Allows you to add or remove Refinery recipes.

Refinery Recipes consist of two fluid inputs and a fluid output.

Importare la Classe

Link to importare-la-classe

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import mods.immersiveengineering.Refinery;

Interfacce Implementate

Link to interfacce-implementate

Refinery implements the following interfaces. That means all methods defined in these interfaces are also available in Refinery

Name: addJsonRecipe

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Refinery.addJsonRecipe(name as string, mapData as MapData)
ParametroTipo
Parametro
nome
Tipo
string
Parametro
mapData
Tipo
MapData

Name: addRecipe

Adds a recipe to the Refinery. Make sure that the provided Tags are valid fluid tags.

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Refinery.addRecipe(recipePath as string, fluidInput1 as Many<MCTag>, fluidInput2 as Many<MCTag>, catalyst as IIngredient, energy as int, output as IFluidStack)
ParametroTipoDescrizione
Parametro
recipePath
Tipo
string
Descrizione
The recipe name, without the resource location
Parametro
fluidInput1
Tipo
Many<MCTag>
Descrizione
The first fluid input, as Tag
Parametro
fluidInput2
Tipo
Many<MCTag>
Descrizione
The second fluid input, as Tag
Parametro
catalyst
Tipo
IIngredient
Descrizione
The catalyst of the recipe
Parametro
energy
Tipo
int
Descrizione
The total energy required
Parametro
output
Tipo
IFluidStack
Descrizione
The output fluid

Name: getAllRecipes

Return Type: stdlib.List<T>

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// Refinery.getAllRecipes() as stdlib.List<T>

<recipetype:immersiveengineering:refinery>.getAllRecipes();

Name: getRecipeByName

Return Type: T

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Refinery.getRecipeByName(name as string) as T
ParametroTipo
Parametro
nome
Tipo
string

Name: getRecipeMap

Return Type: T[ResourceLocation]

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// Refinery.getRecipeMap() as T[ResourceLocation]

<recipetype:immersiveengineering:refinery>.getRecipeMap();

Link to getRecipesByOutput

Name: getRecipesByOutput

Return Type: stdlib.List<T>

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Refinery.getRecipesByOutput(output as IIngredient) as stdlib.List<T>
ParametroTipo
Parametro
output
Tipo
IIngredient

Name: removeAll

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// Refinery.removeAll()

<recipetype:immersiveengineering:refinery>.removeAll();

Name: removeByInput

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Refinery.removeByInput(input as IItemStack)
ParametroTipo
Parametro
input
Tipo
IItemStack

Name: removeByModid

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Refinery.removeByModid(modid as string, exclude as Predicate<string>)
ParametroTipoOptionalDefault Value
Parametro
modid
Tipo
string
Optional
no
Default Value
Parametro
esclude
Tipo
Predicate<string>
Optional
Default Value
(name as string) as bool => false

Name: removeByName

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Refinery.removeByName(names as string[])
ParametroTipo
Parametro
names
Tipo
string[]

Name: removeByRegex

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Refinery.removeByRegex(regex as string, exclude as Predicate<string>)
ParametroTipoOptionalDefault Value
Parametro
regex
Tipo
string
Optional
no
Default Value
Parametro
esclude
Tipo
Predicate<string>
Optional
Default Value
(name as string) as bool => false

Name: removeRecipe

Removes all recipes that return this given fluid. Since it's only the fluid, it does not check amounts.

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// Refinery.removeRecipe(fluid as Fluid)

<recipetype:immersiveengineering:refinery>.removeRecipe(<fluid:immersiveengineering:biodiesel>.fluid);
ParametroTipoDescrizione
Parametro
fluid
Tipo
Fluid
Descrizione
The fluid output to remove

Name: removeRecipe

Removes all recipes that return this given fluid Stack. Only removes if the fluid and the fluid amount match.

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// Refinery.removeRecipe(fluidStack as IFluidStack)

<recipetype:immersiveengineering:refinery>.removeRecipe(<fluid:immersiveengineering:biodiesel> * 16);
ParametroTipoDescrizione
Parametro
fluidStack
Tipo
IFluidStack
Descrizione
The output to remove
NomeTipoHa GetterHa Setter
Nome
allRecipes
Tipo
stdlib.List<T>
Ha Getter
Ha Setter
no
Nome
recipeMap
Tipo
T[ResourceLocation]
Ha Getter
Ha Setter
no