MCItemStack
Link to mcitemstack
Importare la Classe
Link to importare-la-classe
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.item.MCItemStack;
Interfacce Implementate
Link to interfacce-implementate
MCItemStack implements the following interfaces. That means all methods defined in these interfaces are also available in MCItemStack
Static Properties
Link to static-properties
Nome | Tipo | Ha Getter | Ha Setter | Descrizione |
---|---|---|---|---|
Nome CRAFTTWEAKER_DATA_KEY | Tipo string | Ha Getter sì | Ha Setter no | Descrizione No Description Provided |
Caster
Link to caster
Tipo Risultato | Implicito |
---|---|
Tipo Risultato IData | Implicito sì |
Tipo Risultato IIngredientWithAmount | Implicito sì |
Tipo Risultato ItemDefinition | Implicito sì |
Tipo Risultato MapData | Implicito sì |
Tipo Risultato Percentaged<IItemStack> | Implicito sì |
Metodi
Link to metodi
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
Return Type: void
ZenScript Copy// MCItemStack.addGlobalAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[]) as void
myMCItemStack.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>]);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro attribute | Tipo Attribute | Descrizione The Attribute of the modifier. |
Parametro nome | Tipo string | Descrizione The name of the modifier. |
Parametro valore | Tipo double | Descrizione The value of the modifier. |
Parametro operation | Tipo AttributeOperation | Descrizione The operation of the modifier. |
Parametro slotTypes | Tipo EquipmentSlot[] | Descrizione What slots the modifier is valid for. |
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
Return Type: void
ZenScript Copy// MCItemStack.addGlobalAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[]) as void
myMCItemStack.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>]);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro attribute | Tipo Attribute | Descrizione The Attribute of the modifier. |
Parametro uuid | Tipo string | Descrizione The unique identifier of the modifier to replace. |
Parametro nome | Tipo string | Descrizione The name of the modifier. |
Parametro valore | Tipo double | Descrizione The value of the modifier. |
Parametro operation | Tipo AttributeOperation | Descrizione The operation of the modifier. |
Parametro slotTypes | Tipo EquipmentSlot[] | Descrizione What slots the modifier is valid for. |
Name: addShiftTooltip
Return Type: void
ZenScript CopyMCItemStack.addShiftTooltip(content as Component, showMessage as Component) as void
Parametro | Tipo | Descrizione | Optional | DefaultValue |
---|---|---|---|---|
Parametro contenuto | Tipo Component | Descrizione No Description Provided | Optional no | DefaultValue |
Parametro showMessage | Tipo Component | Descrizione No Description Provided | Optional sì | DefaultValue |
Name: addTooltip
Return Type: void
ZenScript CopyMCItemStack.addTooltip(content as Component) as void
Parametro | Tipo | Descrizione |
---|---|---|
Parametro contenuto | Tipo Component | Descrizione No Description Provided |
Name: anyDamage
Return Type: IngredientConditioned<IIngredient>
ZenScript Copy// MCItemStack.anyDamage() as IngredientConditioned<IIngredient>
myMCItemStack.anyDamage();
Name: asIIngredientWithAmount
Return Type: IIngredientWithAmount
ZenScript Copy// MCItemStack.asIIngredientWithAmount() as IIngredientWithAmount
myMCItemStack.asIIngredientWithAmount();
Name: clearTooltip
Return Type: void
ZenScript Copy// MCItemStack.clearTooltip() as void
myMCItemStack.clearTooltip();
Name: contains
Does the ingredient contain the given ingredient?
Return Type: boolean
ZenScript Copy// MCItemStack.contains(ingredient as IIngredient) as boolean
myMCItemStack.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
Parametro | Tipo | Descrizione |
---|---|---|
Parametro ingredient | Tipo IIngredient | Descrizione The ingredient to check |
Name: getAttributes
Gets the Attributes and the AttributeModifiers on this IItemStack for the given EquipmentSlot
Returns: A Map of Attribute to a List of AttributeModifier for the given EquipmentSlot.
