LivingDamageEvent

Link to livingdamageevent

The event is cancelable.

If the event is canceled, the Entity is not hurt. Used resources WILL NOT be restored.

The event does not have a result.

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.living.LivingDamageEvent;

Extending LivingEvent

Link to extending-livingevent

LivingDamageEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingDamageEvent

Name: getAmount

Return Type: float

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// LivingDamageEvent.getAmount() as float

myLivingDamageEvent.getAmount();

Name: getSource

Return Type: DamageSource

ZenScript
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// LivingDamageEvent.getSource() as DamageSource

myLivingDamageEvent.getSource();

Name: setAmount

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LivingDamageEvent.setAmount(amount as float)
参数类型
参数
amount
类型
float
名称类型可获得可设置
名称
amount
类型
float
可获得
true
可设置
true
名称
来源
类型
DamageSource
可获得
true
可设置
false