FluidPlaceBlockEvent
Link to fluidplaceblockevent
Fired when a fluid places a block. This can happen on one of two scenarios: 1) When fluids touch each other, spawning a block (When Lava and Water touch they create Cobblestone). 2) When Lava spawns fire around it.
You can use this event to change what block is set, so you could replace cobblestone with something else.
The event is not cancelable.
The event does not have a result.
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.block.FluidPlaceBlockEvent;
Extending BlockEvent
Link to extending-blockevent
FluidPlaceBlockEvent extends BlockEvent. That means all methods available in BlockEvent are also available in FluidPlaceBlockEvent
Methods
Link to methods
Name: getFluidPos
Gets the position of the Fluid that fired this event.
Returns: The position of the Fluid.
Return Type: BlockPos
ZenScript Copy// FluidPlaceBlockEvent.getFluidPos() as BlockPos
myFluidPlaceBlockEvent.getFluidPos();
Name: getNewState
Gets the new BlockState that will be placed.
Returns: The new BlockState that will be placed.
Return Type: BlockState
ZenScript Copy// FluidPlaceBlockEvent.getNewState() as BlockState
myFluidPlaceBlockEvent.getNewState();
Name: getOriginalState
Gets the original BlockState in the world before the event was fired.
Returns: The original BlockState in the world before the event was fired.
Return Type: BlockState
ZenScript Copy// FluidPlaceBlockEvent.getOriginalState() as BlockState
myFluidPlaceBlockEvent.getOriginalState();
Name: setNewState
Sets the new BlockState that will be placed.
ZenScript Copy// FluidPlaceBlockEvent.setNewState(state as BlockState)
myFluidPlaceBlockEvent.setNewState(<blockstate:minecraft:dirt>);
Parameter | Type | Description |
---|---|---|
Parameter state | Type BlockState | Description The new BlockState. |
Properties
Link to properties
Name | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Name fluidPos | Type BlockPos | Has Getter true | Has Setter false | Description Gets the position of the Fluid that fired this event. |
Name newState | Type BlockState | Has Getter true | Has Setter true | Description Gets the new BlockState that will be placed. |
Name originalState | Type BlockState | Has Getter true | Has Setter false | Description Gets the original BlockState in the world before the event was fired. |