Return Type: stdlib.List<AttributeModifier>[Attribute]
ZenScript Copy// MCItemStack.getAttributes(slotType as EquipmentSlot) as stdlib.List<AttributeModifier>[Attribute]
myMCItemStack.getAttributes(<equipmentslot:chest>);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro slotType | Tipo EquipmentSlot | Descrizione The slot to get the Attributes for. |
Name: getDefinition
Return Type: ItemDefinition
ZenScript Copy// MCItemStack.getDefinition() as ItemDefinition
myMCItemStack.getDefinition();
Name: getEnchantmentLevel
Gets the level of the given enchantment on the item. Returns 0 if the item doesn't have the given enchantment.
Return Type: int
ZenScript CopyMCItemStack.getEnchantmentLevel(enchantment as Enchantment) as int
Parametro | Tipo | Descrizione |
---|---|---|
Parametro enchantment | Tipo Enchantment | Descrizione No Description Provided |
Name: getEnchantments
Return Type: int?[Enchantment]
ZenScript Copy// MCItemStack.getEnchantments() as int?[Enchantment]
myMCItemStack.getEnchantments();
Name: getImmutableInternal
Return Type: ItemStack
ZenScript Copy// MCItemStack.getImmutableInternal() as ItemStack
myMCItemStack.getImmutableInternal();
Name: getMaxStackSize
Returns the max stack size of the Item in the ItemStack
Returns: Max stack size of the Item.
Return Type: int
ZenScript Copy// MCItemStack.getMaxStackSize() as int
myMCItemStack.getMaxStackSize();
Name: getRarity
Returns the rarity of the Item in the ItemStack
Returns: Rarity of the Item.
Return Type: Rarity
ZenScript Copy// MCItemStack.getRarity() as Rarity
myMCItemStack.getRarity();
Name: getRemainingItem
When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.
Return Type: IItemStack
ZenScript Copy// MCItemStack.getRemainingItem(stack as IItemStack) as IItemStack
myMCItemStack.getRemainingItem(<item:minecraft:iron_ingot>);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro stack | Tipo IItemStack | Descrizione The stack to provide for this ingredient. |
Name: grow
Grows this IItemStack's stack size by the given amount, or 1 if no amount is given.
Returns: This IItemStack if mutable, a new one with the new amount otherwise.
Return Type: IItemStack
ZenScript Copy// MCItemStack.grow(amount as int) as IItemStack
myMCItemStack.grow(2);
Parametro | Tipo | Descrizione | Optional | DefaultValue |
---|---|---|---|---|
Parametro amount | Tipo int | Descrizione The amount to grow by. | Optional sì | DefaultValue 1 |
Name: isEdible
Return Type: boolean
ZenScript Copy// MCItemStack.isEdible() as boolean
myMCItemStack.isEdible();
Name: isFireResistant
Checks if this IItemStack burns when thrown into fire / lava or damaged by fire.
Returns: True if this IItemStack is immune to fire. False otherwise.
Return Type: boolean
ZenScript Copy// MCItemStack.isFireResistant() as boolean
myMCItemStack.isFireResistant();
Name: isMutable
Return Type: boolean
ZenScript Copy// MCItemStack.isMutable() as boolean
myMCItemStack.isMutable();
Name: matches
Does the given stack match the ingredient?
Return Type: boolean
ZenScript Copy// MCItemStack.matches(stack as IItemStack) as boolean
myMCItemStack.matches(<item:minecraft:iron_ingot>);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro stack | Tipo IItemStack | Descrizione The stack to check |
Name: modifyShiftTooltip
Return Type: void
ZenScript CopyMCItemStack.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction) as void
Parametro | Tipo | Descrizione | Optional | DefaultValue |
---|---|---|---|---|
Parametro shiftedFunction | Tipo ITooltipFunction | Descrizione No Description Provided | Optional no | DefaultValue |
Parametro unshiftedFunction | Tipo ITooltipFunction | Descrizione No Description Provided | Optional sì | DefaultValue |
Name: modifyTooltip
Return Type: void
ZenScript CopyMCItemStack.modifyTooltip(function as ITooltipFunction) as void
Parametro | Tipo | Descrizione |
---|---|---|
Parametro function | Tipo ITooltipFunction | Descrizione No Description Provided |
Name: mul
Use this in contexts where machines accept more than one item to state that fact.
