Импорт класса

Link to импорт-класса

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.item.FabricItemStack;

Implemented Interfaces

Link to implemented-interfaces

FabricItemStack implements the following interfaces. That means all methods defined in these interfaces are also available in FabricItemStack

Static Properties

Link to static-properties

НазваниеТипИмеет GetterИмеет Setter
Название
BASE_ATTACK_DAMAGE_UUID
Тип
invalid
Имеет Getter
true
Имеет Setter
false
Название
BASE_ATTACK_SPEED_UUID
Тип
invalid
Имеет Getter
true
Имеет Setter
false
Название
CRAFTTWEAKER_DATA_KEY
Тип
string
Имеет Getter
true
Имеет Setter
false
Result TypeЯвляется неявным
Result Type
IIngredientWithAmount
Является неявным
true
Result Type
ItemDefinition
Является неявным
true
Result Type
ItemLike
Является неявным
true
Result Type
ItemStack
Является неявным
true
Result Type
MapData
Является неявным
true
Result Type
Percentaged<IItemStack>
Является неявным
true

Link to addGlobalAttributeModifier

Name: addGlobalAttributeModifier

Adds an AttributeModifier to this IIngredient.

Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier

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// FabricItemStack.addGlobalAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[])

myFabricItemStack.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);
ПараметрТипОписание
Параметр
attribute
Тип
Attribute
Описание
The Attribute of the modifier.
Параметр
name
Тип
string
Описание
The name of the modifier.
Параметр
value
Тип
double
Описание
The value of the modifier.
Параметр
operation
Тип
AttributeOperation
Описание
The operation of the modifier.
Параметр
slotTypes
Тип
EquipmentSlot[]
Описание
What slots the modifier is valid for.

Link to addGlobalAttributeModifier

Name: addGlobalAttributeModifier

Adds an AttributeModifier to this IIngredient using a specific UUID.

The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes to get the UUID of the attributes on an ItemStack.

Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier

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// FabricItemStack.addGlobalAttributeModifier(attribute as Attribute, uuid as invalid, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[])

myFabricItemStack.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, IItemStack.BASE_ATTACK_DAMAGE_UUID, "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);
ПараметрТипОписание
Параметр
attribute
Тип
Attribute
Описание
The Attribute of the modifier.
Параметр
uuid
Тип
invalid
Описание
The unique identifier of the modifier to replace.
Параметр
name
Тип
string
Описание
The name of the modifier.
Параметр
value
Тип
double
Описание
The value of the modifier.
Параметр
operation
Тип
AttributeOperation
Описание
The operation of the modifier.
Параметр
slotTypes
Тип
EquipmentSlot[]
Описание
What slots the modifier is valid for.

Link to addGlobalAttributeModifier

Name: addGlobalAttributeModifier

Adds an AttributeModifier to this IIngredient using a specific UUID.

The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes to get the UUID of the attributes on an ItemStack.

Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier

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// FabricItemStack.addGlobalAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[])

myFabricItemStack.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);
ПараметрТипОписание
Параметр
attribute
Тип
Attribute
Описание
The Attribute of the modifier.
Параметр
uuid
Тип
string
Описание
The unique identifier of the modifier to replace.
Параметр
name
Тип
string
Описание
The name of the modifier.
Параметр
value
Тип
double
Описание
The value of the modifier.
Параметр
operation
Тип
AttributeOperation
Описание
The operation of the modifier.
Параметр
slotTypes
Тип
EquipmentSlot[]
Описание
What slots the modifier is valid for.

Name: addShiftTooltip

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FabricItemStack.addShiftTooltip(content as Component, showMessage as Component)
ПараметрТипOptional
Параметр
контент
Тип
Component
Optional
false
Параметр
showMessage
Тип
Component
Optional
true

Name: addTooltip

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FabricItemStack.addTooltip(content as Component)
ПараметрТип
Параметр
контент
Тип
Component

Name: anyDamage

Return Type: IngredientConditioned<IIngredient>

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// FabricItemStack.anyDamage() as IngredientConditioned<IIngredient>

myFabricItemStack.anyDamage();

Link to asIIngredientWithAmount

Name: asIIngredientWithAmount

Return Type: IIngredientWithAmount

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// FabricItemStack.asIIngredientWithAmount() as IIngredientWithAmount

myFabricItemStack.asIIngredientWithAmount();

