LivingHealEvent
Link to livinghealevent
This event is fired just before an entity is healed. This allows you to modify the amount of healing or prevent it all together by canceling the event.
The event is cancelable.
If the event is canceled, the entity is not healed
The event does not have a result.
Diese Klasse importieren
Link to diese-klasse-importieren
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.entity.living.LivingHealEvent;
Extending LivingEvent
Link to extending-livingevent
LivingHealEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingHealEvent
Methoden
Link to methoden
Name: getAmount
Gets the amount of healing.
Returns: The amount of damage to heal.
Return Type: float
ZenScript Copy// LivingHealEvent.getAmount() as float
event.getAmount();
Name: setAmount
Sets the amount of healing.
ZenScript Copy// LivingHealEvent.setAmount(amount as float)
event.setAmount(0.5);
Parameter | Type | Beschreibung |
---|---|---|
Parameter amount | Type float | Beschreibung The amount of damage to heal. |
Properties
Link to properties
Name | Type | Has Getter | Has Setter | Beschreibung |
---|---|---|---|---|
Name amount | Type float | Has Getter true | Has Setter true | Beschreibung Gets the amount of healing. |