The event is cancelable.

If the event is canceled, the Entity does not fall (no fall damage is inflicted).

The event does not have a result.

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.event.living.LivingFallEvent;

Extending LivingEvent

Link to extending-livingevent

LivingFallEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingFallEvent

Link to getDamageMultiplier

Name: getDamageMultiplier

Return Type: float

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// LivingFallEvent.getDamageMultiplier() as float

myLivingFallEvent.getDamageMultiplier();

Name: getDistance

Return Type: float

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// LivingFallEvent.getDistance() as float

myLivingFallEvent.getDistance();

Link to setDamageMultiplier

Name: setDamageMultiplier

Return Type: void

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LivingFallEvent.setDamageMultiplier(value as int) as void
参数类型描述
参数
类型
int
描述
No Description Provided

Name: setDistance

Return Type: void

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LivingFallEvent.setDistance(value as int) as void
参数类型描述
参数
类型
int
描述
No Description Provided
名称类型可获得可设置描述
名称
damageMultiplier
类型
浮点数
可获得
true
可设置
true
描述
No Description Provided
名称
distance
类型
浮点数
可获得
true
可设置
true
描述
No Description Provided