Sequence<T : Object, U : Object>

Link to sequencet--object-u--object

A sequence is a series of tasks that run after each other when the actor ticks.

For example, when a level ticks.

Importare la Classe

Link to importare-la-classe

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.util.sequence.Sequence;

Name: getContext

Gets the context for this sequence.

Returns: The context for this sequence.
Return Type: SequenceContext<T,U>

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// Sequence.getContext() as SequenceContext<T,U>

mySequence.getContext();

Name: isComplete

Checks if this sequence is complete.

Returns: true if complete, false otherwise.
Return Type: boolean

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// Sequence.isComplete() as boolean

mySequence.isComplete();

Name: isStopped

Checks if this sequence is stopped or not.

Returns: true if stopped, false otherwise.
Return Type: boolean

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// Sequence.isStopped() as boolean

mySequence.isStopped();

Name: stop

Stops this sequence, subsequent tasks will not be ran.

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// Sequence.stop()

mySequence.stop();

Name: tick

Ticks this sequence.

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// Sequence.tick()

mySequence.tick();
NomeTipoHa GetterHa SetterDescrizione
Nome
contesto
Tipo
SequenceContext<T,U>
Ha Getter
Ha Setter
no
Descrizione
Gets the context for this sequence.
Nome
isComplete
Tipo
boolean
Ha Getter
Ha Setter
no
Descrizione
Checks if this sequence is complete.
Nome
stopped
Tipo
boolean
Ha Getter
Ha Setter
no
Descrizione
Checks if this sequence is stopped or not.