LivingDamageEvent

Link to livingdamageevent

The event is cancelable.

If the event is canceled, the Entity is not hurt. Used resources WILL NOT be restored.

The event does not have a result.

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.living.LivingDamageEvent;

Extending LivingEvent

Link to extending-livingevent

LivingDamageEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingDamageEvent

Name: getAmount

Return Type: float

ZenScript
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// LivingDamageEvent.getAmount() as float

myLivingDamageEvent.getAmount();

Name: getSource

Return Type: DamageSource

ZenScript
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// LivingDamageEvent.getSource() as DamageSource

myLivingDamageEvent.getSource();

Name: setAmount

Return Type: void

ZenScript
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LivingDamageEvent.setAmount(amount as float) as void
参数类型描述
参数
amount
类型
浮点数
描述
No Description Provided
名称类型可获得可设置描述
名称
amount
类型
浮点数
可获得
true
可设置
true
描述
No Description Provided
名称
来源
类型
DamageSource
可获得
true
可设置
false
描述
No Description Provided