CTUtils
Link to ctutils
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport mods.pmmo.CTUtils;
Static Methods
Link to static-methods
Name: registerPerk
Registers a perk for use in pmmo-Perks.toml.
ZenScript CopyCTUtils.registerPerk(perkID as ResourceLocation, defaults as MapData, customConditions as CTPerkPredicate, onExecute as CTPerkFunction, onConclude as CTPerkFunction, side as int)
参数 | 类型 | 描述 |
---|---|---|
参数 perkID | 类型 资源位置 | 描述 the Perk ID |
参数 defaults | 类型 MapData #地图数据 | 描述 the default settings for your perk. These are provided to your execution if no manual user configuration is present. This allows you to ignore null checks and displays to users what settings are valid for your perk. (NOTE: you are not required to add settings here for them to work. It is permitted to have "hidden" settings.) |
参数 customConditions | 类型 CTPerkPredicate | 描述 used to check for conditions in which a perk is allowed to execute in addition to pmmo's default checks. For example, if the player is the correct dimension. |
参数 onExecute | 类型 CTPerkFunction | 描述 the logic executed by this perk |
参数 onConclude | 类型 CTPerkFunction | 描述 if an event has an end state, this executes |
参数 side | 类型 int | 描述 which logical side this fires on CLIENT=0, SERVER=1, BOTH=2 |
Name: setBonus
registers a configuration setting for bonuses to xp gains.
ZenScript Copy// CTUtils.setBonus(objectType as invalid, objectID as ResourceLocation, type as invalid, bonus as double?[string])
CTUtils.setBonus(<constant:pmmo:objecttype:value>, <resource:namespace:path>, <constant:pmmo:modifierdatatype:value>, {skillname: 0.0 as double?, otherskillname: 0.0 as double?});
参数 | 类型 | 描述 |
---|---|---|
参数 objectType | 类型 invalid | 描述 a value of [item, block, entity, dimension, or biome] |
参数 objectID | 类型 资源位置 | 描述 the object linked to the bonus |
参数 类型 | 类型 invalid | 描述 the relation to the object which predicates the bonus |
参数 bonus | 类型 double?[string] | 描述 a map of skills and multipliers (1.0 = no bonus) |
Name: setEffectXp
Registers a configuration setting for xp gained from active effects
ZenScript CopyCTUtils.setEffectXp(effectID as ResourceLocation, effectLevel as int, xpGains as int?[string])
参数 | 类型 | 描述 |
---|---|---|
参数 effectID | 类型 资源位置 | 描述 the key for the effect |
参数 effectLevel | 类型 int | 描述 the level of the effect |
参数 xpGains | 类型 int?[string] | 描述 a map of the skills and xp awarded when this effect is active |
Name: setEnchantment
sets the requirements for a given enchantment and enchantment level
ZenScript Copy// CTUtils.setEnchantment(enchantID as ResourceLocation, enchantLevel as int, reqs as int?[string])
CTUtils.setEnchantment(<resource:namespace:path>, 1, {skillname: 00 as int?, otherskillname: 00 as int?});
参数 | 类型 | 描述 |
---|---|---|
参数 enchantID | 类型 资源位置 | 描述 the key for the enchantment |
参数 enchantLevel | 类型 int | 描述 the level of the enchantment |
参数 reqs | 类型 int?[string] | 描述 a map of the skills and levels needed to use this enchantment |
Name: setMobModifier
registers a configuration setting for mob modifiers to a biome or dimension.
Attribute types for the inner map of mob_modifiers can be referenced
using the static strings in this class prefixed with "MOB_"
ZenScript CopyCTUtils.setMobModifier(objectType as invalid, locationID as ResourceLocation, mobID as ResourceLocation, modifiers as double?[string])
参数 | 类型 | 描述 |
---|---|---|
参数 objectType | 类型 invalid | 描述 a value of [item, block, entity, dimension, or biome] |
参数 locationID | 类型 资源位置 | 描述 the biome or dimension key |
参数 mobID | 类型 资源位置 | 描述 the key for the mob being set |
参数 modifiers | 类型 double?[string] | 描述 a map of attributes (health, speed, or damage) and modifiers |
Name: setNegativeEffect
registers a configuration setting for what status effects should be applied to the player
if they attempt to wear/hold and item they are not skilled enough to use.
