MCItemStack
Link to mcitemstack
Импорт класса
Link to импорт-класса
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.item.MCItemStack;
Implemented Interfaces
Link to implemented-interfaces
MCItemStack implements the following interfaces. That means all methods defined in these interfaces are also available in MCItemStack
Static Properties
Link to static-properties
Название | Тип | Имеет Getter | Имеет Setter |
---|---|---|---|
Название BASE_ATTACK_DAMAGE_UUID | Тип invalid | Имеет Getter true | Имеет Setter false |
Название BASE_ATTACK_SPEED_UUID | Тип invalid | Имеет Getter true | Имеет Setter false |
Название CRAFTTWEAKER_DATA_KEY | Тип string | Имеет Getter true | Имеет Setter false |
Утилиты
Link to утилиты
Result Type | Является неявным |
---|---|
Result Type IIngredientWithAmount | Является неявным true |
Result Type ItemDefinition | Является неявным true |
Result Type ItemLike | Является неявным true |
Result Type MapData | Является неявным true |
Result Type Percentaged<IItemStack> | Является неявным true |
Методы
Link to методы
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
ZenScript Copy// MCItemStack.addGlobalAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[])
myMCItemStack.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);
Параметр | Тип | Описание |
---|---|---|
Параметр attribute | Тип Attribute | Описание The Attribute of the modifier. |
Параметр name | Тип string | Описание The name of the modifier. |
Параметр value | Тип double | Описание The value of the modifier. |
Параметр operation | Тип AttributeOperation | Описание The operation of the modifier. |
Параметр slotTypes | Тип EquipmentSlot[] | Описание What slots the modifier is valid for. |
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
ZenScript Copy// MCItemStack.addGlobalAttributeModifier(attribute as Attribute, uuid as invalid, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[])
myMCItemStack.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, IItemStack.BASE_ATTACK_DAMAGE_UUID, "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);
Параметр | Тип | Описание |
---|---|---|
Параметр attribute | Тип Attribute | Описание The Attribute of the modifier. |
Параметр uuid | Тип invalid | Описание The unique identifier of the modifier to replace. |
Параметр name | Тип string | Описание The name of the modifier. |
Параметр value | Тип double | Описание The value of the modifier. |
Параметр operation | Тип AttributeOperation | Описание The operation of the modifier. |
Параметр slotTypes | Тип EquipmentSlot[] | Описание What slots the modifier is valid for. |
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
ZenScript Copy// MCItemStack.addGlobalAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[])
myMCItemStack.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);
Параметр | Тип | Описание |
---|---|---|
Параметр attribute | Тип Attribute | Описание The Attribute of the modifier. |
Параметр uuid | Тип string | Описание The unique identifier of the modifier to replace. |
Параметр name | Тип string | Описание The name of the modifier. |
Параметр value | Тип double | Описание The value of the modifier. |
Параметр operation | Тип AttributeOperation | Описание The operation of the modifier. |
Параметр slotTypes | Тип EquipmentSlot[] | Описание What slots the modifier is valid for. |
Name: addTooltip
ZenScript CopyMCItemStack.addTooltip(content as Component)
Параметр | Тип |
---|---|
Параметр контент | Тип Component |
Name: anyDamage
Return Type: IngredientConditioned<IIngredient>
ZenScript Copy// MCItemStack.anyDamage() as IngredientConditioned<IIngredient>
myMCItemStack.anyDamage();
Name: asIIngredientWithAmount
Return Type: IIngredientWithAmount
ZenScript Copy// MCItemStack.asIIngredientWithAmount() as IIngredientWithAmount
myMCItemStack.asIIngredientWithAmount();
Name: asItemLike
Return Type: ItemLike
ZenScript Copy// MCItemStack.asItemLike() as ItemLike
myMCItemStack.asItemLike();
Name: clearTooltip
ZenScript CopyMCItemStack.clearTooltip(leaveName as boolean)
Параметр | Тип | Optional | Default Value |
---|---|---|---|
Параметр leaveName | Тип boolean | Optional true | Default Value false |
Name: contains
Does the ingredient contain the given ingredient?