Name: asImmutable

Return Type: IItemStack

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// FabricItemStack.asImmutable() as IItemStack

myFabricItemStack.asImmutable();

Name: asItemLike

Return Type: ItemLike

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// FabricItemStack.asItemLike() as ItemLike

myFabricItemStack.asItemLike();

Name: asMutable

Return Type: IItemStack

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// FabricItemStack.asMutable() as IItemStack

myFabricItemStack.asMutable();

Name: clearTooltip

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FabricItemStack.clearTooltip(leaveName as boolean)
ПараметрТипOptionalDefault Value
Параметр
leaveName
Тип
boolean
Optional
true
Default Value
false

Name: contains

Does the ingredient contain the given ingredient?

Return Type: boolean

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// FabricItemStack.contains(ingredient as IIngredient) as boolean

myFabricItemStack.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
ПараметрТипОписание
Параметр
ingredient
Тип
IIngredient
Описание
The ingredient to check

Name: copy

Creates a copy

Return Type: IItemStack

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// FabricItemStack.copy() as IItemStack

myFabricItemStack.copy();

Name: getAttributes

Gets the Attributes and the AttributeModifiers on this IItemStack for the given EquipmentSlot

Returns: A Map of Attribute to a List of AttributeModifier for the given EquipmentSlot.
Return Type: stdlib.List<AttributeModifier>[Attribute]

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// FabricItemStack.getAttributes(slotType as EquipmentSlot) as stdlib.List<AttributeModifier>[Attribute]

myFabricItemStack.getAttributes(<constant:minecraft:equipmentslot:chest>);
ПараметрТипОписание
Параметр
slotType
Тип
EquipmentSlot
Описание
The slot to get the Attributes for.

Name: getDefinition

Return Type: ItemDefinition

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// FabricItemStack.getDefinition() as ItemDefinition

myFabricItemStack.getDefinition();

Link to getEnchantmentLevel

Name: getEnchantmentLevel

Gets the level of the given enchantment on the item. Returns 0 if the item doesn't have the given enchantment.

Return Type: int

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FabricItemStack.getEnchantmentLevel(enchantment as Enchantment) as int
ПараметрТип
Параметр
enchantment
Тип
Enchantment

Name: getEnchantments

Return Type: int?[Enchantment]

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// FabricItemStack.getEnchantments() as int?[Enchantment]

myFabricItemStack.getEnchantments();

Name: getFood

Return Type: FoodProperties?

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// FabricItemStack.getFood() as FoodProperties?

myFabricItemStack.getFood();

Name: getHoverName

Gets the hover name of the ItemStack.

This will give the raw name without the formatting that 'displayName' applies.

Returns: The hover name of the ItemStack.
Return Type: Component

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// FabricItemStack.getHoverName() as Component

myFabricItemStack.getHoverName();

Link to getImmutableInternal

Name: getImmutableInternal

Return Type: ItemStack

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// FabricItemStack.getImmutableInternal() as ItemStack

myFabricItemStack.getImmutableInternal();

Name: getInternal

Gets the internal ItemStack for this IItemStack.

Returns: internal ItemStack
Return Type: ItemStack

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// FabricItemStack.getInternal() as ItemStack

myFabricItemStack.getInternal();

Name: getMaxStackSize

Returns the max stack size of the Item in the ItemStack

Returns: Max stack size of the Item.
Return Type: int

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// FabricItemStack.getMaxStackSize() as int

myFabricItemStack.getMaxStackSize();

Name: getOrCreateTag

Returns the NBT tag attached to this ItemStack or makes a new tag.

Returns: MapData of the ItemStack NBT Tag, empty tag if it doesn't exist.
Return Type: IData

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// FabricItemStack.getOrCreateTag() as IData

myFabricItemStack.getOrCreateTag();

Name: getRarity

Returns the rarity of the Item in the ItemStack

Returns: Rarity of the Item.
Return Type: Rarity

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// FabricItemStack.getRarity() as Rarity

myFabricItemStack.getRarity();

Link to getRemainingItem

Name: getRemainingItem

When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.

Return Type: IItemStack

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// FabricItemStack.getRemainingItem(stack as IItemStack) as IItemStack

myFabricItemStack.getRemainingItem(<item:minecraft:iron_ingot>);
ПараметрТипОписание
Параметр
stack
Тип
IItemStack
Описание
The stack to provide for this ingredient.