ZenScript Copy// CTUtils.setNegativeEffect(objectType as invalid, objectID as ResourceLocation, effects as int?[ResourceLocation])
CTUtils.setNegativeEffect(<constant:pmmo:objecttype:value>, <resource:namespace:path>, {<resource:namespace:path>: 00 as int?, <resource:othernamespace:otherpath>: 00 as int?});
参数 | 类型 | 描述 |
---|---|---|
参数 objectType | 类型 invalid | 描述 a value of [item, block, entity, dimension, or biome] |
参数 objectID | 类型 资源位置 | 描述 |
参数 effects | 类型 int?[ResourceLocation] | 描述 a map of effect ids and levels |
Name: setPositiveEffect
registers a configuration setting for what status effects should be applied to the player
based on their meeting or not meeting the requirements for the specified location.
Note: a "negative" effect on a dimension will have no use in-game
ZenScript Copy// CTUtils.setPositiveEffect(objectType as invalid, objectID as ResourceLocation, effects as int?[ResourceLocation])
CTUtils.setPositiveEffect(<constant:pmmo:objecttype:value>, <resource:namespace:path>, {<resource:namespace:path>: 00 as int?, <resource:othernamespace:otherpath>: 00 as int?});
参数 | 类型 | 描述 |
---|---|---|
参数 objectType | 类型 invalid | 描述 a value of [item, block, entity, dimension, or biome] |
参数 objectID | 类型 资源位置 | 描述 |
参数 effects | 类型 int?[ResourceLocation] | 描述 a map of effect ids and levels |
Name: setReq
sets a configuration setting for a requirement to perform
and action for the specified item.
ZenScript Copy// CTUtils.setReq(objectType as invalid, objectID as ResourceLocation, type as invalid, requirements as int?[string])
CTUtils.setReq(<constant:pmmo:objecttype:value>, <resource:namespace:path>, <constant:pmmo:reqtype:value>, {skillname: 00 as int?, otherskillname: 00 as int?});
参数 | 类型 | 描述 |
---|---|---|
参数 objectType | 类型 invalid | 描述 a value of [item, block, entity, dimension, or biome] |
参数 objectID | 类型 资源位置 | 描述 the key for the item being configured |
参数 类型 | 类型 invalid | 描述 the requirement category |
参数 requirements | 类型 int?[string] | 描述 a map of skills and levels needed to perform the action |
Name: setSalvage
registers a configuration setting for items which can be obtained
via salvage from the item supplied.
This class provides SalvageBuilder as a means to construct
the salvage settings for each output object
ZenScript Copy// CTUtils.setSalvage(item as ResourceLocation, salvage as SalvageBuilder[ResourceLocation])
CTUtils.setSalvage(<resource:namespace:path>, {<resource:namespace:path>:builderInstance, <resource:othernamespace:otherpath>:otherbuilderInstance});
参数 | 类型 | 描述 |
---|---|---|
参数 item | 类型 资源位置 | 描述 a key for the item to be consumed by the salvage operation |
参数 salvage | 类型 SalvageBuilder[ResourceLocation] | 描述 a map of output item keys and the conditions for salvage |
Name: setXpAward
registers a configuration setting for experience that should be awarded
to a player for performing an action with/on a specific object.
ZenScript Copy// CTUtils.setXpAward(objectType as invalid, objectID as ResourceLocation, type as invalid, award as long?[string])
CTUtils.setXpAward(<constant:pmmo:objecttype:value>, <resource:namespace:path>, <constant:pmmo:eventtype:value>, {skillname: 00 as long?, otherskillname: 00 as long?});
参数 | 类型 | 描述 |
---|---|---|
参数 objectType | 类型 invalid | 描述 a value of [item, block, entity, dimension, or biome] |
参数 objectID | 类型 资源位置 | 描述 the key for the item being configured |
参数 类型 | 类型 invalid | 描述 the event which awards the experience |
参数 award | 类型 long?[string] | 描述 a map of skills and experience values to be awarded |