AnvilUpdateEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.forge.api.event.anvil.AnvilUpdateEvent;
Extends
AnvilUpdateEvent extends Event
.
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.forge.api.event.anvil.AnvilUpdateEvent>(event => { println("AnvilUpdateEvent ran!");});
Members
cancel()
Cancels the event. Same as script.zs
setCanceled(true)
// AnvilUpdateEvent.cancel();event.cancel();
Getter
// AnvilUpdateEvent.cancelable as boolevent.cancelable
Return Type:
bool
cancelable() as bool
// AnvilUpdateEvent.cancelable() as bool;event.cancelable();
Return Type:
bool
Getter
// AnvilUpdateEvent.canceled as boolevent.canceled
Return Type:
bool
Setter
// AnvilUpdateEvent.canceled = (cancel as bool);event.canceled = myBool;
Parameters:
cancel: bool
Type: bool
canceled() as bool
// AnvilUpdateEvent.canceled() as bool;event.canceled();
Return Type:
bool
canceled(cancel as bool)
// AnvilUpdateEvent.canceled(cancel as bool);event.canceled(myBool);
Parameters:
cancel: bool
Type: bool
Getter
// AnvilUpdateEvent.cost as intevent.cost
Return Type:
int
Setter
// AnvilUpdateEvent.cost = (cost as int);event.cost = myInt;
Parameters:
cost: int
Type: int
Getter
// AnvilUpdateEvent.hasResult as boolevent.hasResult
Return Type:
bool
hasResult() as bool
// AnvilUpdateEvent.hasResult() as bool;event.hasResult();
Return Type:
bool
Getter
// AnvilUpdateEvent.left as IItemStackevent.left
Return Type:
IItemStack
Getter
// AnvilUpdateEvent.materialCost as intevent.materialCost
Return Type:
int
Setter
// AnvilUpdateEvent.materialCost = (materialCost as int);event.materialCost = myInt;
Parameters:
materialCost: int
Type: int
Getter
// AnvilUpdateEvent.name as stringevent.name
Return Type:
string
Getter
// AnvilUpdateEvent.output as IItemStackevent.output
Return Type:
IItemStack
Setter
// AnvilUpdateEvent.output = (output as IItemStack);event.output = myIItemStack;
Parameters:
output: IItemStack
Type: IItemStack
Getter
// AnvilUpdateEvent.player as Playerevent.player
Return Type:
Player
Getter
// AnvilUpdateEvent.result as Resultevent.result
Return Type:
EventResult
Setter
// AnvilUpdateEvent.result = (result as Result);event.result = myResult;
Parameters:
result: EventResult
Type: EventResult
result() as Result
result(result as Result)
// AnvilUpdateEvent.result(result as Result);event.result(myResult);
Parameters:
result: EventResult
Type: EventResult
Getter
// AnvilUpdateEvent.right as IItemStackevent.right
Return Type:
IItemStack
setAllow()
sets the event's result to script.zs
allow
// AnvilUpdateEvent.setAllow();event.setAllow();
setDefault()
sets the event's result to script.zs
default
// AnvilUpdateEvent.setDefault();event.setDefault();
setDeny()
sets the event's result to script.zs
deny
// AnvilUpdateEvent.setDeny();event.setDeny();