Name: grow

Grows this IItemStack's stack size by the given amount, or 1 if no amount is given.

Returns: This IItemStack if mutable, a new one with the new amount otherwise.
Return Type: IItemStack

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// FabricItemStack.grow(amount as int) as IItemStack

myFabricItemStack.grow(2);
ПараметрТипОписаниеOptionalDefault Value
Параметр
amount
Тип
int
Описание
The amount to grow by.
Optional
true
Default Value
1

Name: isEdible

Return Type: boolean

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// FabricItemStack.isEdible() as boolean

myFabricItemStack.isEdible();

Name: isFireResistant

Checks if this IItemStack burns when thrown into fire / lava or damaged by fire.

Returns: True if this IItemStack is immune to fire. False otherwise.
Return Type: boolean

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// FabricItemStack.isFireResistant() as boolean

myFabricItemStack.isFireResistant();

Name: isImmutable

Return Type: boolean

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// FabricItemStack.isImmutable() as boolean

myFabricItemStack.isImmutable();

Name: isMutable

Return Type: boolean

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// FabricItemStack.isMutable() as boolean

myFabricItemStack.isMutable();

Name: matches

Does the given stack match the ingredient?

Return Type: boolean

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// FabricItemStack.matches(stack as IItemStack) as boolean

myFabricItemStack.matches(<item:minecraft:iron_ingot>);
ПараметрТипОписание
Параметр
stack
Тип
IItemStack
Описание
The stack to check

Link to modifyShiftTooltip

Name: modifyShiftTooltip

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FabricItemStack.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction)
ПараметрТипOptional
Параметр
shiftedFunction
Тип
ITooltipFunction
Optional
false
Параметр
unshiftedFunction
Тип
ITooltipFunction
Optional
true

Name: modifyTooltip

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FabricItemStack.modifyTooltip(function as ITooltipFunction)
ПараметрТип
Параметр
function
Тип
ITooltipFunction

Name: mul

Use this in contexts where machines accept more than one item to state that fact.

Return Type: IIngredientWithAmount

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FabricItemStack.mul(amount as int) as IIngredientWithAmount
ПараметрТип
Параметр
amount
Тип
int

Name: only

Use this if you already have the condition from another ingredient

Return Type: IngredientConditioned<IIngredient>

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FabricItemStack.only(condition as IIngredientCondition<IIngredient>) as IngredientConditioned<IIngredient>
ПараметрТип
Параметр
condition
Тип
IIngredientCondition<IIngredient>

Name: onlyDamaged

Return Type: IngredientConditioned<IIngredient>

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// FabricItemStack.onlyDamaged() as IngredientConditioned<IIngredient>

myFabricItemStack.onlyDamaged();

Link to onlyDamagedAtLeast

Name: onlyDamagedAtLeast

Return Type: IngredientConditioned<IIngredient>

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FabricItemStack.onlyDamagedAtLeast(minDamage as int) as IngredientConditioned<IIngredient>
ПараметрТип
Параметр
minDamage
Тип
int

Link to onlyDamagedAtMost

Name: onlyDamagedAtMost

Return Type: IngredientConditioned<IIngredient>

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FabricItemStack.onlyDamagedAtMost(maxDamage as int) as IngredientConditioned<IIngredient>
ПараметрТип
Параметр
maxDamage
Тип
int

Name: onlyIf

Return Type: IngredientConditioned<IIngredient>

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FabricItemStack.onlyIf(uid as string, function as Predicate<IItemStack>) as IngredientConditioned<IIngredient>
ПараметрТипOptional
Параметр
uid
Тип
string
Optional
false
Параметр
function
Тип
Predicate<IItemStack>
Optional
true

Name: percent

Return Type: Percentaged<IItemStack>

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FabricItemStack.percent(percentage as double) as Percentaged<IItemStack>
ПараметрТип
Параметр
percentage
Тип
double

Link to removeEnchantment

Name: removeEnchantment

Removes the given enchantment from this IItemStack.

Returns: This itemStack if it is mutable, a new one with the enchantment removed otherwise
Return Type: IItemStack

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// FabricItemStack.removeEnchantment(enchantment as Enchantment) as IItemStack

myFabricItemStack.removeEnchantment(<enchantment:minecraft:riptide>);
ПараметрТипОписание
Параметр
enchantment
Тип
Enchantment
Описание
The enchantment to remove.

