This event is fired just before an entity is healed. This allows you to modify the amount of healing or prevent it all together by canceling the event.

The event is cancelable.

If the event is canceled, the entity is not healed

The event does not have a result.

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.entity.living.LivingHealEvent;

Extending LivingEvent

Link to extending-livingevent

LivingHealEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingHealEvent

Name: getAmount

Gets the amount of healing.

Returns: The amount of damage to heal.
Return Type: float

ZenScript
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// LivingHealEvent.getAmount() as float

event.getAmount();

Name: setAmount

Sets the amount of healing.

ZenScript
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// LivingHealEvent.setAmount(amount as float)

event.setAmount(0.5);
参数类型描述
参数
amount
类型
float
描述
The amount of damage to heal.
名称类型可获得可设置描述
名称
amount
类型
float
可获得
true
可设置
true
描述
Gets the amount of healing.