LivingDamageEvent

Link to livingdamageevent

The event is cancelable.

If the event is canceled, the Entity is not hurt. Used resources WILL NOT be restored.

The event does not have a result.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import crafttweaker.api.event.living.LivingDamageEvent;

Extending LivingEvent

Link to extending-livingevent

LivingDamageEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingDamageEvent

Name: getAmount

Return Type: float

ZenScript
Copy
// LivingDamageEvent.getAmount() as float

myLivingDamageEvent.getAmount();

Name: getSource

Return Type: DamageSource

ZenScript
Copy
// LivingDamageEvent.getSource() as DamageSource

myLivingDamageEvent.getSource();

Name: setAmount

Return Type: void

ZenScript
Copy
LivingDamageEvent.setAmount(amount as float) as void
ParameterTypeDescription
Parameter
amount
Type
float
Description
No Description Provided
NameTypeHas GetterHas SetterDescription
Name
amount
Type
float
Has Getter
true
Has Setter
true
Description
No Description Provided
Name
źródło
Type
DamageSource
Has Getter
true
Has Setter
false
Description
No Description Provided