Return Type: IIngredientWithAmount
ZenScript CopyMCItemStack.mul(amount as int) as IIngredientWithAmount
Parametro | Tipo | Descrizione |
---|---|---|
Parametro amount | Tipo int | Descrizione No Description Provided |
Name: only
Use this if you already have the condition from another ingredient
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyMCItemStack.only(condition as IIngredientCondition<IIngredient>) as IngredientConditioned<IIngredient>
Parametro | Tipo | Descrizione |
---|---|---|
Parametro condition | Tipo IIngredientCondition<IIngredient> | Descrizione No Description Provided |
Name: onlyDamaged
Return Type: IngredientConditioned<IIngredient>
ZenScript Copy// MCItemStack.onlyDamaged() as IngredientConditioned<IIngredient>
myMCItemStack.onlyDamaged();
Name: onlyDamagedAtLeast
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyMCItemStack.onlyDamagedAtLeast(minDamage as int) as IngredientConditioned<IIngredient>
Parametro | Tipo | Descrizione |
---|---|---|
Parametro minDamage | Tipo int | Descrizione No Description Provided |
Name: onlyDamagedAtMost
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyMCItemStack.onlyDamagedAtMost(maxDamage as int) as IngredientConditioned<IIngredient>
Parametro | Tipo | Descrizione |
---|---|---|
Parametro maxDamage | Tipo int | Descrizione No Description Provided |
Name: onlyIf
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyMCItemStack.onlyIf(uid as string, function as Predicate<IItemStack>) as IngredientConditioned<IIngredient>
Parametro | Tipo | Descrizione | Optional | DefaultValue |
---|---|---|---|---|
Parametro uid | Tipo string | Descrizione No Description Provided | Optional no | DefaultValue |
Parametro function | Tipo Predicate<IItemStack> | Descrizione No Description Provided | Optional sì | DefaultValue |
Name: percent
Return Type: Percentaged<IItemStack>
ZenScript CopyMCItemStack.percent(percentage as double) as Percentaged<IItemStack>
Parametro | Tipo | Descrizione |
---|---|---|
Parametro percentage | Tipo double | Descrizione No Description Provided |
Name: removeEnchantment
Removes the given enchantment from this IItemStack.
Returns: This itemStack if it is mutable, a new one with the enchantment removed otherwise
Return Type: IItemStack
ZenScript Copy// MCItemStack.removeEnchantment(enchantment as Enchantment) as IItemStack
myMCItemStack.removeEnchantment(<enchantment:minecraft:riptide>);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro enchantment | Tipo Enchantment | Descrizione The enchantment to remove. |
Name: removeGlobalAttribute
Removes all AttributeModifiers that use the given Attribute from this IIngredient.
Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.
This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.
Return Type: void
ZenScript Copy// MCItemStack.removeGlobalAttribute(attribute as Attribute, slotTypes as EquipmentSlot[]) as void
myMCItemStack.removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<equipmentslot:chest>]);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro attribute | Tipo Attribute | Descrizione The attribute to remove. |
Parametro slotTypes | Tipo EquipmentSlot[] | Descrizione The slot types to remove it from. |
Name: removeGlobalAttributeModifier
Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.
Return Type: void
ZenScript Copy// MCItemStack.removeGlobalAttributeModifier(uuid as string, slotTypes as EquipmentSlot[]) as void
myMCItemStack.removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<equipmentslot:chest>]);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro uuid | Tipo string | Descrizione The unique id of the AttributeModifier to remove. |
Parametro slotTypes | Tipo EquipmentSlot[] | Descrizione The slot types to remove it from. |
Name: removeTooltip
Return Type: void
ZenScript CopyMCItemStack.removeTooltip(regex as string) as void
Parametro | Tipo | Descrizione |
---|---|---|
Parametro regex | Tipo string | Descrizione No Description Provided |
Name: resetHoverName
Clears any custom name set for this ItemStack
Return Type: void
ZenScript Copy// MCItemStack.resetHoverName() as void
myMCItemStack.resetHoverName();
Name: reuse
Return Type: IIngredientTransformed<IIngredient>
ZenScript Copy// MCItemStack.reuse() as IIngredientTransformed<IIngredient>
myMCItemStack.reuse();
Name: setEnchantments
Sets the enchantments on this IItemStack.