Link to removeGlobalAttribute

Name: removeGlobalAttribute

Removes all AttributeModifiers that use the given Attribute from this IIngredient.

Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.

This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.

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// FabricItemStack.removeGlobalAttribute(attribute as Attribute, slotTypes as EquipmentSlot[])

myFabricItemStack.removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<constant:minecraft:equipmentslot:chest>]);
ПараметрТипОписание
Параметр
attribute
Тип
Attribute
Описание
The attribute to remove.
Параметр
slotTypes
Тип
EquipmentSlot[]
Описание
The slot types to remove it from.

Link to removeGlobalAttributeModifier

Name: removeGlobalAttributeModifier

Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.

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// FabricItemStack.removeGlobalAttributeModifier(uuid as invalid, slotTypes as EquipmentSlot[])

myFabricItemStack.removeGlobalAttributeModifier(IItemStack.BASE_ATTACK_DAMAGE_UUID, [<constant:minecraft:equipmentslot:chest>]);
ПараметрТипОписание
Параметр
uuid
Тип
invalid
Описание
The unique id of the AttributeModifier to remove.
Параметр
slotTypes
Тип
EquipmentSlot[]
Описание
The slot types to remove it from.

Link to removeGlobalAttributeModifier

Name: removeGlobalAttributeModifier

Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.

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// FabricItemStack.removeGlobalAttributeModifier(uuid as string, slotTypes as EquipmentSlot[])

myFabricItemStack.removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<constant:minecraft:equipmentslot:chest>]);
ПараметрТипОписание
Параметр
uuid
Тип
string
Описание
The unique id of the AttributeModifier to remove.
Параметр
slotTypes
Тип
EquipmentSlot[]
Описание
The slot types to remove it from.

Name: removeTooltip

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FabricItemStack.removeTooltip(regex as string)
ПараметрТип
Параметр
regex
Тип
string

Name: resetHoverName

Clears any custom name set for this ItemStack

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// FabricItemStack.resetHoverName()

myFabricItemStack.resetHoverName();

Name: reuse

Return Type: IIngredientTransformed<IIngredient>

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// FabricItemStack.reuse() as IIngredientTransformed<IIngredient>

myFabricItemStack.reuse();

Name: setBurnTime

Sets the burn time of this ingredient, for use in the furnace and other machines

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// FabricItemStack.setBurnTime(time as int)

myFabricItemStack.setBurnTime(500);
ПараметрТипОписание
Параметр
time
Тип
int
Описание
the new burn time

Name: setEnchantments

Sets the enchantments on this IItemStack.

Returns: This itemStack if it is mutable, a new one with the enchantments otherwise
Return Type: IItemStack

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FabricItemStack.setEnchantments(enchantments as int?[Enchantment]) as IItemStack
ПараметрТипОписание
Параметр
enchantments
Тип
int?[Enchantment]
Описание
The new enchantments

Link to setFireResistant

Name: setFireResistant

Sets if this IItemStack is immune to fire / lava.

If true, the item will not burn when thrown into fire or lava.

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FabricItemStack.setFireResistant(fireResistant as boolean)
ПараметрТипОписание
Параметр
fireResistant
Тип
boolean
Описание
Should the item be immune to fire.

Name: setFood

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FabricItemStack.setFood(food as FoodProperties?)
ПараметрТип
Параметр
food
Тип
FoodProperties?

Name: setMaxStackSize

Sets the max stacksize of the Item.

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// FabricItemStack.setMaxStackSize(newMaxStackSize as int)

myFabricItemStack.setMaxStackSize(16);
ПараметрТипОписание
Параметр
newMaxStackSize
Тип
int
Описание
The new max stack size of the Item.

Name: setRarity

Sets the rarity of the Item.

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// FabricItemStack.setRarity(newRarity as Rarity)

myFabricItemStack.setRarity(Rarity.UNCOMMON);
ПараметрТипОписание
Параметр
newRarity
Тип
Rarity
Описание
The new rarity of the Item.

Name: shrink

Shrinks this IItemStack's stack size by the given amount, or 1 if no amount is given.

