AnvilUpdateEvent
Link to anvilupdateevent
AnvilUpdateEvent is fired when the inputs (either input stack, or the name) of an anvil are changed. You can listen to this event to add custom anvil recipes.
The event is cancelable.
If the event is canceled, vanilla behavior will not run, and the output will be set to <item:minecraft:air>
.
If the event is not canceled, but the output is not empty, it will set the output and not run vanilla behavior.
The event does not have a result.
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.AnvilUpdateEvent;
Extending Event
Link to extending-event
AnvilUpdateEvent extends Event. That means all methods available in Event are also available in AnvilUpdateEvent
Properties
Link to properties
Name | Type | Has Getter | Has Setter |
---|---|---|---|
Name left | Type IItemStack | Has Getter true | Has Setter false |
Name levelCost | Type int | Has Getter true | Has Setter true |
Name koszt materiałowy | Type int | Has Getter true | Has Setter true |
Name name | Type string? | Has Getter true | Has Setter false |
Name output | Type IItemStack | Has Getter true | Has Setter true |
Name player | Type Player? | Has Getter true | Has Setter false |
Name right | Type IItemStack | Has Getter true | Has Setter false |