Return Type: boolean
ZenScript Copy// MCItemStack.contains(ingredient as IIngredient) as boolean
myMCItemStack.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
Параметр | Тип | Описание |
---|---|---|
Параметр ingredient | Тип IIngredient | Описание The ingredient to check |
Name: getAttributes
Gets the Attributes and the AttributeModifiers on this IItemStack for the given EquipmentSlot
Returns: A Map of Attribute to a List of AttributeModifier for the given EquipmentSlot.
Return Type: stdlib.List<AttributeModifier>[Attribute]
ZenScript Copy// MCItemStack.getAttributes(slotType as EquipmentSlot) as stdlib.List<AttributeModifier>[Attribute]
myMCItemStack.getAttributes(<constant:minecraft:equipmentslot:chest>);
Параметр | Тип | Описание |
---|---|---|
Параметр slotType | Тип EquipmentSlot | Описание The slot to get the Attributes for. |
Name: getDefinition
Return Type: ItemDefinition
ZenScript Copy// MCItemStack.getDefinition() as ItemDefinition
myMCItemStack.getDefinition();
Name: getEnchantmentLevel
Gets the level of the given enchantment on the item. Returns 0 if the item doesn't have the given enchantment.
Return Type: int
ZenScript CopyMCItemStack.getEnchantmentLevel(enchantment as Enchantment) as int
Параметр | Тип |
---|---|
Параметр enchantment | Тип Enchantment |
Name: getEnchantments
Return Type: int?[Enchantment]
ZenScript Copy// MCItemStack.getEnchantments() as int?[Enchantment]
myMCItemStack.getEnchantments();
Name: getFood
Return Type: FoodProperties?
ZenScript Copy// MCItemStack.getFood() as FoodProperties?
myMCItemStack.getFood();
Name: getHoverName
Gets the hover name of the ItemStack.
This will give the raw name without the formatting that 'displayName' applies.
Returns: The hover name of the ItemStack.
Return Type: Component
ZenScript Copy// MCItemStack.getHoverName() as Component
myMCItemStack.getHoverName();
Name: getImmutableInternal
Return Type: ItemStack
ZenScript Copy// MCItemStack.getImmutableInternal() as ItemStack
myMCItemStack.getImmutableInternal();
Name: getMaxStackSize
Returns the max stack size of the Item in the ItemStack
Returns: Max stack size of the Item.
Return Type: int
ZenScript Copy// MCItemStack.getMaxStackSize() as int
myMCItemStack.getMaxStackSize();
Name: getOrCreateTag
Returns the NBT tag attached to this ItemStack or makes a new tag.
Returns: MapData of the ItemStack NBT Tag, empty tag if it doesn't exist.
Return Type: MapData
ZenScript Copy// MCItemStack.getOrCreateTag() as MapData
myMCItemStack.getOrCreateTag();
Name: getRarity
Returns the rarity of the Item in the ItemStack
Returns: Rarity of the Item.
Return Type: Rarity
ZenScript Copy// MCItemStack.getRarity() as Rarity
myMCItemStack.getRarity();
Name: getRemainingItem
When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.
Return Type: IItemStack
ZenScript Copy// MCItemStack.getRemainingItem(stack as IItemStack) as IItemStack
myMCItemStack.getRemainingItem(<item:minecraft:iron_ingot>);
Параметр | Тип | Описание |
---|---|---|
Параметр stack | Тип IItemStack | Описание The stack to provide for this ingredient. |
Name: grow
Grows this IItemStack's stack size by the given amount, or 1 if no amount is given.
Returns: This IItemStack if mutable, a new one with the new amount otherwise.
Return Type: IItemStack
ZenScript Copy// MCItemStack.grow(amount as int) as IItemStack
myMCItemStack.grow(2);
Параметр | Тип | Описание | Optional | Default Value |
---|---|---|---|---|
Параметр amount | Тип int | Описание The amount to grow by. | Optional true | Default Value 1 |
Name: isEdible
Return Type: boolean
ZenScript Copy// MCItemStack.isEdible() as boolean
myMCItemStack.isEdible();
Name: isFireResistant
Checks if this IItemStack burns when thrown into fire / lava or damaged by fire.
Returns: True if this IItemStack is immune to fire. False otherwise.
