This event is fired every time the player fishes up an item. It can be used to add or remove drops, change the durability damage, do other effects, and even prevent the fishing by canceling the event.

The event is cancelable.

If the event is canceled, will cause the player to receive no items at all

The event does not have a result.

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.entity.player.ItemFishedEvent;

Extending PlayerEvent

Link to extending-playerevent

ItemFishedEvent extends PlayerEvent. That means all methods available in PlayerEvent are also available in ItemFishedEvent

Name: damageRodBy

Sets the amount of durability damage to inflict on the fishing rod.

Return Type: void

ZenScript
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// ItemFishedEvent.damageRodBy(damage as int) as void

event.damageRodBy(5);
参数类型描述
参数
damage
类型
int
描述
The amount of durability damage.

Name: getDrops

Gets the list of items being fished up by the player.

Returns: The list of items being fished up by the player.
Return Type: stdlib.List<ItemStack>

ZenScript
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// ItemFishedEvent.getDrops() as stdlib.List<ItemStack>

event.getDrops();

Name: getItemDamage

Gets the amount of durability damage to inflict on the fishing rod.

Returns: The amount of durability damage to inflict on the fishing rod.
Return Type: int

ZenScript
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// ItemFishedEvent.getItemDamage() as int

event.getItemDamage();
名称类型可获得可设置描述
名称
damageRodBy
类型
ItemFishedEvent
可获得
false
可设置
true
描述
Sets the amount of durability damage to inflict on the fishing rod.
名称
drops
类型
stdlib.List<ItemStack>
可获得
true
可设置
false
描述
Gets the list of items being fished up by the player.
名称
itemDamage
类型
int
可获得
true
可设置
false
描述
Gets the amount of durability damage to inflict on the fishing rod.