It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.block.BlockState;
结果类型是否隐藏
结果类型
Block
是否隐藏
true
结果类型
string
是否隐藏
false

Name: canOcclude

Checks whether this BlockState is solid.

Returns: True if this BlockState is solid. False otherwise.
Return Type: boolean

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// BlockState.canOcclude() as boolean

<blockstate:minecraft:grass>.canOcclude();

Link to getAllowedValuesForProperty

Name: getAllowedValuesForProperty

Gets a list of allowed values for a given property.

Returns: a List of allowed values.
Return Type: stdlib.List<string>

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// BlockState.getAllowedValuesForProperty(name as string) as stdlib.List<string>

<blockstate:minecraft:grass>.getAllowedValuesForProperty("snowy");
参数类型描述
参数
name(名称)
类型
string
描述
The name of the property to find the allowed values for.

Link to getCommandString

Name: getCommandString

Gets the blockstate bracket handler syntax for this BlockState.

E.G. blockstate:minecraft:grass:snowy=true

Returns: The blockstate bracket handler syntax for this BlockState.
Return Type: string

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// BlockState.getCommandString() as string

<blockstate:minecraft:grass>.getCommandString();

Name: getDestroySpeed

Gets the hardness of this BlockState.

Returns: The hardness of this BlockState.
Return Type: float

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// BlockState.getDestroySpeed() as float

<blockstate:minecraft:grass>.getDestroySpeed();

Link to getLightEmission

Name: getLightEmission

Gets the light level of this BlockState

Returns: The light level of this BlockState.
Return Type: int

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// BlockState.getLightEmission() as int

<blockstate:minecraft:grass>.getLightEmission();

Name: getProperties

Gets the properties of this BlockState.

Returns: a Map of the properties on this BlockState.
Return Type: string[string]

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// BlockState.getProperties() as string[string]

<blockstate:minecraft:grass>.getProperties();

Link to getPropertyNames

Name: getPropertyNames

Gets the names of the properties of this BlockState.

Returns: the List of the names of the BlockStates's properties.
Return Type: stdlib.List<string>

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// BlockState.getPropertyNames() as stdlib.List<string>

<blockstate:minecraft:grass>.getPropertyNames();

Link to getPropertyValue

Name: getPropertyValue

Gets the value of the given property.

Returns: The value of the property on this BlockState.
Return Type: string

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BlockState.getPropertyValue(name as string) as string
参数类型描述
参数
name(名称)
类型
string
描述
"snowy"

Name: getSoundType

Return Type: SoundType

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// BlockState.getSoundType() as SoundType

<blockstate:minecraft:grass>.getSoundType();

Name: hasBlockEntity

Checks whether this BlockState has a BlockEntity.

Returns: True if this BlockState has a BlockEntity. False otherwise.
Return Type: boolean

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// BlockState.hasBlockEntity() as boolean

<blockstate:minecraft:grass>.hasBlockEntity();

Name: hasProperty

Checks whether this BlockState has the given property.

Returns: True if this BlockState has the property. False otherwise.
Return Type: boolean

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// BlockState.hasProperty(name as string) as boolean

<blockstate:minecraft:grass>.hasProperty("snowy");
参数类型描述
参数
name(名称)
类型
string
描述
the name of the property to check.

Link to isRandomlyTicking

Name: isRandomlyTicking

Checks whether this BlockState ticks randomly.

Returns: True if this BlockState ticks randomly. False otherwise.
Return Type: boolean

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// BlockState.isRandomlyTicking() as boolean

<blockstate:minecraft:grass>.isRandomlyTicking();

Name: isSignalSource

Checks whether this BlockState can provide Redstone Power

Returns: True if this BlockState can provide Redstone Power. False otherwise.
Return Type: boolean

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// BlockState.isSignalSource() as boolean

<blockstate:minecraft:grass>.isSignalSource();

Name: rotate

Return Type: BlockState

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BlockState.rotate(rotation as Rotation) as BlockState
参数类型描述
参数
rotation
类型
Rotation
描述
No Description Provided

Name: setHardness

Sets the destroy speed of this BlockState.

Return Type: void

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// BlockState.setHardness(destroySpeed as float) as void

<blockstate:minecraft:grass>.setHardness(2.4f);
参数类型描述
参数
destroySpeed
类型
float
描述
the new destroy speed of this BlockState

Name: withProperty

Sets a block property based on it's name.

Returns: This BlockState with the new property value.
Return Type: BlockState

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// BlockState.withProperty(name as string, value as string) as BlockState

<blockstate:minecraft:grass>.withProperty("snowy", "true");
参数类型描述
参数
name(名称)
类型
string
描述
The name of the property to set.
参数
value
类型
string
描述
The new value of the property.
名称类型可获得可设置描述
名称
block #方块
类型
Block
可获得
true
可设置
false
描述
Gets the base Block of this BlockState.

The Block will not contain any of the properties of this BlockState.
名称
canOcclude
类型
布尔值
可获得
true
可设置
false
描述
Checks whether this BlockState is solid.
名称
commandString #命令字符串
类型
string
可获得
true
可设置
false
描述
Gets the blockstate bracket handler syntax for this BlockState.

E.G.

blockstate:minecraft:grass:snowy=true
名称
destroySpeed
类型
float
可获得
true
可设置
true
描述
Gets the hardness of this BlockState.
名称
hasBlockEntity
类型
布尔值
可获得
true
可设置
false
描述
Checks whether this BlockState has a BlockEntity.
名称
lightEmission
类型
int
可获得
true
可设置
false
描述
Gets the light level of this BlockState
名称
propertyNames
类型
stdlib.List<string>
可获得
true
可设置
false
描述
Gets the names of the properties of this BlockState.
名称
randomlyTicking
类型
布尔值
可获得
true
可设置
false
描述
Checks whether this BlockState ticks randomly.
名称
signalSource
类型
布尔值
可获得
true
可设置
false
描述
Checks whether this BlockState can provide Redstone Power
名称
soundType
类型
SoundType
可获得
true
可设置
false
描述
No Description Provided