Server
Link to server
Importare la Classe
Link to importare-la-classe
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.game.Server;
Interfacce Implementate
Link to interfacce-implementate
Server implements the following interfaces. That means all methods defined in these interfaces are also available in Server
- CommandSource
- AutoCloseable
Metodi
Link to metodi
Name: areNpcsEnabled
Return Type: boolean
ZenScript Copy// Server.areNpcsEnabled() as boolean
myServer.areNpcsEnabled();
Name: executeCommand
Runs a command, if silent is true, the output is hidden.
Returns The success value of the command, or 0 if an exception occurred.
Note: Some commands' success value is 0
Return Type: int
ZenScript Copy// Server.executeCommand(command as string, silent as boolean) as int
myServer.executeCommand("time set day", true);
Parametro | Tipo | Optional | Default Value |
---|---|---|---|
Parametro command | Tipo string | Optional no | Default Value |
Parametro silent | Tipo boolean | Optional sì | Default Value no |
Name: executeCommand
let a player send a command, if silent is true, the output is hidden.
Returns The success value of the command, or 0 if an exception occurred.
Note: Some commands' success value is 0
Return Type: int
ZenScript Copy// Server.executeCommand(command as string, player as Player, silent as boolean) as int
myServer.executeCommand("time set day", player, true);
Parametro | Tipo | Optional | Default Value |
---|---|---|---|
Parametro command | Tipo string | Optional no | Default Value |
Parametro player | Tipo Player | Optional no | Default Value |
Parametro silent | Tipo boolean | Optional sì | Default Value no |
Name: getAbsoluteMaxWorldSize
Return Type: int
ZenScript Copy// Server.getAbsoluteMaxWorldSize() as int
myServer.getAbsoluteMaxWorldSize();
Name: getAllLevels
Return Type: stdlib.Iterable<ServerLevel>
ZenScript Copy// Server.getAllLevels() as stdlib.Iterable<ServerLevel>
myServer.getAllLevels();
Name: getAverageTickTime
Return Type: float
ZenScript Copy// Server.getAverageTickTime() as float
myServer.getAverageTickTime();
Name: getDefaultGameType
Return Type: GameType
ZenScript Copy// Server.getDefaultGameType() as GameType
myServer.getDefaultGameType();
Name: getForcedGameType
Return Type: GameType?
ZenScript Copy// Server.getForcedGameType() as GameType?
myServer.getForcedGameType();
Name: getLevel
Return Type: ServerLevel?
ZenScript CopyServer.getLevel(location as ResourceLocation) as ServerLevel?
Parametro | Tipo |
---|---|
Parametro posizione | Tipo ResourceLocation |
Name: getMaxPlayers
Return Type: int
ZenScript Copy// Server.getMaxPlayers() as int
myServer.getMaxPlayers();
Name: getModdedStatus
Return Type: string?
ZenScript Copy// Server.getModdedStatus() as string?
myServer.getModdedStatus();
Name: getMotd
Return Type: string
ZenScript Copy// Server.getMotd() as string
myServer.getMotd();
Name: getOperatorUserPermissionLevel
Return Type: int
ZenScript Copy// Server.getOperatorUserPermissionLevel() as int
myServer.getOperatorUserPermissionLevel();
Name: getOverworldData
Gets the custom data of the overworld.
The overworld is always loaded, so this can be used to store and access data no matter what level a player may be in.
Returns: The overworld's custom data.
Return Type: CraftTweakerSavedData
ZenScript Copy// Server.getOverworldData() as CraftTweakerSavedData
myServer.getOverworldData();
Name: getPlayerCount
Return Type: int
ZenScript Copy// Server.getPlayerCount() as int
myServer.getPlayerCount();
Name: getPlayerList
Return Type: PlayerList
ZenScript Copy// Server.getPlayerList() as PlayerList
myServer.getPlayerList();
Name: getPlayerNames
Return Type: string[]
ZenScript Copy// Server.getPlayerNames() as string[]
myServer.getPlayerNames();
Name: getServerModName
Return Type: string
ZenScript Copy// Server.getServerModName() as string
myServer.getServerModName();
Name: getServerVersion
Return Type: string
ZenScript Copy// Server.getServerVersion() as string
myServer.getServerVersion();
Name: getSpawnProtectionRadius
Return Type: int
ZenScript Copy// Server.getSpawnProtectionRadius() as int
myServer.getSpawnProtectionRadius();
Name: getSpawnRadius
Return Type: int
ZenScript CopyServer.getSpawnRadius(level as ServerLevel?) as int
Parametro | Tipo |
---|---|
Parametro level | Tipo ServerLevel? |
Name: getTickCount
Return Type: int
ZenScript Copy// Server.getTickCount() as int
myServer.getTickCount();
Name: isCommandBlockEnabled
Return Type: boolean
ZenScript Copy// Server.isCommandBlockEnabled() as boolean
myServer.isCommandBlockEnabled();
Name: isDedicatedServer
Return Type: boolean
ZenScript Copy// Server.isDedicatedServer() as boolean
myServer.isDedicatedServer();
Name: isEnforceWhitelist
Return Type: boolean
ZenScript Copy// Server.isEnforceWhitelist() as boolean
myServer.isEnforceWhitelist();
Name: isFlightAllowed
Return Type: boolean
ZenScript Copy// Server.isFlightAllowed() as boolean
myServer.isFlightAllowed();
Name: isHardcore
Return Type: boolean
ZenScript Copy// Server.isHardcore() as boolean
myServer.isHardcore();
Name: isNetherEnabled
Return Type: boolean
ZenScript Copy// Server.isNetherEnabled() as boolean
myServer.isNetherEnabled();
Name: isPvpAllowed
Return Type: boolean
ZenScript Copy// Server.isPvpAllowed() as boolean
myServer.isPvpAllowed();
Name: isReady
Return Type: boolean