Return Type: boolean
ZenScript Copy// MCItemStack.isFireResistant() as boolean
myMCItemStack.isFireResistant();
Name: isMutable
Return Type: boolean
ZenScript Copy// MCItemStack.isMutable() as boolean
myMCItemStack.isMutable();
Name: matches
Does the given stack match the ingredient?
Return Type: boolean
ZenScript Copy// MCItemStack.matches(stack as IItemStack) as boolean
myMCItemStack.matches(<item:minecraft:iron_ingot>);
Параметр | Тип | Описание |
---|---|---|
Параметр stack | Тип IItemStack | Описание The stack to check |
Name: modifyShiftTooltip
ZenScript CopyMCItemStack.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction)
Параметр | Тип | Optional |
---|---|---|
Параметр shiftedFunction | Тип ITooltipFunction | Optional false |
Параметр unshiftedFunction | Тип ITooltipFunction | Optional true |
Name: modifyTooltip
ZenScript CopyMCItemStack.modifyTooltip(function as ITooltipFunction)
Параметр | Тип |
---|---|
Параметр function | Тип ITooltipFunction |
Name: mul
Use this in contexts where machines accept more than one item to state that fact.
Return Type: IIngredientWithAmount
ZenScript CopyMCItemStack.mul(amount as int) as IIngredientWithAmount
Параметр | Тип |
---|---|
Параметр amount | Тип int |
Name: only
Use this if you already have the condition from another ingredient
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyMCItemStack.only(condition as IIngredientCondition<IIngredient>) as IngredientConditioned<IIngredient>
Параметр | Тип |
---|---|
Параметр condition | Тип IIngredientCondition<IIngredient> |
Name: onlyDamaged
Return Type: IngredientConditioned<IIngredient>
ZenScript Copy// MCItemStack.onlyDamaged() as IngredientConditioned<IIngredient>
myMCItemStack.onlyDamaged();
Name: onlyDamagedAtLeast
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyMCItemStack.onlyDamagedAtLeast(minDamage as int) as IngredientConditioned<IIngredient>
Параметр | Тип |
---|---|
Параметр minDamage | Тип int |
Name: onlyDamagedAtMost
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyMCItemStack.onlyDamagedAtMost(maxDamage as int) as IngredientConditioned<IIngredient>
Параметр | Тип |
---|---|
Параметр maxDamage | Тип int |
Name: onlyIf
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyMCItemStack.onlyIf(uid as string, function as Predicate<IItemStack>) as IngredientConditioned<IIngredient>
Параметр | Тип | Optional |
---|---|---|
Параметр uid | Тип string | Optional false |
Параметр function | Тип Predicate<IItemStack> | Optional true |
Name: percent
Return Type: Percentaged<IItemStack>
ZenScript CopyMCItemStack.percent(percentage as double) as Percentaged<IItemStack>
Параметр | Тип |
---|---|
Параметр percentage | Тип double |
Name: removeEnchantment
Removes the given enchantment from this IItemStack.
Returns: This itemStack if it is mutable, a new one with the enchantment removed otherwise
Return Type: IItemStack
ZenScript Copy// MCItemStack.removeEnchantment(enchantment as Enchantment) as IItemStack
myMCItemStack.removeEnchantment(<enchantment:minecraft:riptide>);
Параметр | Тип | Описание |
---|---|---|
Параметр enchantment | Тип Enchantment | Описание The enchantment to remove. |
Name: removeGlobalAttribute
Removes all AttributeModifiers that use the given Attribute from this IIngredient.
Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.
This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.
ZenScript Copy// MCItemStack.removeGlobalAttribute(attribute as Attribute, slotTypes as EquipmentSlot[])
myMCItemStack.removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<constant:minecraft:equipmentslot:chest>]);
Параметр | Тип | Описание |
---|---|---|
Параметр attribute | Тип Attribute | Описание The attribute to remove. |
Параметр slotTypes | Тип EquipmentSlot[] | Описание The slot types to remove it from. |
Name: removeGlobalAttributeModifier
Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.
