ITagManager<T : Object>

Link to itagmanagert--object

TagManagers are used to handle the different types of Tags within the game. They can be retrieved directly with the ITagManager BEP, and are also used indirectly when creating a tag with the Tag BEP.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.tag.ITagManager;

Implemented Interfaces

Link to implemented-interfaces

ITagManager implements the following interfaces. That means all methods defined in these interfaces are also available in ITagManager

Name: exists

Checks if a tag already exists. Does the same as calling .exists on a tag directly

Returns: Whether this tag already exists
Return Type: boolean

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ITagManager.exists(location as ResourceLocation) as boolean
ParameterTypeDescription
Parameter
location
Type
ResourceLocation
Description
The resource location to check for

Name: exists

Checks if a tag already exists. Does the same as calling .exists on a tag directly

Returns: Whether or not this tag already exists
Return Type: boolean

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ITagManager.exists(name as string) as boolean
ParameterTypeDescription
Parameter
name
Type
string
Description
The resource location to check for

Name: getAllTags

Retrieves a list of all tags currently registered.

Return Type: stdlib.List<MCTag<T>>

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// ITagManager.getAllTags() as stdlib.List<MCTag<T>>

myITagManager.getAllTags();

Name: getAllTagsFor

Retrieves all tags contain the provided element

Return Type: stdlib.List<MCTag<T>>

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ITagManager.getAllTagsFor(element as T) as stdlib.List<MCTag<T>>
ParameterTypeDescription
Parameter
element
Type
T
Description
The element whose tags should be returned

Name: getTag

Retrieves a tag by its name. Will also be called by the BEP.

Note that this method does not yet create the tag if it does not exist. Adding something to the object created by this tag will create it for the game.

Returns: A Tag object.
Return Type: MCTag<T>

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ITagManager.getTag(location as ResourceLocation) as MCTag<T>
ParameterTypeDescription
Parameter
location
Type
ResourceLocation
Description
The Resource location of the tag

Name: getTag

Retrieves a tag by its name. Will also be called by the BEP.

Note that this method does not yet create the tag if it does not exist. Adding something to the object created by this tag will create it for the game.

Returns: A Tag object.
Return Type: MCTag<T>

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ITagManager.getTag(name as string) as MCTag<T>
ParameterTypeDescription
Parameter
name
Type
string
Description
The Resource location of the tag

Name: getTagFolder

Get the tag type. In a Bracket call, this will used to determine which ITagManager to use.

<tag:{tag_type:tag_location:tag_name>}
<tagManager:{tag_type>}

Return Type: string

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// ITagManager.getTagFolder() as string

myITagManager.getTagFolder();

Name: CONTAINS

Checks if a tag already exists. Does the same as calling .exists on a tag directly

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name as string in myITagManager
이름TypeHas GetterHas SetterDescription
이름
all
Type
stdlib.List<MCTag<T>>
Has Getter
true
Has Setter
false
Description
Retrieves a list of all tags currently registered.
이름
tagType
Type
string
Has Getter
true
Has Setter
false
Description
Get the tag type. In a Bracket call, this will used to determine which ITagManager to use.

<tag:{tag_type:tag_location:tag_name>}

<tagManager:{tag_type>}