Link to livingentityuseitemstartevent

Fired when a player starts 'using' an item, typically when they hold right mouse. Examples: Drawing a bow Eating Food Drinking Potions/Milk Guarding with a sword

Cancel the event, or set the duration or <= 0 to prevent it from processing.

The event is cancelable.

If the event is canceled, it will not process.

The event does not have a result.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.


Extending LivingEntityUseItemEvent

Link to extending-livingentityuseitemevent

LivingEntityUseItemStartEvent extends LivingEntityUseItemEvent. That means all methods available in LivingEntityUseItemEvent are also available in LivingEntityUseItemStartEvent