ZenScript Copy// MCItemStack.removeGlobalAttributeModifier(uuid as invalid, slotTypes as EquipmentSlot[])
myMCItemStack.removeGlobalAttributeModifier(IItemStack.BASE_ATTACK_DAMAGE_UUID, [<constant:minecraft:equipmentslot:chest>]);
Параметр | Тип | Описание |
---|---|---|
Параметр uuid | Тип invalid | Описание The unique id of the AttributeModifier to remove. |
Параметр slotTypes | Тип EquipmentSlot[] | Описание The slot types to remove it from. |
Name: removeGlobalAttributeModifier
Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.
ZenScript Copy// MCItemStack.removeGlobalAttributeModifier(uuid as string, slotTypes as EquipmentSlot[])
myMCItemStack.removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<constant:minecraft:equipmentslot:chest>]);
Параметр | Тип | Описание |
---|---|---|
Параметр uuid | Тип string | Описание The unique id of the AttributeModifier to remove. |
Параметр slotTypes | Тип EquipmentSlot[] | Описание The slot types to remove it from. |
Name: removeTooltip
ZenScript CopyMCItemStack.removeTooltip(regex as string)
Параметр | Тип |
---|---|
Параметр regex | Тип string |
Name: resetHoverName
Clears any custom name set for this ItemStack
ZenScript Copy// MCItemStack.resetHoverName()
myMCItemStack.resetHoverName();
Name: reuse
Return Type: IIngredientTransformed<IIngredient>
ZenScript Copy// MCItemStack.reuse() as IIngredientTransformed<IIngredient>
myMCItemStack.reuse();
Name: setBurnTime
Sets the burn time of this ingredient, for use in the furnace and other machines
ZenScript Copy// MCItemStack.setBurnTime(time as int)
myMCItemStack.setBurnTime(500);
Параметр | Тип | Описание |
---|---|---|
Параметр time | Тип int | Описание the new burn time |
Name: setEnchantments
Sets the enchantments on this IItemStack.
Returns: This itemStack if it is mutable, a new one with the enchantments otherwise
Return Type: IItemStack
ZenScript CopyMCItemStack.setEnchantments(enchantments as int?[Enchantment]) as IItemStack
Параметр | Тип | Описание |
---|---|---|
Параметр enchantments | Тип int?[Enchantment] | Описание The new enchantments |
Name: setFireResistant
Sets if this IItemStack is immune to fire / lava.
If true, the item will not burn when thrown into fire or lava.
ZenScript CopyMCItemStack.setFireResistant(fireResistant as boolean)
Параметр | Тип | Описание |
---|---|---|
Параметр fireResistant | Тип boolean | Описание Should the item be immune to fire. |
Name: setFood
ZenScript CopyMCItemStack.setFood(food as FoodProperties?)
Параметр | Тип |
---|---|
Параметр food | Тип FoodProperties? |
Name: setMaxStackSize
Sets the max stacksize of the Item.
ZenScript Copy// MCItemStack.setMaxStackSize(newMaxStackSize as int)
myMCItemStack.setMaxStackSize(16);
Параметр | Тип | Описание |
---|---|---|
Параметр newMaxStackSize | Тип int | Описание The new max stack size of the Item. |
Name: setRarity
Sets the rarity of the Item.
ZenScript Copy// MCItemStack.setRarity(newRarity as Rarity)
myMCItemStack.setRarity(Rarity.UNCOMMON);
Параметр | Тип | Описание |
---|---|---|
Параметр newRarity | Тип Rarity | Описание The new rarity of the Item. |
Name: shrink
Shrinks this IItemStack's stack size by the given amount, or 1 if no amount is given.
Returns: This IItemStack if mutable, a new one with the new amount otherwise.
