LootTable
Link to loottable
A loot table is used to determine what is dropped when the game needs to drop loot.
Импорт класса
Link to импорт-класса
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.loot.LootTable;
Методы
Link to методы
Name: fill
Fills the given container with loot rolled by this table.
ZenScript CopyLootTable.fill(container as Container, context as LootContext)
Параметр | Тип | Описание |
---|---|---|
Параметр container | Тип Container | Описание The container to fill. |
Параметр контекст | Тип LootContext | Описание The context that will generate the loot. |
Name: getParamSet
Gets the param set that this table uses.
Returns: The param set that this table uses.
Return Type: LootContextParamSet
ZenScript Copy// LootTable.getParamSet() as LootContextParamSet
lootTables.getTable(<resource:minecraft:gameplay/cat_morning_gift>).getParamSet();
Name: getRandomItems
Rolls this table and returns the rolled items in a list.
NOTE: The provided LootContext should not be reused from a loot modifier, if you want to reuse a context, look at invalid#copy(LootContext).
Returns: A list containing all the rolled items.
Return Type: stdlib.List<IItemStack>
ZenScript Copy// LootTable.getRandomItems(context as LootContext) as stdlib.List<IItemStack>
lootTables.getTable(<resource:minecraft:gameplay/cat_morning_gift>).getRandomItems(new LootContextBuilder(level).withParameter<Vec3>(LootContextParams.origin(), player.position).withParameter<Entity>(LootContextParams.thisEntity(), player).create(LootContextParamSets.gift()));
Параметр | Тип | Описание |
---|---|---|
Параметр контекст | Тип LootContext | Описание The context that this loot was generated. |
Name: getRandomItems
Rolls this table and passes all the rolled items to the given Consumer<[IItemStack](/vanilla/api/item/IItemStack)>
NOTE: This method does respect max stack sizes NOTE: The provided LootContext should not be reused from a loot modifier, if you want to reuse a context, look at invalid#copy(LootContext).
ZenScript Copy// LootTable.getRandomItems(context as LootContext, stackConsumer as Consumer<IItemStack>)
lootTables.getTable(<resource:minecraft:gameplay/cat_morning_gift>).getRandomItems(new LootContextBuilder(level).withParameter<Vec3>(LootContextParams.origin(), player.position).withParameter<Entity>(LootContextParams.thisEntity(), player).create(LootContextParamSets.gift()), (stack) => {
println(stack.commandString);
});
Параметр | Тип | Описание |
---|---|---|
Параметр контекст | Тип LootContext | Описание The context that will generate the loot. |
Параметр stackConsumer | Тип Consumer<IItemStack> | Описание A consumer to act on the rolled stacks. |
Name: getRandomItemsRaw
Rolls this table and passes all the rolled items to the given Consumer<[IItemStack](/vanilla/api/item/IItemStack)>
NOTE: This method does not respect max stack sizes! NOTE: The provided LootContext should not be reused from a loot modifier, if you want to reuse a context, look at invalid#copy(LootContext).
ZenScript Copy// LootTable.getRandomItemsRaw(context as LootContext, stackConsumer as Consumer<IItemStack>)
lootTables.getTable(<resource:minecraft:gameplay/cat_morning_gift>).getRandomItemsRaw(new LootContextBuilder(level).withParameter<Vec3>(LootContextParams.origin(), player.position).withParameter<Entity>(LootContextParams.thisEntity(), player).create(LootContextParamSets.gift()), (stack) => {
println(stack.commandString);
});
Параметр | Тип | Описание |
---|---|---|
Параметр контекст | Тип LootContext | Описание The context that will generate the loot. |
Параметр stackConsumer | Тип Consumer<IItemStack> | Описание A consumer to act on the rolled stacks. |
Свойства
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Название | Тип | Имеет Getter | Имеет Setter | Описание |
---|---|---|---|---|
Название paramSet | Тип LootContextParamSet | Имеет Getter true | Имеет Setter false | Описание Gets the param set that this table uses. |