:minecraft:iron_ingot>);
ParameterTypeBeschreibung
Parameter
stack
Type
IItemStack
Beschreibung
The stack to provide for this ingredient.

Name: matches

Does the given stack match the ingredient?

Return Type: boolean

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// IngredientConditioned.matches(stack as IItemStack) as boolean

myIngredientConditioned.matches(<item:minecraft:iron_ingot>);
ParameterTypeBeschreibung
Parameter
stack
Type
IItemStack
Beschreibung
The stack to check

Name: matches

Return Type: boolean

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IngredientConditioned.matches(stack as IItemStack, ignoreDamage as boolean) as boolean
ParameterTypeBeschreibung
Parameter
stack
Type
IItemStack
Beschreibung
No Description Provided
Parameter
ignoreSchaden
Type
boolean
Beschreibung
No Description Provided

Link to modifyShiftTooltip

Name: modifyShiftTooltip

Return Type: void

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IngredientConditioned.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction) as void
ParameterTypeBeschreibungOptionalDefaultValue
Parameter
shiftedFunction
Type
ITooltipFunction
Beschreibung
No Description Provided
Optional
false
DefaultValue
Parameter
unshiftedFunction
Type
ITooltipFunction
Beschreibung
No Description Provided
Optional
true
DefaultValue

Name: modifyTooltip

Return Type: void

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IngredientConditioned.modifyTooltip(function as ITooltipFunction) as void
ParameterTypeBeschreibung
Parameter
function
Type
ITooltipFunction
Beschreibung
No Description Provided

Name: mul

Use this in contexts where machines accept more than one item to state that fact.

Return Type: IIngredientWithAmount

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IngredientConditioned.mul(amount as int) as IIngredientWithAmount
ParameterTypeBeschreibung
Parameter
amount
Type
int
Beschreibung
No Description Provided

Name: only

Use this if you already have the condition from another ingredient

Return Type: IngredientConditioned<IIngredient>

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IngredientConditioned.only(condition as IIngredientCondition<IIngredient>) as IngredientConditioned<IIngredient>
ParameterTypeBeschreibung
Parameter
condition
Type
IIngredientCondition<IIngredient>
Beschreibung
No Description Provided

Name: onlyDamaged

Return Type: IngredientConditioned<IIngredient>

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// IngredientConditioned.onlyDamaged() as IngredientConditioned<IIngredient>

myIngredientConditioned.onlyDamaged();

Link to onlyDamagedAtLeast

Name: onlyDamagedAtLeast

Return Type: IngredientConditioned<IIngredient>

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IngredientConditioned.onlyDamagedAtLeast(minDamage as int) as IngredientConditioned<IIngredient>
ParameterTypeBeschreibung
Parameter
minDamage
Type
int
Beschreibung
No Description Provided

Link to onlyDamagedAtMost

Name: onlyDamagedAtMost

Return Type: IngredientConditioned<IIngredient>

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IngredientConditioned.onlyDamagedAtMost(maxDamage as int) as IngredientConditioned<IIngredient>
ParameterTypeBeschreibung
Parameter
maxDamage
Type
int
Beschreibung
No Description Provided

Name: onlyIf

Return Type: IngredientConditioned<IIngredient>

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IngredientConditioned.onlyIf(uid as string, function as Predicate<IItemStack>) as IngredientConditioned<IIngredient>
ParameterTypeBeschreibungOptionalDefaultValue
Parameter
uid
Type
string
Beschreibung
No Description Provided
Optional
false
DefaultValue
Parameter
function
Type
Predicate<IItemStack>
Beschreibung
No Description Provided
Optional
true
DefaultValue

Link to removeGlobalAttribute

Name: removeGlobalAttribute

Removes all AttributeModifiers that use the given Attribute from this IIngredient.

Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.

This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.

Return Type: void

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// IngredientConditioned.removeGlobalAttribute(attribute as Attribute, slotTypes as EquipmentSlot[]) as void

myIngredientConditioned.removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<equipmentslot:chest>]);
ParameterTypeBeschreibung
Parameter
attribute
Type
Attribute
Beschreibung
The attribute to remove.
Parameter
slotTypes
Type
EquipmentSlot[]
Beschreibung
The slot types to remove it from.

Link to removeGlobalAttributeModifier

Name: removeGlobalAttributeModifier

Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.

Return Type: void

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// IngredientConditioned.removeGlobalAttributeModifier(uuid as string, slotTypes as EquipmentSlot[]) as void

myIngredientConditioned.removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<equipmentslot:chest>]);
ParameterTypeBeschreibung
Parameter
uuid
Type
string
Beschreibung
The unique id of the AttributeModifier to remove.
Parameter
slotTypes
Type
EquipmentSlot[]
Beschreibung
The slot types to remove it from.

Name: removeTooltip

Return Type: void

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IngredientConditioned.removeTooltip(regex as string) as void
ParameterTypeBeschreibung
Parameter
regex
Type
string
Beschreibung
No Description Provided

Name: reuse

Return Type: IIngredientTransformed<IIngredient>

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// IngredientConditioned.reuse() as IIngredientTransformed<IIngredient>

myIngredientConditioned.reuse();

Name: transform

Use this if you already have the transformer from another ingredient

Return Type: IIngredientTransformed<IIngredient>

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IngredientConditioned.transform(transformer as IIngredientTransformer<IIngredient>) as IIngredientTransformed<IIngredient>
ParameterTypeBeschreibung
Parameter
transformator
Type
IIngredientTransformer<IIngredient>
Beschreibung
No Description Provided

Name: transformCustom

Return Type: IIngredientTransformed<IIngredient>

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IngredientConditioned.transformCustom(uid as string, function as Function<IItemStack,IItemStack>) as IIngredientTransformed<IIngredient>
ParameterTypeBeschreibungOptionalDefaultValue
Parameter
uid
Type
string
Beschreibung
No Description Provided
Optional
false
DefaultValue
Parameter
function
Type
Function<IItemStack,IItemStack>
Beschreibung
No Description Provided
Optional
true
DefaultValue

Name: transformDamage

Return Type: IIngredientTransformed<IIngredient>

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IngredientConditioned.transformDamage(amount as int) as IIngredientTransformed<IIngredient>
ParameterTypeBeschreibungOptionalDefaultValue
Parameter
amount
Type
int
Beschreibung
No Description Provided
Optional
true
DefaultValue
1

Link to transformReplace

Name: transformReplace

Return Type: IIngredientTransformed<IIngredient>

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IngredientConditioned.transformReplace(replaceWith as IItemStack) as IIngredientTransformed<IIngredient>
ParameterTypeBeschreibung
Parameter
replaceWith
Type
IItemStack
Beschreibung
No Description Provided

Name: CONTAINS

Does the ingredient contain the given ingredient?

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ingredient as IIngredient in myIngredientConditioned
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myIngredientConditioned

Name: MUL

Use this in contexts where machines accept more than one item to state that fact.

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myIngredientConditioned * amount as int

Name: OR

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myIngredientConditioned | other as IIngredient
NameTypeHas GetterHas SetterBeschreibung
Name
baseIngredient
Type
T
Has Getter
true
Has Setter
false
Beschreibung
No Description Provided
Name
burnTime
Type
void
Has Getter
false
Has Setter
true
Beschreibung
Sets the burn time of this ingredient, for use in the furnace and other machines
Name
condition
Type
IIngredientCondition<T>
Has Getter
true
Has Setter
false
Beschreibung
No Description Provided
Name
items
Type
IItemStack[]
Has Getter
true
Has Setter
false
Beschreibung
No Description Provided