PlayerDestroyItemEvent

Link to playerdestroyitemevent

This event is fired when a player destroys a tool or item. This happens after the tool has been destroyed and can not be used to prevent the destruction directly.

The event is not cancelable.

The event does not have a result.

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.entity.player.PlayerDestroyItemEvent;

Extending PlayerEvent

Link to extending-playerevent

PlayerDestroyItemEvent extends PlayerEvent. That means all methods available in PlayerEvent are also available in PlayerDestroyItemEvent

Name: getHand

Return Type: InteractionHand?

ZenScript
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// PlayerDestroyItemEvent.getHand() as InteractionHand?

event.getHand();

Name: getOriginal

Gets a snapshot of the item from before it broke. Modifying this item will have no effect and it should be treated as unmodifiable.

Returns: The original item from before it was broken.
Return Type: IItemStack

ZenScript
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// PlayerDestroyItemEvent.getOriginal() as IItemStack

event.getOriginal();
名称类型可获得可设置描述
名称
hand
类型
InteractionHand?
可获得
true
可设置
false
描述
名称
original
类型
IItemstack
可获得
true
可设置
false
描述
Gets a snapshot of the item from before it broke. Modifying this item
will have no effect and it should be treated as unmodifiable.