ITagManager<T : Object>

Link to itagmanagert--object

TagManagers are used to handle the different types of Tags within the game. They can be retrieved directly with the ITagManager BEP, and are also used indirectly when creating a tag with the Tag BEP.

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.tag.ITagManager;

已实现的接口

Link to 已实现的接口

ITagManager implements the following interfaces. That means all methods defined in these interfaces are also available in ITagManager

Name: exists

Checks if a tag already exists. Does the same as calling .exists on a tag directly

Returns: Whether this tag already exists
Return Type: boolean

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ITagManager.exists(location as ResourceLocation) as boolean
参数类型描述
参数
位置
类型
资源位置
描述
The resource location to check for

Name: exists

Checks if a tag already exists. Does the same as calling .exists on a tag directly

Returns: Whether or not this tag already exists
Return Type: boolean

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ITagManager.exists(name as string) as boolean
参数类型描述
参数
name(名称)
类型
string
描述
The resource location to check for

Name: getAllTags

Retrieves a list of all tags currently registered.

Return Type: stdlib.List<MCTag<T>>

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// ITagManager.getAllTags() as stdlib.List<MCTag<T>>

myITagManager.getAllTags();

Name: getAllTagsFor

Retrieves all tags contain the provided element

Return Type: stdlib.List<MCTag<T>>

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ITagManager.getAllTagsFor(element as T) as stdlib.List<MCTag<T>>
参数类型描述
参数
element
类型
T
描述
The element whose tags should be returned

Name: getTag

Retrieves a tag by its name. Will also be called by the BEP.

Note that this method does not yet create the tag if it does not exist. Adding something to the object created by this tag will create it for the game.

Returns: A Tag object.
Return Type: MCTag<T>

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ITagManager.getTag(location as ResourceLocation) as MCTag<T>
参数类型描述
参数
位置
类型
资源位置
描述
The Resource location of the tag

Name: getTag

Retrieves a tag by its name. Will also be called by the BEP.

Note that this method does not yet create the tag if it does not exist. Adding something to the object created by this tag will create it for the game.

Returns: A Tag object.
Return Type: MCTag<T>

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ITagManager.getTag(name as string) as MCTag<T>
参数类型描述
参数
name(名称)
类型
string
描述
The Resource location of the tag

Name: getTagFolder

Get the tag type. In a Bracket call, this will used to determine which ITagManager to use.

<tag:{tag_type:tag_location:tag_name>}
<tagManager:{tag_type>}

Return Type: string

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// ITagManager.getTagFolder() as string

myITagManager.getTagFolder();

Name: CONTAINS

Checks if a tag already exists. Does the same as calling .exists on a tag directly

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name as string in myITagManager
名称类型可获得可设置描述
名称
all
类型
stdlib.List<MCTag<T>>
可获得
true
可设置
false
描述
Retrieves a list of all tags currently registered.
名称
tagType
类型
string
可获得
true
可设置
false
描述
Get the tag type. In a Bracket call, this will used to determine which ITagManager to use.

<tag:{tag_type:tag_location:tag_name>}

<tagManager:{tag_type>}