The event is cancelable.

If the event is canceled, the Entity does not fall (no fall damage is inflicted).

The event does not have a result.

Importare la Classe

Link to importare-la-classe

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.event.living.LivingFallEvent;

Extending LivingEvent

Link to extending-livingevent

LivingFallEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingFallEvent

Link to getDamageMultiplier

Name: getDamageMultiplier

Return Type: float

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// LivingFallEvent.getDamageMultiplier() as float

myLivingFallEvent.getDamageMultiplier();

Name: getDistance

Return Type: float

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// LivingFallEvent.getDistance() as float

myLivingFallEvent.getDistance();

Link to setDamageMultiplier

Name: setDamageMultiplier

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LivingFallEvent.setDamageMultiplier(value as int)
ParametroTipo
Parametro
valore
Tipo
int

Name: setDistance

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LivingFallEvent.setDistance(value as int)
ParametroTipo
Parametro
valore
Tipo
int
NomeTipoHa GetterHa Setter
Nome
damageMultiplier
Tipo
float
Ha Getter
Ha Setter
Nome
distance
Tipo
float
Ha Getter
Ha Setter