FireworkRocketEntity

Link to fireworkrocketentity

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.entity.type.projectile.FireworkRocketEntity;

Extending Projectile

Link to extending-projectile

FireworkRocketEntity extends Projectile. That means all methods available in Projectile are also available in FireworkRocketEntity

已实现的接口

Link to 已实现的接口

FireworkRocketEntity implements the following interfaces. That means all methods defined in these interfaces are also available in FireworkRocketEntity

Constructor #构造函数

Link to constructor-构造函数

ZenScript
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new FireworkRocketEntity(level as Level, x as double, y as double, z as double, stack as ItemStack) as FireworkRocketEntity
new FireworkRocketEntity(level, 0, 0, 0, <item:minecraft:air>);
参数类型描述
参数
level
类型
Level
描述
The level the entity is in.
参数
x
类型
double
描述
The x position of the entity.
参数
y
类型
double
描述
The y position of the entity.
参数
z
类型
double
描述
The z position of the entity.
参数
堆叠
类型
物品应用
描述
The optional firework stack.

Name: isShotAtAngle

Checks whether this firework rocket was shot at an angle or not.

Returns: true if shot at an angle, false otherwise.
Return Type: boolean

ZenScript
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// FireworkRocketEntity.isShotAtAngle() as boolean

myFireworkRocketEntity.isShotAtAngle();
名称类型可获得可设置描述
名称
isShotAtAngle
类型
布尔值
可获得
true
可设置
false
描述
Checks whether this firework rocket was shot at an angle or not.