Return Type: IItemStack
ZenScript Copy// MCItemStack.shrink(amount as int) as IItemStack
myMCItemStack.shrink(2);
Параметр | Тип | Описание | Optional | Default Value |
---|---|---|---|---|
Параметр amount | Тип int | Описание The amount to shrink by. | Optional true | Default Value 1 |
Name: transform
Use this if you already have the transformer from another ingredient
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyMCItemStack.transform(transformer as IIngredientTransformer<IIngredient>) as IIngredientTransformed<IIngredient>
Параметр | Тип |
---|---|
Параметр трансформатор | Тип IIngredientTransformer<IIngredient> |
Name: transformCustom
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyMCItemStack.transformCustom(uid as string, function as Function<IItemStack,IItemStack>) as IIngredientTransformed<IIngredient>
Параметр | Тип | Optional |
---|---|---|
Параметр uid | Тип string | Optional false |
Параметр function | Тип Function<IItemStack,IItemStack> | Optional true |
Name: transformDamage
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyMCItemStack.transformDamage(amount as int) as IIngredientTransformed<IIngredient>
Параметр | Тип | Optional | Default Value |
---|---|---|---|
Параметр amount | Тип int | Optional true | Default Value 1 |
Name: transformReplace
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyMCItemStack.transformReplace(replaceWith as IItemStack) as IIngredientTransformed<IIngredient>
Параметр | Тип |
---|---|
Параметр replaceWith | Тип IItemStack |
Name: withAttributeModifier
Adds an AttributeModifier to this IItemStack.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method will only appear on this specific IItemStack.
By defaults, adding a modifier will remove the default Attribute Modifiers on the Item, like the Diamond Chestplate's Armor and Toughness values. When preserveDefaults
is set to true (by default it is false.), the default Attribute Modifiers will be preserved when adding this modifier. This means that if you were adding the forge:nametag_distance
attribute to an Item, it would keep its default attributes (like Armor and Toughness values).
Return Type: IItemStack
ZenScript Copy// MCItemStack.withAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[], preserveDefaults as boolean) as IItemStack
myMCItemStack.withAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>], true);
Параметр | Тип | Описание | Optional | Default Value |
---|---|---|---|---|
Параметр attribute | Тип Attribute | Описание The Attribute of the modifier. | Optional false | Default Value |
Параметр name | Тип string | Описание The name of the modifier. | Optional false | Default Value |
Параметр value | Тип double | Описание The value of the modifier. | Optional false | Default Value |
Параметр operation | Тип AttributeOperation | Описание The operation of the modifier. | Optional false | Default Value |
Параметр slotTypes | Тип EquipmentSlot[] | Описание What slots the modifier is valid for. | Optional false | Default Value |
Параметр preserveDefaults | Тип boolean | Описание Should the default Item Attribute Modifiers be preserved when adding this modifier. | Optional true | Default Value false |
Name: withAttributeModifier
Adds an AttributeModifier to this IItemStack using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method will only appear on this specific IItemStack.
By defaults, adding a modifier will remove the default Attribute Modifiers on the Item, like the Diamond Chestplate's Armor and Toughness values. When preserveDefaults
is set to true (by default it is false.), the default Attribute Modifiers will be preserved when adding this modifier. This means that if you were adding the forge:nametag_distance
attribute to an Item, it would keep its default attributes (like Armor and Toughness values).
Return Type: IItemStack
ZenScript Copy// MCItemStack.withAttributeModifier(attribute as Attribute, uuid as invalid, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[], preserveDefaults as boolean) as IItemStack
myMCItemStack.withAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>], true);
Параметр | Тип | Описание | Optional | Default Value |
---|---|---|---|---|
Параметр attribute | Тип Attribute | Описание The Attribute of the modifier. | Optional false | Default Value |
Параметр uuid | Тип invalid | Описание The unique identifier of the modifier to replace. | Optional false | Default Value |
Параметр name | Тип string | Описание The name of the modifier. | Optional false | Default Value |
Параметр value | Тип double | Описание The value of the modifier. | Optional false | Default Value |
Параметр operation | Тип AttributeOperation | Описание The operation of the modifier. | Optional false | Default Value |
Параметр slotTypes | Тип EquipmentSlot[] | Описание What slots the modifier is valid for. | Optional false | Default Value |
Параметр preserveDefaults | Тип boolean | Описание Should the default Item Attribute Modifiers be preserved when adding this modifier. | Optional true | Default Value false |
Name: withAttributeModifier
Adds an AttributeModifier to this IItemStack using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method will only appear on this specific IItemStack.
By defaults, adding a modifier will remove the default Attribute Modifiers on the Item, like the Diamond Chestplate's Armor and Toughness values. When preserveDefaults
is set to true (by default it is false.), the default Attribute Modifiers will be preserved when adding this modifier. This means that if you were adding the forge:nametag_distance
attribute to an Item, it would keep its default attributes (like Armor and Toughness values).
