It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.entity.attribute.Attribute;

Link to getCommandString

Name: getCommandString

Gets the attribute bracket handler syntax for this Attribute.

E.G. attribute:minecraft:generic.max_health

Returns: The attribute bracket handler syntax for this Block.
Return Type: string

ZenScript
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// Attribute.getCommandString() as string

myAttribute.getCommandString();

Name: getDefaultValue

Gets the default value for this Attribute.

Returns: The default value for this Attribute.
Return Type: double

ZenScript
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// Attribute.getDefaultValue() as double

myAttribute.getDefaultValue();

Link to isClientSyncable

Name: isClientSyncable

Should this attribute be synced to the client.

Returns: True if synced. False otherwise.
Return Type: boolean

ZenScript
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// Attribute.isClientSyncable() as boolean

myAttribute.isClientSyncable();

Name: sanitizeValue

Sanitizes the given value for this Attribute.

Returns: The sanitized value.
Return Type: double

ZenScript
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// Attribute.sanitizeValue(value as double) as double

myAttribute.sanitizeValue(4);
参数类型描述
参数
类型
双精度
描述
The given value to sanitized.
名称类型可获得可设置描述
名称
clientSyncable
类型
布尔值
可获得
true
可设置
false
描述
Should this attribute be synced to the client.
名称
commandString #命令字符串
类型
string
可获得
true
可设置
false
描述
Gets the attribute bracket handler syntax for this Attribute.

E.G.

attribute:minecraft:generic.max_health
名称
defaultValue
类型
双精度
可获得
true
可设置
false
描述
Gets the default value for this Attribute.