Returns: This IItemStack if mutable, a new one with the new amount otherwise.
Return Type: IItemStack

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// FabricItemStack.shrink(amount as int) as IItemStack

myFabricItemStack.shrink(2);
ПараметрТипОписаниеOptionalDefault Value
Параметр
amount
Тип
int
Описание
The amount to shrink by.
Optional
true
Default Value
1

Name: transform

Use this if you already have the transformer from another ingredient

Return Type: IIngredientTransformed<IIngredient>

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FabricItemStack.transform(transformer as IIngredientTransformer<IIngredient>) as IIngredientTransformed<IIngredient>
ПараметрТип
Параметр
трансформатор
Тип
IIngredientTransformer<IIngredient>

Name: transformCustom

Return Type: IIngredientTransformed<IIngredient>

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FabricItemStack.transformCustom(uid as string, function as Function<IItemStack,IItemStack>) as IIngredientTransformed<IIngredient>
ПараметрТипOptional
Параметр
uid
Тип
string
Optional
false
Параметр
function
Тип
Function<IItemStack,IItemStack>
Optional
true

Name: transformDamage

Return Type: IIngredientTransformed<IIngredient>

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FabricItemStack.transformDamage(amount as int) as IIngredientTransformed<IIngredient>
ПараметрТипOptionalDefault Value
Параметр
amount
Тип
int
Optional
true
Default Value
1

Link to transformReplace

Name: transformReplace

Return Type: IIngredientTransformed<IIngredient>

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FabricItemStack.transformReplace(replaceWith as IItemStack) as IIngredientTransformed<IIngredient>
ПараметрТип
Параметр
replaceWith
Тип
IItemStack

Link to withAttributeModifier

Name: withAttributeModifier

Adds an AttributeModifier to this IItemStack.

The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes to get the UUID of the attributes on an ItemStack.

Attributes added with this method will only appear on this specific IItemStack.

By defaults, adding a modifier will remove the default Attribute Modifiers on the Item, like the Diamond Chestplate's Armor and Toughness values. When preserveDefaults is set to true (by default it is false.), the default Attribute Modifiers will be preserved when adding this modifier. This means that if you were adding the forge:nametag_distance attribute to an Item, it would keep its default attributes (like Armor and Toughness values).

Return Type: IItemStack

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// FabricItemStack.withAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[], preserveDefaults as boolean) as IItemStack

myFabricItemStack.withAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>], true);
ПараметрТипОписаниеOptionalDefault Value
Параметр
attribute
Тип
Attribute
Описание
The Attribute of the modifier.
Optional
false
Default Value
Параметр
name
Тип
string
Описание
The name of the modifier.
Optional
false
Default Value
Параметр
value
Тип
double
Описание
The value of the modifier.
Optional
false
Default Value
Параметр
operation
Тип
AttributeOperation
Описание
The operation of the modifier.
Optional
false
Default Value
Параметр
slotTypes
Тип
EquipmentSlot[]
Описание
What slots the modifier is valid for.
Optional
false
Default Value
Параметр
preserveDefaults
Тип
boolean
Описание
Should the default Item Attribute Modifiers be preserved when adding this modifier.
Optional
true
Default Value
false

Link to withAttributeModifier

Name: withAttributeModifier

Adds an AttributeModifier to this IItemStack using a specific UUID.

The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes to get the UUID of the attributes on an ItemStack.

Attributes added with this method will only appear on this specific IItemStack.

By defaults, adding a modifier will remove the default Attribute Modifiers on the Item, like the Diamond Chestplate's Armor and Toughness values. When preserveDefaults is set to true (by default it is false.), the default Attribute Modifiers will be preserved when adding this modifier. This means that if you were adding the forge:nametag_distance attribute to an Item, it would keep its default attributes (like Armor and Toughness values).

Return Type: IItemStack

ZenScript
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// FabricItemStack.withAttributeModifier(attribute as Attribute, uuid as invalid, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[], preserveDefaults as boolean) as IItemStack

myFabricItemStack.withAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>], true);
ПараметрТипОписаниеOptionalDefault Value
Параметр
attribute
Тип
Attribute
Описание
The Attribute of the modifier.
Optional
false
Default Value
Параметр
uuid
Тип
invalid
Описание
The unique identifier of the modifier to replace.
Optional
false
Default Value
Параметр
name
Тип
string
Описание
The name of the modifier.
Optional
false
Default Value
Параметр
value
Тип
double
Описание
The value of the modifier.
Optional
false
Default Value
Параметр
operation
Тип
AttributeOperation
Описание
The operation of the modifier.
Optional
false
Default Value
Параметр
slotTypes
Тип
EquipmentSlot[]
Описание
What slots the modifier is valid for.
Optional
false
Default Value
Параметр
preserveDefaults
Тип
boolean
Описание
Should the default Item Attribute Modifiers be preserved when adding this modifier.
Optional
true
Default Value
false

Link to withAttributeModifier

Name: withAttributeModifier

Adds an AttributeModifier to this IItemStack using a specific UUID.