ZenScript Copy// Server.isReady() as boolean
myServer.isReady();
Name: isRunning
Return Type: boolean
ZenScript Copy// Server.isRunning() as boolean
myServer.isRunning();
Name: isShutdown
Return Type: boolean
ZenScript Copy// Server.isShutdown() as boolean
myServer.isShutdown();
Name: isSingleplayer
Return Type: boolean
ZenScript Copy// Server.isSingleplayer() as boolean
myServer.isSingleplayer();
Name: isSpawningAnimals
Return Type: boolean
ZenScript Copy// Server.isSpawningAnimals() as boolean
myServer.isSpawningAnimals();
Name: isSpawningMonsters
Return Type: boolean
ZenScript Copy// Server.isSpawningMonsters() as boolean
myServer.isSpawningMonsters();
Name: isStopped
Return Type: boolean
ZenScript Copy// Server.isStopped() as boolean
myServer.isStopped();
Name: isUnderSpawnProtection
Return Type: boolean
ZenScript CopyServer.isUnderSpawnProtection(level as ServerLevel, pos as BlockPos, player as Player) as boolean
Parametro | Tipo |
---|---|
Parametro level | Tipo ServerLevel |
Parametro pos | Tipo BlockPos |
Parametro player | Tipo Player |
Name: levelKeys
Return Type: stdlib.List<ResourceLocation>
ZenScript Copy// Server.levelKeys() as stdlib.List<ResourceLocation>
myServer.levelKeys();
Name: overworld
Return Type: ServerLevel
ZenScript Copy// Server.overworld() as ServerLevel
myServer.overworld();
Name: setDefaultGameType
ZenScript CopyServer.setDefaultGameType(gameType as GameType)
Parametro | Tipo |
---|---|
Parametro gameType | Tipo GameType |
Name: setDifficulty
ZenScript CopyServer.setDifficulty(difficulty as Difficulty, force as boolean)
Parametro | Tipo |
---|---|
Parametro difficulty | Tipo Difficulty |
Parametro force | Tipo boolean |
Name: setDifficultyLocked
ZenScript CopyServer.setDifficultyLocked(locked as boolean)
Parametro | Tipo |
---|---|
Parametro locked | Tipo boolean |
Name: setEnforceWhitelist
ZenScript CopyServer.setEnforceWhitelist(enforceWhitelist as boolean)
Parametro | Tipo |
---|---|
Parametro enforceWhitelist | Tipo boolean |
Name: setFlightAllowed
ZenScript CopyServer.setFlightAllowed(flightAllowed as boolean)
Parametro | Tipo |
---|---|
Parametro flightAllowed | Tipo boolean |
Name: setMotd
ZenScript CopyServer.setMotd(motd as string)
Parametro | Tipo |
---|---|
Parametro motd | Tipo string |
Name: setPvpAllowed
ZenScript CopyServer.setPvpAllowed(pvpAllowed as boolean)
Parametro | Tipo |
---|---|
Parametro pvpAllowed | Tipo boolean |
Proprietà
Link to proprietà
Nome | Tipo | Ha Getter | Ha Setter | Descrizione |
---|---|---|---|---|
Nome absoluteMaxWorldSize | Tipo int | Ha Getter sì | Ha Setter no | Descrizione |
Nome allLevels | Tipo stdlib.Iterable<ServerLevel> | Ha Getter sì | Ha Setter no | Descrizione |
Nome areNpcsEnabled | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome averageTickTime | Tipo float | Ha Getter sì | Ha Setter no | Descrizione |
Nome defaultGameTime | Tipo GameType | Ha Getter sì | Ha Setter no | Descrizione |
Nome forcedGameType | Tipo GameType? | Ha Getter sì | Ha Setter no | Descrizione |
Nome isCommandBlockEnabled | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome isDedicatedServer | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome isEnforceWhitelist | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome isFlightAllowed | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome isHardcore | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome isNetherEnabled | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome isPvpAllowed | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome isReady | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome isRunning | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome isShutdown | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome isSingleplayer | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome isSpawningAnimals | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome isSpawningMonsters | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome isStopped | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome levelKeys | Tipo stdlib.List<ResourceLocation> | Ha Getter sì | Ha Setter no | Descrizione |
Nome maxPlayer | Tipo int | Ha Getter sì | Ha Setter no | Descrizione |
Nome moddeStatus | Tipo string? | Ha Getter sì | Ha Setter no | Descrizione |
Nome motd | Tipo string | Ha Getter sì | Ha Setter no | Descrizione |
Nome operatorUserPermissionLevel | Tipo int | Ha Getter sì | Ha Setter no | Descrizione |
Nome overworld | Tipo ServerLevel | Ha Getter sì | Ha Setter no | Descrizione |
Nome overworldData | Tipo CraftTweakerSavedData | Ha Getter sì | Ha Setter no | Descrizione Gets the custom data of the overworld. The overworld is always loaded, so this can be used to store and access data no matter what level a player may be in. |
Nome playerCount | Tipo int | Ha Getter sì | Ha Setter no | Descrizione |
Nome playerList | Tipo PlayerList | Ha Getter sì | Ha Setter no | Descrizione |
Nome playerNames | Tipo string[] | Ha Getter sì | Ha Setter no | Descrizione |
Nome serverModName | Tipo string | Ha Getter sì | Ha Setter no | Descrizione |
Nome serverVersion | Tipo string | Ha Getter sì | Ha Setter no | Descrizione |
Nome spawnProtectionRadius | Tipo int | Ha Getter sì | Ha Setter no | Descrizione |
Nome tickCount | Tipo int | Ha Getter sì | Ha Setter no | Descrizione |