It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.world.GameType;

GameType is an enum. It has 4 enum constants. They are accessible using the code below.

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GameType.SURVIVAL
GameType.CREATIVE
GameType.ADVENTURE
GameType.SPECTATOR

Name: getId

Return Type: int

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// GameType.getId() as int

myGameType.getId();

Link to getLongDisplayName

Name: getLongDisplayName

Return Type: Component

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// GameType.getLongDisplayName() as Component

myGameType.getLongDisplayName();

Name: getName

Return Type: string

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// GameType.getName() as string

myGameType.getName();

Link to getShortDisplayName

Name: getShortDisplayName

Return Type: Component

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// GameType.getShortDisplayName() as Component

myGameType.getShortDisplayName();

Link to isBlockPlacingRestricted

Name: isBlockPlacingRestricted

Return Type: boolean

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// GameType.isBlockPlacingRestricted() as boolean

myGameType.isBlockPlacingRestricted();

Name: isCreative

Return Type: boolean

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// GameType.isCreative() as boolean

myGameType.isCreative();

Name: isSurvival

Return Type: boolean

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// GameType.isSurvival() as boolean

myGameType.isSurvival();

Link to updatePlayerAbilities

Name: updatePlayerAbilities

Return Type: void

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GameType.updatePlayerAbilities(abilities as Abilities) as void
参数类型描述
参数
abilities
类型
Abilities
描述
No Description Provided
名称类型可获得可设置描述
名称
id
类型
int
可获得
true
可设置
false
描述
No Description Provided
名称
isBlockPlacingRestricted
类型
布尔值
可获得
true
可设置
false
描述
No Description Provided
名称
isCreative
类型
布尔值
可获得
true
可设置
false
描述
No Description Provided
名称
isSurvival
类型
布尔值
可获得
true
可设置
false
描述
No Description Provided
名称
longDisplayName
类型
Component
可获得
true
可设置
false
描述
No Description Provided
名称
name(名称)
类型
string
可获得
true
可设置
false
描述
No Description Provided
名称
shortDisplayName
类型
Component
可获得
true
可设置
false
描述
No Description Provided