Return Type: IItemStack
ZenScript Copy// MCItemStack.withAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[], preserveDefaults as boolean) as IItemStack
myMCItemStack.withAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>], true);
Параметр | Тип | Описание | Optional | Default Value |
---|---|---|---|---|
Параметр attribute | Тип Attribute | Описание The Attribute of the modifier. | Optional false | Default Value |
Параметр uuid | Тип string | Описание The unique identifier of the modifier to replace. | Optional false | Default Value |
Параметр name | Тип string | Описание The name of the modifier. | Optional false | Default Value |
Параметр value | Тип double | Описание The value of the modifier. | Optional false | Default Value |
Параметр operation | Тип AttributeOperation | Описание The operation of the modifier. | Optional false | Default Value |
Параметр slotTypes | Тип EquipmentSlot[] | Описание What slots the modifier is valid for. | Optional false | Default Value |
Параметр preserveDefaults | Тип boolean | Описание Should the default Item Attribute Modifiers be preserved when adding this modifier. | Optional true | Default Value false |
Name: withDamage
Sets the damage of the ItemStack
Return Type: IItemStack
ZenScript Copy// MCItemStack.withDamage(damage as int) as IItemStack
myMCItemStack.withDamage(10);
Параметр | Тип | Описание |
---|---|---|
Параметр damage | Тип int | Описание the new damage value |
Name: withDisplayName
Sets the display name of the ItemStack
Return Type: IItemStack
ZenScript Copy// MCItemStack.withDisplayName(name as Component) as IItemStack
myMCItemStack.withDisplayName("totally not dirt");
Параметр | Тип | Описание |
---|---|---|
Параметр name | Тип Component | Описание New name of the stack. |
Name: withEnchantment
Enchants this IItemStack with the given Enchantment.
Returns: This itemStack if it is mutable, a new one with the enchantment added otherwise
Return Type: IItemStack
ZenScript Copy// MCItemStack.withEnchantment(enchantment as Enchantment, level as int) as IItemStack
myMCItemStack.withEnchantment(<enchantment:minecraft:riptide>, 2);
Параметр | Тип | Описание | Optional | Default Value |
---|---|---|---|---|
Параметр enchantment | Тип Enchantment | Описание The enchantment to add. | Optional false | Default Value |
Параметр level | Тип int | Описание The level of the enchantment | Optional true | Default Value 1 |
Name: withLore
Sets the lore of the ItemStack
Return Type: IItemStack
ZenScript Copy// MCItemStack.withLore(lore as Component?[]) as IItemStack
myMCItemStack.withLore(new crafttweaker.api.text.TextComponent("I am the lore I speak for the trees"););
Параметр | Тип | Описание |
---|---|---|
Параметр lore | Тип Component?[] | Описание the new Lore of the ItemStack. |
Name: withTag
Sets the tag for the ItemStack.
Returns: This itemStack if it is mutable, a new one with the changed property otherwise
Return Type: IItemStack
ZenScript Copy// MCItemStack.withTag(tag as MapData) as IItemStack
myMCItemStack.withTag({Display: {lore: ["Hello"]}});
Параметр | Тип | Описание |
---|---|---|
Параметр tag | Тип MapData | Описание The tag to set. |
Name: withoutTag
Removes the tag from this ItemStack.
Returns: This itemStack if it is mutable, a new one with the changed property otherwise
Return Type: IItemStack
ZenScript Copy// MCItemStack.withoutTag() as IItemStack
myMCItemStack.withoutTag();
Операторы
Link to операторы
Name: CONTAINS
Does the ingredient contain the given ingredient?
ZenScript Copyingredient as IIngredient in myMCItemStack
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myMCItemStack
Name: EQUALS
ZenScript CopymyMCItemStack == o as Object
Name: MOD
ZenScript CopymyMCItemStack % percentage as double
Name: MUL
Use this in contexts where machines accept more than one item to state that fact.
