LootModifierManager
Link to lootmodifiermanager
Manager for loot modifiers.
An instance of this manager can be obtained via the LootManager.
The main usage of this manager is for registering "global loot modifiers", also known as "loot modifiers" for short. A global loot modifier runs on the loot drop of every loot table (unless otherwise specified by conditions) and is as such able to modify it according either to predetermined parameters (e.g. replacing items) or via completely customized code that leverages the dropping context.
For more information, refer to ILootModifier.
Импорт класса
Link to импорт-класса
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.loot.modifier.LootModifierManager;
Enum Constants
Link to enum-constants
LootModifierManager is an enum. It has 1 enum constants. They are accessible using the code below.
ZenScript CopyLootModifierManager.INSTANCE
Методы
Link to методы
Name: getAll
Gets a list containing all currently registered loot modifiers.
Returns: A list containing all currently registered loot modifiers.
Return Type: stdlib.List<ILootModifier>
ZenScript Copy// LootModifierManager.getAll() as stdlib.List<ILootModifier>
loot.modifiers.getAll();
Name: getAllNames
Gets a list of all the names of the currently registered loot modifiers.
Returns: A list with all the names of the currently registered loot modifiers.
Return Type: stdlib.List<ResourceLocation>
ZenScript Copy// LootModifierManager.getAllNames() as stdlib.List<ResourceLocation>
loot.modifiers.getAllNames();
Name: getByName
Gets the loot modifier with the given name, if it exists.
If no loot modifier with that name exists, a default no-op instance is returned.
Returns: The ILootModifier with the given name, or a default one if no such instance exists.
Return Type: ILootModifier
ZenScript CopyLootModifierManager.getByName(name as string) as ILootModifier
Параметр | Тип | Описание |
---|---|---|
Параметр name | Тип string | Описание The name of the loot modifier. |
Name: register
Registers a new global loot modifier with the given name.
The loot modifier will be run only when the given set of conditions is satisfied.
ZenScript CopyLootModifierManager.register(name as string, conditions as LootConditions, modifier as ILootModifier)
Параметр | Тип | Описание |
---|---|---|
Параметр name | Тип string | Описание The unique identifier for the loot modifier. It must be all lowercase and devoid of both spaces and colons. |
Параметр conditions | Тип LootConditions | Описание A set of conditions that restrict the context in which the loot modifier applies. |
Параметр modifier | Тип ILootModifier | Описание The loot modifier itself. It may be created via CommonLootModifiers. |
Name: removeAll
Removes all loot modifiers that have been registered up to this point.
ZenScript Copy// LootModifierManager.removeAll()
loot.modifiers.removeAll();
Name: removeByModId
Removes all loot modifiers that have been registered by the mod with the given ID.
ZenScript CopyLootModifierManager.removeByModId(modId as string)
Параметр | Тип | Описание |
---|---|---|
Параметр modId | Тип string | Описание The mod ID. |
Name: removeByName
Removes the loot modifier with the given name.
The name may either contain a colon or not. If no colon is present, it is assumed that the loot modifier name is one of the modifiers that have been already registered in a script.
ZenScript CopyLootModifierManager.removeByName(name as string)
Параметр | Тип | Описание |
---|---|---|
Параметр name | Тип string | Описание The name of the loot modifier to remove. |
Name: removeByRegex
Removes all loot modifiers whose name matches the given regular expression.
The entire name is taken into consideration for the match, effectively matching the format of a ResourceLocation.
ZenScript CopyLootModifierManager.removeByRegex(regex as string)
Параметр | Тип | Описание |
---|---|---|
Параметр regex | Тип string | Описание The regular expression to match. |