Returns: This itemStack if it is mutable, a new one with the enchantments otherwise
Return Type: IItemStack
ZenScript CopyMCItemStack.setEnchantments(enchantments as int?[Enchantment]) as IItemStack
Parametro | Tipo | Descrizione |
---|---|---|
Parametro enchantments | Tipo int?[Enchantment] | Descrizione The new enchantments |
Name: setFireResistant
Sets if this IItemStack is immune to fire / lava.
If true, the item will not burn when thrown into fire or lava.
Return Type: void
ZenScript CopyMCItemStack.setFireResistant(fireResistant as boolean) as void
Parametro | Tipo | Descrizione |
---|---|---|
Parametro fireResistant | Tipo boolean | Descrizione Should the item be immune to fire. |
Name: setMaxStackSize
Sets the max stacksize of the Item.
Return Type: void
ZenScript Copy// MCItemStack.setMaxStackSize(newMaxStackSize as int) as void
myMCItemStack.setMaxStackSize(16);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro newMaxStackSize | Tipo int | Descrizione The new max stack size of the Item. |
Name: setRarity
Sets the rarity of the Item.
Return Type: void
ZenScript Copy// MCItemStack.setRarity(newRarity as Rarity) as void
myMCItemStack.setRarity(Rarity.UNCOMMON);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro newRarity | Tipo Rarity | Descrizione The new rarity of the Item. |
Name: shrink
Shrinks this IItemStack's stack size by the given amount, or 1 if no amount is given.
Returns: This IItemStack if mutable, a new one with the new amount otherwise.
Return Type: IItemStack
ZenScript Copy// MCItemStack.shrink(amount as int) as IItemStack
myMCItemStack.shrink(2);
Parametro | Tipo | Descrizione | Optional | DefaultValue |
---|---|---|---|---|
Parametro amount | Tipo int | Descrizione The amount to shrink by. | Optional sì | DefaultValue 1 |
Name: transform
Use this if you already have the transformer from another ingredient
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyMCItemStack.transform(transformer as IIngredientTransformer<IIngredient>) as IIngredientTransformed<IIngredient>
Parametro | Tipo | Descrizione |
---|---|---|
Parametro trasformatore | Tipo IIngredientTransformer<IIngredient> | Descrizione No Description Provided |
Name: transformCustom
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyMCItemStack.transformCustom(uid as string, function as Function<IItemStack,IItemStack>) as IIngredientTransformed<IIngredient>
Parametro | Tipo | Descrizione | Optional | DefaultValue |
---|---|---|---|---|
Parametro uid | Tipo string | Descrizione No Description Provided | Optional no | DefaultValue |
Parametro function | Tipo Function<IItemStack,IItemStack> | Descrizione No Description Provided | Optional sì | DefaultValue |
Name: transformDamage
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyMCItemStack.transformDamage(amount as int) as IIngredientTransformed<IIngredient>
Parametro | Tipo | Descrizione | Optional | DefaultValue |
---|---|---|---|---|
Parametro amount | Tipo int | Descrizione No Description Provided | Optional sì | DefaultValue 1 |
Name: transformReplace
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyMCItemStack.transformReplace(replaceWith as IItemStack) as IIngredientTransformed<IIngredient>
Parametro | Tipo | Descrizione |
---|---|---|
Parametro replaceWith | Tipo IItemStack | Descrizione No Description Provided |
Name: withAttributeModifier
Adds an AttributeModifier to this IItemStack.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method will only appear on this specific IItemStack.
By defaults, adding a modifier will remove the default Attribute Modifiers on the Item, like the Diamond Chestplate's Armor and Toughness values. When preserveDefaults
is set to true (by default it is false.), the default Attribute Modifiers will be preserved when adding this modifier. This means that if you were adding the forge:nametag_distance
attribute to an Item, it would keep its default attributes (like Armor and Toughness values).
