FireworkRocketEntity

Link to fireworkrocketentity

Importare la Classe

Link to importare-la-classe

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.entity.type.projectile.FireworkRocketEntity;

Extending Projectile

Link to extending-projectile

FireworkRocketEntity extends Projectile. That means all methods available in Projectile are also available in FireworkRocketEntity

Interfacce Implementate

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FireworkRocketEntity implements the following interfaces. That means all methods defined in these interfaces are also available in FireworkRocketEntity

ZenScript
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new FireworkRocketEntity(level as Level, x as double, y as double, z as double, stack as ItemStack) as FireworkRocketEntity
new FireworkRocketEntity(level, 0, 0, 0, <item:minecraft:air>);
ParametroTipoDescrizione
Parametro
level
Tipo
Level
Descrizione
The level the entity is in.
Parametro
x
Tipo
double
Descrizione
The x position of the entity.
Parametro
y
Tipo
double
Descrizione
The y position of the entity.
Parametro
z
Tipo
double
Descrizione
The z position of the entity.
Parametro
stack
Tipo
ItemStack
Descrizione
The optional firework stack.

Name: isShotAtAngle

Checks whether this firework rocket was shot at an angle or not.

Returns: true if shot at an angle, false otherwise.
Return Type: boolean

ZenScript
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// FireworkRocketEntity.isShotAtAngle() as boolean

myFireworkRocketEntity.isShotAtAngle();
NomeTipoHa GetterHa SetterDescrizione
Nome
isShotAtAngle
Tipo
boolean
Ha Getter
Ha Setter
no
Descrizione
Checks whether this firework rocket was shot at an angle or not.