ZenScript CopymyMCItemStack * amount as int
Name: OR
ZenScript CopymyMCItemStack | other as IIngredient
Свойства
Link to свойства
Название | Тип | Имеет Getter | Имеет Setter | Описание |
---|---|---|---|---|
Название amount | Тип int | Имеет Getter true | Имеет Setter false | Описание Gets the amount of Items in the ItemStack |
Название baseRepairCost | Тип int | Имеет Getter true | Имеет Setter false | Описание Gets the base repair cost of the ItemStack, or 0 if no repair is defined. |
Название burnTime | Тип void | Имеет Getter false | Имеет Setter true | Описание Sets the burn time of this ingredient, for use in the furnace and other machines |
Название damage | Тип int | Имеет Getter true | Имеет Setter false | Описание |
Название damageableItem | Тип boolean | Имеет Getter true | Имеет Setter false | Описание Returns if the ItemStack is damageable I.E Swords and tools are damageable, sticks are not. |
Название damaged | Тип boolean | Имеет Getter true | Имеет Setter false | Описание Returns if the ItemStack is damaged I.E a Swords that is no at full durability is damaged. |
Название definition | Тип ItemDefinition | Имеет Getter true | Имеет Setter false | Описание |
Название descriptionId | Тип string | Имеет Getter true | Имеет Setter false | Описание Returns the unlocalized Name of the Item in the ItemStack |
Название displayName | Тип Component | Имеет Getter true | Имеет Setter false | Описание Gets the display name of the ItemStack |
Название enchantments | Тип int?[Enchantment] | Имеет Getter true | Имеет Setter true | Описание |
Название fireResistant | Тип boolean | Имеет Getter true | Имеет Setter true | Описание Checks if this IItemStack burns when thrown into fire / lava or damaged by fire. |
Название food | Тип FoodProperties? | Имеет Getter true | Имеет Setter true | Описание |
Название hasCustomHoverName | Тип boolean | Имеет Getter true | Имеет Setter false | Описание Returns true if the ItemStack has a display name. |
Название hasFoil | Тип boolean | Имеет Getter true | Имеет Setter false | Описание Returns true if this ItemStack has a foil effect. Foil is the glint / effect that is added to enchanted ItemStacks (and other items). |
Название hasTag | Тип boolean | Имеет Getter true | Имеет Setter false | Описание Returns true if this ItemStack has a Tag |
Название hoverName | Тип Component | Имеет Getter true | Имеет Setter false | Описание Gets the hover name of the ItemStack. This will give the raw name without the formatting that 'displayName' applies. |
Название isEdible | Тип boolean | Имеет Getter true | Имеет Setter false | Описание |
Название isEnchantable | Тип boolean | Имеет Getter true | Имеет Setter false | Описание Can this ItemStack be enchanted? |
Название isEnchanted | Тип boolean | Имеет Getter true | Имеет Setter false | Описание Is this ItemStack enchanted? |
Название isMutable | Тип boolean | Имеет Getter true | Имеет Setter false | Описание |
Название maxDamage | Тип int | Имеет Getter true | Имеет Setter true | Описание Returns the max damage of the ItemStack This is the max durability of the ItemStack. |
Название maxStackSize | Тип int | Имеет Getter true | Имеет Setter true | Описание Returns the max stack size of the Item in the ItemStack |
Название owner | Тип string | Имеет Getter true | Имеет Setter false | Описание Gets owning mod for the Item in this IItemStack |
Название rarity | Тип Rarity | Имеет Getter true | Имеет Setter true | Описание Returns the rarity of the Item in the ItemStack |
Название registryName | Тип ResourceLocation | Имеет Getter true | Имеет Setter false | Описание Gets the registry name for the Item in this IItemStack |
Название stackable | Тип boolean | Имеет Getter true | Имеет Setter false | Описание Returns if the ItemStack can have an amount greater than 1 I.E Swords and tools are not stackable, sticks are. |
Название tag | Тип MapData? | Имеет Getter true | Имеет Setter false | Описание Returns the NBT tag attached to this ItemStack. |
Название useDuration | Тип int | Имеет Getter true | Имеет Setter false | Описание Gets the use duration of the ItemStack |
Название useOnRelease | Тип boolean | Имеет Getter true | Имеет Setter false | Описание Returns true if this stack is considered a crossbow item |