Sequence<T : Object, U : Object>
Link to sequencet--object-u--object
A sequence is a series of tasks that run after each other when the actor ticks.
For example, when a level ticks.
Importare la Classe
Link to importare-la-classe
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.util.sequence.Sequence;
Metodi
Link to metodi
Name: getContext
Gets the context for this sequence.
Returns: The context for this sequence.
Return Type: SequenceContext<T,U>
ZenScript Copy// Sequence.getContext() as SequenceContext<T,U>
mySequence.getContext();
Name: isComplete
Checks if this sequence is complete.
Returns: true if complete, false otherwise.
Return Type: boolean
ZenScript Copy// Sequence.isComplete() as boolean
mySequence.isComplete();
Name: isStopped
Checks if this sequence is stopped or not.
Returns: true if stopped, false otherwise.
Return Type: boolean
ZenScript Copy// Sequence.isStopped() as boolean
mySequence.isStopped();
Name: stop
Stops this sequence, subsequent tasks will not be ran.
ZenScript Copy// Sequence.stop()
mySequence.stop();
Name: tick
Ticks this sequence.
ZenScript Copy// Sequence.tick()
mySequence.tick();
Proprietà
Link to proprietà
Nome | Tipo | Ha Getter | Ha Setter | Descrizione |
---|---|---|---|---|
Nome contesto | Tipo SequenceContext<T,U> | Ha Getter sì | Ha Setter no | Descrizione Gets the context for this sequence. |
Nome isComplete | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Checks if this sequence is complete. |
Nome stopped | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Checks if this sequence is stopped or not. |