Return Type: IItemStack
ZenScript Copy// MCItemStack.withAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[], preserveDefaults as boolean) as IItemStack
myMCItemStack.withAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>], true);
Parametro | Tipo | Descrizione | Optional | DefaultValue |
---|---|---|---|---|
Parametro attribute | Tipo Attribute | Descrizione The Attribute of the modifier. | Optional no | DefaultValue |
Parametro nome | Tipo string | Descrizione The name of the modifier. | Optional no | DefaultValue |
Parametro valore | Tipo double | Descrizione The value of the modifier. | Optional no | DefaultValue |
Parametro operation | Tipo AttributeOperation | Descrizione The operation of the modifier. | Optional no | DefaultValue |
Parametro slotTypes | Tipo EquipmentSlot[] | Descrizione What slots the modifier is valid for. | Optional no | DefaultValue |
Parametro preserveDefaults | Tipo boolean | Descrizione Should the default Item Attribute Modifiers be preserved when adding this modifier. | Optional sì | DefaultValue no |
Name: withAttributeModifier
Adds an AttributeModifier to this IItemStack using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method will only appear on this specific IItemStack.
By defaults, adding a modifier will remove the default Attribute Modifiers on the Item, like the Diamond Chestplate's Armor and Toughness values. When preserveDefaults
is set to true (by default it is false.), the default Attribute Modifiers will be preserved when adding this modifier. This means that if you were adding the forge:nametag_distance
attribute to an Item, it would keep its default attributes (like Armor and Toughness values).
Return Type: IItemStack
ZenScript Copy// MCItemStack.withAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[], preserveDefaults as boolean) as IItemStack
myMCItemStack.withAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>], true);
Parametro | Tipo | Descrizione | Optional | DefaultValue |
---|---|---|---|---|
Parametro attribute | Tipo Attribute | Descrizione The Attribute of the modifier. | Optional no | DefaultValue |
Parametro uuid | Tipo string | Descrizione The unique identifier of the modifier to replace. | Optional no | DefaultValue |
Parametro nome | Tipo string | Descrizione The name of the modifier. | Optional no | DefaultValue |
Parametro valore | Tipo double | Descrizione The value of the modifier. | Optional no | DefaultValue |
Parametro operation | Tipo AttributeOperation | Descrizione The operation of the modifier. | Optional no | DefaultValue |
Parametro slotTypes | Tipo EquipmentSlot[] | Descrizione What slots the modifier is valid for. | Optional no | DefaultValue |
Parametro preserveDefaults | Tipo boolean | Descrizione Should the default Item Attribute Modifiers be preserved when adding this modifier. | Optional sì | DefaultValue no |
Name: withDamage
Sets the damage of the ItemStack
Return Type: IItemStack
ZenScript Copy// MCItemStack.withDamage(damage as int) as IItemStack
myMCItemStack.withDamage(10);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro damage | Tipo int | Descrizione the new damage value |
Name: withDisplayName
Sets the display name of the ItemStack
Return Type: IItemStack
ZenScript CopyMCItemStack.withDisplayName(text as Component) as IItemStack
Parametro | Tipo | Descrizione |
---|---|---|
Parametro testo | Tipo Component | Descrizione New name of the stack. |
Name: withEnchantment
Enchants this IItemStack with the given Enchantment.
Returns: This itemStack if it is mutable, a new one with the enchantment added otherwise
Return Type: IItemStack
ZenScript Copy// MCItemStack.withEnchantment(enchantment as Enchantment, level as int) as IItemStack
myMCItemStack.withEnchantment(<enchantment:minecraft:riptide>, 2);
Parametro | Tipo | Descrizione | Optional | DefaultValue |
---|---|---|---|---|
Parametro enchantment | Tipo Enchantment | Descrizione The enchantment to add. | Optional no | DefaultValue |
Parametro level | Tipo int | Descrizione The level of the enchantment | Optional sì | DefaultValue 1 |
Name: withTag
Sets the tag for the ItemStack.
Returns: This itemStack if it is mutable, a new one with the changed property otherwise
Return Type: IItemStack
ZenScript Copy// MCItemStack.withTag(tag as MapData) as IItemStack
myMCItemStack.withTag({Display: {lore: ["Hello"]}});
Parametro | Tipo | Descrizione |
---|---|---|
Parametro tag | Tipo MapData | Descrizione The tag to set. |
Name: withoutTag
Removes the tag from this ItemStack.
Returns: This itemStack if it is mutable, a new one with the changed property otherwise
Return Type: IItemStack
ZenScript Copy// MCItemStack.withoutTag() as IItemStack
myMCItemStack.withoutTag();
Operators
Link to operators
Name: CONTAINS
Does the ingredient contain the given ingredient?
