LevelChangeEvent

Link to levelchangeevent

This event is fired when the player's level count is changed. If the amount is positive the levels are being added. If they are negative, levels are being removed. This event takes place before the levels are changed. This allows you to change the amount of levels, or cancel the change entirely.

The event is cancelable.

If the event is canceled, the xp level will not change

The event does not have a result.

Importare la Classe

Link to importare-la-classe

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.entity.player.xp.LevelChangeEvent;

Extending PlayerXpEvent

Link to extending-playerxpevent

LevelChangeEvent extends PlayerXpEvent. That means all methods available in PlayerXpEvent are also available in LevelChangeEvent

Name: getLevels

Gets the amount of levels that the player's level is being changed by.

Returns: The amount of levels that the player's level is being changed by.
Return Type: int

ZenScript
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// LevelChangeEvent.getLevels() as int

event.getLevels();

Name: setLevels

Sets the amount of levels to change the player's level by.

Return Type: void

ZenScript
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// LevelChangeEvent.setLevels(levels as int) as void

event.setLevels(5);
ParametroTipoDescrizione
Parametro
levels
Tipo
int
Descrizione
The amount of levels that should be added to the player's
level counter.
NomeTipoHa GetterHa SetterDescrizione
Nome
levels
Tipo
int
Ha Getter
Ha Setter
Descrizione
Gets the amount of levels that the player's level is being changed by.