Expansion for EntityType

Link to expansion-for-entitytype

Additional methods for easier modification of entity-related loot tables.

Name: addLootModifier

Adds an ILootModifier to the current entity.

Return Type: void

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EntityType.addLootModifier(name as string, modifier as ILootModifier) as void
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the loot modifier.
Parameter
modifier
Type
ILootModifier
Description
The loot modifier to add to the entity.

Link to addPlayerOnlyLootModifier

Name: addPlayerOnlyLootModifier

Adds an ILootModifier to the current entity that fires only if the entity was killed by a player.

Return Type: void

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EntityType.addPlayerOnlyLootModifier(name as string, modifier as ILootModifier) as void
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the loot modifier.
Parameter
modifier
Type
ILootModifier
Description
The loot modifier to add to the entity.

Link to addWeaponAndPlayerOnlyLootModifier

Name: addWeaponAndPlayerOnlyLootModifier

Adds an ILootModifier to the current entity that fires only if the entity was killed by a player with the given weapon.

Additional parameters that further specify the weapon, such as NBT, count, or damage, are ignored.

Return Type: void

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EntityType.addWeaponAndPlayerOnlyLootModifier(name as string, weapon as IItemStack, modifier as ILootModifier) as void
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the loot modifier.
Parameter
weapon
Type
IItemStack
Description
The weapon that needs to be used to kill the entity.
Parameter
modifier
Type
ILootModifier
Description
The loot modifier to add to the entity.

Link to addWeaponAndPlayerOnlyLootModifier

Name: addWeaponAndPlayerOnlyLootModifier

Adds an ILootModifier to the current entity that fires only if the entity was killed by a player with the given weapon, optionally considering its damage.

Additional parameters that further specify the weapon, such as NBT, or count, are ignored.

Return Type: void

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EntityType.addWeaponAndPlayerOnlyLootModifier(name as string, weapon as IItemStack, matchDamage as boolean, modifier as ILootModifier) as void
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the loot modifier.
Parameter
weapon
Type
IItemStack
Description
The weapon that needs to be used to kill the entity.
Parameter
matchDamage
Type
boolean
Description
Whether to consider damage or not when identifying the weapon.
Parameter
modifier
Type
ILootModifier
Description
The loot modifier to add to the entity.

Link to addWeaponAndPlayerOnlyLootModifier

Name: addWeaponAndPlayerOnlyLootModifier

Adds an ILootModifier to the current entity that fires only if the entity was killed by a player with the given weapon, optionally considering its damage and NBT data.

Additional parameters that further specify the weapon, such as count, are ignored.

Return Type: void

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EntityType.addWeaponAndPlayerOnlyLootModifier(name as string, weapon as IItemStack, matchDamage as boolean, matchNbt as boolean, modifier as ILootModifier) as void
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the loot modifier.
Parameter
weapon
Type
IItemStack
Description
The weapon that needs to be used to kill the entity.
Parameter
matchDamage
Type
boolean
Description
Whether to consider damage or not when identifying the weapon.
Parameter
matchNbt
Type
boolean
Description
Whether to consider NBT data or not when identifying the weapon.
Parameter
modifier
Type
ILootModifier
Description
The loot modifier to add to the entity.

Link to addWeaponOnlyLootModifier

Name: addWeaponOnlyLootModifier

Adds an ILootModifier to the current entity that fires only if the entity was killed with the given weapon.

Additional parameters that further specify the weapon, such as NBT, count, or damage, are ignored.

Return Type: void

ZenScript
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EntityType.addWeaponOnlyLootModifier(name as string, weapon as IItemStack, modifier as ILootModifier) as void
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the loot modifier.
Parameter
weapon
Type
IItemStack
Description
The weapon that needs to be used to kill the entity.
Parameter
modifier
Type
ILootModifier
Description
The loot modifier to add to the entity.

Link to addWeaponOnlyLootModifier

Name: addWeaponOnlyLootModifier

Adds an ILootModifier to the current entity that fires only if the entity was killed with the given weapon, optionally considering its damage.

Additional parameters that further specify the weapon, such as NBT, or count, are ignored.

Return Type: void

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EntityType.addWeaponOnlyLootModifier(name as string, weapon as IItemStack, matchDamage as boolean, modifier as ILootModifier) as void
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the loot modifier.
Parameter
weapon
Type
IItemStack
Description
The weapon that needs to be used to kill the entity.
Parameter
matchDamage
Type
boolean
Description
Whether to consider damage or not when identifying the weapon.
Parameter
modifier
Type
ILootModifier
Description
The loot modifier to add to the entity.

Link to addWeaponOnlyLootModifier

Name: addWeaponOnlyLootModifier

Adds an ILootModifier to the current entity that fires only if the entity was killed with the given weapon, optionally considering its damage and NBT data.

Additional parameters that further specify the weapon, such as count, are ignored.

Return Type: void

ZenScript
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EntityType.addWeaponOnlyLootModifier(name as string, weapon as IItemStack, matchDamage as boolean, matchNbt as boolean, modifier as ILootModifier) as void
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the loot modifier.
Parameter
weapon
Type
IItemStack
Description
The weapon that needs to be used to kill the entity.
Parameter
matchDamage
Type
boolean
Description
Whether to consider damage or not when identifying the weapon.
Parameter
matchNbt
Type
boolean
Description
Whether to consider NBT data or not when identifying the weapon.
Parameter
modifier
Type
ILootModifier
Description
The loot modifier to add to the entity.