ZenScript Copyingredient as IIngredient in myMCItemStack
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myMCItemStack
Name: EQUALS
ZenScript CopymyMCItemStack == o as Object
Name: MOD
ZenScript CopymyMCItemStack % percentage as double
Name: MUL
Use this in contexts where machines accept more than one item to state that fact.
ZenScript CopymyMCItemStack * amount as int
Name: OR
ZenScript CopymyMCItemStack | other as IIngredient
Proprietà
Link to proprietà
Nome | Tipo | Ha Getter | Ha Setter | Descrizione |
---|---|---|---|---|
Nome amount | Tipo int | Ha Getter sì | Ha Setter no | Descrizione Gets the amount of Items in the ItemStack |
Nome burnTime | Tipo void | Ha Getter no | Ha Setter sì | Descrizione Sets the burn time of this ingredient, for use in the furnace and other machines |
Nome damage | Tipo int | Ha Getter sì | Ha Setter no | Descrizione No Description Provided |
Nome damageableItem | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Returns if the ItemStack is damageable I.E Swords and tools are damageable, sticks are not. |
Nome damaged | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Returns if the ItemStack is damaged I.E a Swords that is no at full durability is damaged. |
Nome definition | Tipo ItemDefinition | Ha Getter sì | Ha Setter no | Descrizione No Description Provided |
Nome descriptionId | Tipo string | Ha Getter sì | Ha Setter no | Descrizione Returns the unlocalized Name of the Item in the ItemStack |
Nome displayName | Tipo Component | Ha Getter sì | Ha Setter no | Descrizione Gets the display name of the ItemStack |
Nome empty | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Returns if the ItemStack is empty |
Nome enchantments | Tipo int?[Enchantment] | Ha Getter sì | Ha Setter sì | Descrizione No Description Provided |
Nome fireResistant | Tipo void | Ha Getter sì | Ha Setter sì | Descrizione Sets if this IItemStack is immune to fire / lava. If true, the item will not burn when thrown into fire or lava. |
Nome food | Tipo FoodProperties | Ha Getter sì | Ha Setter sì | Descrizione No Description Provided |
Nome getBaseRepairCost | Tipo int | Ha Getter sì | Ha Setter no | Descrizione Gets the base repair cost of the ItemStack, or 0 if no repair is defined. |
Nome getOrCreate | Tipo MapData | Ha Getter sì | Ha Setter no | Descrizione Returns the NBT tag attached to this ItemStack or makes a new tag. |
Nome hasCustomHoverName | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Returns true if the ItemStack has a display name. |
Nome hasFoil | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Returns true if this ItemStack has a foil effect. Foil is the glint / effect that is added to enchanted ItemStacks (and other items). |
Nome hasTag | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Returns true if this ItemStack has a Tag |
Nome isEnchantable | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Can this ItemStack be enchanted? |
Nome isEnchanted | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Is this ItemStack enchanted? |
Nome isMutable | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione No Description Provided |
Nome maxDamage | Tipo int | Ha Getter sì | Ha Setter sì | Descrizione Returns the max damage of the ItemStack This is the max durability of the ItemStack. |
Nome maxStackSize | Tipo int | Ha Getter sì | Ha Setter sì | Descrizione Returns the max stack size of the Item in the ItemStack |
Nome owner | Tipo string | Ha Getter sì | Ha Setter no | Descrizione Gets owning mod for the Item in this IItemStack |
Nome rarity | Tipo Rarity | Ha Getter sì | Ha Setter sì | Descrizione Returns the rarity of the Item in the ItemStack |
Nome registryName | Tipo ResourceLocation | Ha Getter sì | Ha Setter no | Descrizione Gets the registry name for the Item in this IItemStack |
Nome stackable | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Returns if the ItemStack can have an amount greater than 1 I.E Swords and tools are not stackable, sticks are. |
Nome tag | Tipo MapData | Ha Getter sì | Ha Setter no | Descrizione Returns the NBT tag attached to this ItemStack. |
Nome useDuration | Tipo int | Ha Getter sì | Ha Setter no | Descrizione Gets the use duration of the ItemStack |
Nome useOnRelease | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Returns true if this stack is considered a crossbow item |