PlayerInteractEvent

Link to playerinteractevent

This event is the superclass of all other PlayerInteract events. Generally, you want to use the subtypes of this event.

The event is not cancelable.

The event does not have a result.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.event.entity.player.interact.PlayerInteractEvent;

Extending PlayerEvent

Link to extending-playerevent

PlayerInteractEvent extends PlayerEvent. That means all methods available in PlayerEvent are also available in PlayerInteractEvent

Name: getBlockPos

If the interaction was on an entity, will be a BlockPos centered on the entity. If the interaction was on a block, will be the position of that block. Otherwise, will be a BlockPos centered on the player.

Return Type: BlockPos

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// PlayerInteractEvent.getBlockPos() as BlockPos

myPlayerInteractEvent.getBlockPos();

Link to getCancellationResult

Name: getCancellationResult

Returns: The EnumActionResult that will be returned to vanilla if the event is cancelled, instead of calling the relevant method of the event. By default, this is PASS, meaning cancelled events will cause the client to keep trying more interactions until something works.
Return Type: InteractionResult

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// PlayerInteractEvent.getCancellationResult() as InteractionResult

myPlayerInteractEvent.getCancellationResult();

Name: getFace

The face involved in this interaction. For all non-block interactions, this will return null

Return Type: Direction?

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// PlayerInteractEvent.getFace() as Direction?

myPlayerInteractEvent.getFace();

Name: getHand

Return Type: InteractionHand

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// PlayerInteractEvent.getHand() as InteractionHand

myPlayerInteractEvent.getHand();

Name: getItemStack

The stack involved in this interaction. May be empty, but will never be null.

Return Type: IItemStack

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// PlayerInteractEvent.getItemStack() as IItemStack

myPlayerInteractEvent.getItemStack();

Link to setCancellationResult

Name: setCancellationResult

Set the EnumActionResult that will be returned to vanilla if the event is cancelled, instead of calling the relevant method of the event.

Note that this only has an effect on RightClickBlockEvent, RightClickItemEvent, EntityInteractEvent.

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PlayerInteractEvent.setCancellationResult(result as InteractionResult)
ParameterType
Parameter
result
Type
InteractionResult
NameTypeHas GetterHas SetterDescription
Name
blockPos
Type
BlockPos
Has Getter
true
Has Setter
false
Description
If the interaction was on an entity, will be a BlockPos centered on the entity.
If the interaction was on a block, will be the position of that block.
Otherwise, will be a BlockPos centered on the player.
Name
cancellationResult
Type
InteractionResult
Has Getter
true
Has Setter
true
Description
Name
face
Type
Direction?
Has Getter
true
Has Setter
false
Description
The face involved in this interaction.
For all non-block interactions, this will return null
Name
hand
Type
InteractionHand
Has Getter
true
Has Setter
false
Description
Name
stos przedmiotów
Type
IItemStack
Has Getter
true
Has Setter
false
Description
The stack involved in this interaction.
May be empty, but will never be null.