Sequence<T : Object, U : Object>
Link to sequencet--object-u--object
A sequence is a series of tasks that run after each other when the actor ticks.
For example, when a level ticks.
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.util.sequence.Sequence;
使用方式
Link to 使用方式
Name: getContext
Gets the context for this sequence.
Returns: The context for this sequence.
Return Type: SequenceContext<T,U>
ZenScript Copy// Sequence.getContext() as SequenceContext<T,U>
mySequence.getContext();
Name: isComplete
Checks if this sequence is complete.
Returns: true if complete, false otherwise.
Return Type: boolean
ZenScript Copy// Sequence.isComplete() as boolean
mySequence.isComplete();
Name: isStopped
Checks if this sequence is stopped or not.
Returns: true if stopped, false otherwise.
Return Type: boolean
ZenScript Copy// Sequence.isStopped() as boolean
mySequence.isStopped();
Name: stop
Stops this sequence, subsequent tasks will not be ran.
ZenScript Copy// Sequence.stop()
mySequence.stop();
Name: tick
Ticks this sequence.
ZenScript Copy// Sequence.tick()
mySequence.tick();
名称 | 类型 | 可获得 | 可设置 | 描述 |
---|---|---|---|---|
名称 上下文: | 类型 SequenceContext<T,U> | 可获得 true | 可设置 false | 描述 Gets the context for this sequence. |
名称 isComplete | 类型 布尔值 | 可获得 true | 可设置 false | 描述 Checks if this sequence is complete. |
名称 stopped | 类型 布尔值 | 可获得 true | 可设置 false | 描述 Checks if this sequence is stopped or not. |