Projectile
Link to projectile
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.entity.type.projectile.Projectile;
Extending Entity
Link to extending-entity
Projectile extends Entity. That means all methods available in Entity are also available in Projectile
使用方式
Link to 使用方式
Name: getEffectSource
Return Type: Entity
ZenScript Copy// Projectile.getEffectSource() as Entity
myProjectile.getEffectSource();
Name: getOwner
Return Type: Entity
ZenScript Copy// Projectile.getOwner() as Entity
myProjectile.getOwner();
Name: setOwner
Return Type: void
ZenScript CopyProjectile.setOwner(entity as Entity) as void
参数 | 类型 | 描述 |
---|---|---|
参数 entity | 类型 Entity | 描述 No Description Provided |
名称 | 类型 | 可获得 | 可设置 | 描述 |
---|---|---|---|---|
名称 effectSource | 类型 Entity | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 owner | 类型 Projectile | 可获得 true | 可设置 true | 描述 No Description Provided |