LivingAttackEvent

Link to livingattackevent

LivingAttackEvent is fired when a living Entity is attacked.

The event is cancelable.

If the event is canceled, the entity does not take attack damage.

The event does not have a result.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.entity.living.LivingAttackEvent;

Extending LivingEvent

Link to extending-livingevent

LivingAttackEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingAttackEvent

Name: getAmount

Return Type: float

ZenScript
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// LivingAttackEvent.getAmount() as float

myLivingAttackEvent.getAmount();

Name: getSource

Return Type: DamageSource?

ZenScript
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// LivingAttackEvent.getSource() as DamageSource?

myLivingAttackEvent.getSource();
NameTypeHas GetterHas Setter
Name
amount
Type
float
Has Getter
true
Has Setter
false
Name
source
Type
DamageSource?
Has Getter
true
Has Setter
false