The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes to get the UUID of the attributes on an ItemStack.

Attributes added with this method will only appear on this specific IItemStack.

By defaults, adding a modifier will remove the default Attribute Modifiers on the Item, like the Diamond Chestplate's Armor and Toughness values. When preserveDefaults is set to true (by default it is false.), the default Attribute Modifiers will be preserved when adding this modifier. This means that if you were adding the forge:nametag_distance attribute to an Item, it would keep its default attributes (like Armor and Toughness values).

Return Type: IItemStack

ZenScript
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// FabricItemStack.withAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[], preserveDefaults as boolean) as IItemStack

myFabricItemStack.withAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>], true);
ПараметрТипОписаниеOptionalDefault Value
Параметр
attribute
Тип
Attribute
Описание
The Attribute of the modifier.
Optional
false
Default Value
Параметр
uuid
Тип
string
Описание
The unique identifier of the modifier to replace.
Optional
false
Default Value
Параметр
name
Тип
string
Описание
The name of the modifier.
Optional
false
Default Value
Параметр
value
Тип
double
Описание
The value of the modifier.
Optional
false
Default Value
Параметр
operation
Тип
AttributeOperation
Описание
The operation of the modifier.
Optional
false
Default Value
Параметр
slotTypes
Тип
EquipmentSlot[]
Описание
What slots the modifier is valid for.
Optional
false
Default Value
Параметр
preserveDefaults
Тип
boolean
Описание
Should the default Item Attribute Modifiers be preserved when adding this modifier.
Optional
true
Default Value
false

Name: withDamage

Sets the damage of the ItemStack

Return Type: IItemStack

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// FabricItemStack.withDamage(damage as int) as IItemStack

myFabricItemStack.withDamage(10);
ПараметрТипОписание
Параметр
damage
Тип
int
Описание
the new damage value

Name: withDisplayName

Sets the display name of the ItemStack

Return Type: IItemStack

ZenScript
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// FabricItemStack.withDisplayName(name as Component) as IItemStack

myFabricItemStack.withDisplayName("totally not dirt");
ПараметрТипОписание
Параметр
name
Тип
Component
Описание
New name of the stack.

Name: withEnchantment

Enchants this IItemStack with the given Enchantment.

Returns: This itemStack if it is mutable, a new one with the enchantment added otherwise
Return Type: IItemStack

ZenScript
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// FabricItemStack.withEnchantment(enchantment as Enchantment, level as int) as IItemStack

myFabricItemStack.withEnchantment(<enchantment:minecraft:riptide>, 2);
ПараметрТипОписаниеOptionalDefault Value
Параметр
enchantment
Тип
Enchantment
Описание
The enchantment to add.
Optional
false
Default Value
Параметр
level
Тип
int
Описание
The level of the enchantment
Optional
true
Default Value
1

Name: withLore

Sets the lore of the ItemStack

Return Type: IItemStack

ZenScript
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// FabricItemStack.withLore(lore as Component?[]) as IItemStack

myFabricItemStack.withLore(new crafttweaker.api.text.TextComponent("I am the lore I speak for the trees"););
ПараметрТипОписание
Параметр
lore
Тип
Component?[]
Описание
the new Lore of the ItemStack.

Name: withTag

Sets the tag for the ItemStack.

Returns: This itemStack if it is mutable, a new one with the changed property otherwise
Return Type: IItemStack

ZenScript
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// FabricItemStack.withTag(tag as MapData) as IItemStack

myFabricItemStack.withTag({Display: {lore: ["Hello"]}});
ПараметрТипОписание
Параметр
tag
Тип
MapData
Описание
The tag to set.

Name: withoutTag

Removes the tag from this ItemStack.

