Sequence<T : Object, U : Object>

Link to sequencet--object-u--object

A sequence is a series of tasks that run after each other when the actor ticks.

For example, when a level ticks.

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.util.sequence.Sequence;

Name: getContext

Gets the context for this sequence.

Returns: The context for this sequence.
Return Type: SequenceContext<T,U>

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// Sequence.getContext() as SequenceContext<T,U>

mySequence.getContext();

Name: isComplete

Checks if this sequence is complete.

Returns: true if complete, false otherwise.
Return Type: boolean

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// Sequence.isComplete() as boolean

mySequence.isComplete();

Name: isStopped

Checks if this sequence is stopped or not.

Returns: true if stopped, false otherwise.
Return Type: boolean

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// Sequence.isStopped() as boolean

mySequence.isStopped();

Name: stop

Stops this sequence, subsequent tasks will not be ran.

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// Sequence.stop()

mySequence.stop();

Name: tick

Ticks this sequence.

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// Sequence.tick()

mySequence.tick();
名称类型可获得可设置描述
名称
上下文:
类型
SequenceContext<T,U>
可获得
true
可设置
false
描述
Gets the context for this sequence.
名称
isComplete
类型
布尔值
可获得
true
可设置
false
描述
Checks if this sequence is complete.
名称
stopped
类型
布尔值
可获得
true
可设置
false
描述
Checks if this sequence is stopped or not.