Returns: This itemStack if it is mutable, a new one with the changed property otherwise
Return Type: IItemStack

ZenScript
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// FabricItemStack.withoutTag() as IItemStack

myFabricItemStack.withoutTag();

Операторы

Link to операторы

Name: CONTAINS

Does the ingredient contain the given ingredient?

ZenScript
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ingredient as IIngredient in myFabricItemStack
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myFabricItemStack

Name: MOD

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myFabricItemStack % percentage as double

Name: MUL

Use this in contexts where machines accept more than one item to state that fact.

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myFabricItemStack * amount as int

Name: OR

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myFabricItemStack | other as IIngredient

Свойства

Link to свойства

НазваниеТипИмеет GetterИмеет SetterОписание
Название
amount
Тип
int
Имеет Getter
true
Имеет Setter
false
Описание
Gets the amount of Items in the ItemStack
Название
baseRepairCost
Тип
int
Имеет Getter
true
Имеет Setter
false
Описание
Gets the base repair cost of the ItemStack, or 0 if no repair is defined.
Название
burnTime
Тип
void
Имеет Getter
false
Имеет Setter
true
Описание
Sets the burn time of this ingredient, for use in the furnace and other machines
Название
damage
Тип
int
Имеет Getter
true
Имеет Setter
false
Описание
Название
damageableItem
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Returns if the ItemStack is damageable
I.E Swords and tools are damageable, sticks are not.
Название
damaged
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Returns if the ItemStack is damaged
I.E a Swords that is no at full durability is damaged.
Название
definition
Тип
ItemDefinition
Имеет Getter
true
Имеет Setter
false
Описание
Название
descriptionId
Тип
string
Имеет Getter
true
Имеет Setter
false
Описание
Returns the unlocalized Name of the Item in the ItemStack
Название
displayName
Тип
Component
Имеет Getter
true
Имеет Setter
false
Описание
Gets the display name of the ItemStack
Название
enchantments
Тип
int?[Enchantment]
Имеет Getter
true
Имеет Setter
true
Описание
Название
fireResistant
Тип
boolean
Имеет Getter
true
Имеет Setter
true
Описание
Checks if this IItemStack burns when thrown into fire / lava or damaged by fire.
Название
food
Тип
FoodProperties?
Имеет Getter
true
Имеет Setter
true
Описание
Название
hasCustomHoverName
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Returns true if the ItemStack has a display name.
Название
hasFoil
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Returns true if this ItemStack has a foil effect.

Foil is the glint / effect that is added to enchanted ItemStacks (and other items).
Название
hasTag
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Returns true if this ItemStack has a Tag
Название
hoverName
Тип
Component
Имеет Getter
true
Имеет Setter
false
Описание
Gets the hover name of the ItemStack.

This will give the raw name without the formatting that 'displayName' applies.
Название
isEdible
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Название
isEnchantable
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Can this ItemStack be enchanted?
Название
isEnchanted
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Is this ItemStack enchanted?
Название
isImmutable
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Название
isMutable
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Название
items
Тип
IItemStack[]
Имеет Getter
true
Имеет Setter
false
Описание
Название
maxDamage
Тип
int
Имеет Getter
true
Имеет Setter
true
Описание
Returns the max damage of the ItemStack
This is the max durability of the ItemStack.
Название
maxStackSize
Тип
int
Имеет Getter
true
Имеет Setter
true
Описание
Returns the max stack size of the Item in the ItemStack
Название
owner
Тип
string
Имеет Getter
true
Имеет Setter
false
Описание
Gets owning mod for the Item in this IItemStack
Название
rarity
Тип
Rarity
Имеет Getter
true
Имеет Setter
true
Описание
Returns the rarity of the Item in the ItemStack
Название
registryName
Тип
ResourceLocation
Имеет Getter
true
Имеет Setter
false
Описание
Gets the registry name for the Item in this IItemStack
Название
stackable
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Returns if the ItemStack can have an amount greater than 1
I.E Swords and tools are not stackable, sticks are.
Название
tag
Тип
IData?
Имеет Getter
true
Имеет Setter
false
Описание
Returns the NBT tag attached to this ItemStack.
Название
useDuration
Тип
int
Имеет Getter
true
Имеет Setter
false
Описание
Gets the use duration of the ItemStack
Название
useOnRelease
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Returns true if this stack is considered a crossbow item