SmallFireball
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.entity.type.projectile.SmallFireball;
Extends
SmallFireball extends Fireball
.
Implements
SmallFireball
implements the following interfaces:
ItemSupplier
,Nameable
,EntityAccess
,CommandSource
,IAttachmentHolder
Undocumented Interfaces
TraceableEntity
,SyncedDataHolder
,ScoreHolder
,IEntityExtension
,INBTSerializable<CompoundTag>
Constructors
// new SmallFireball(level as Level, shooter as LivingEntity, xPower as double, yPower as double, zPower as double);new SmallFireball(myLevel, myLivingEntity, myDouble, myDouble, myDouble);
Parameters:
shooter: LivingEntity
Type: LivingEntity
- The entity that created the fireball, used to get the position. xPower: double
Type: double
- The x power of the entity. yPower: double
Type: double
- The y power of the entity. zPower: double
Type: double
- The z power of the entity. // new SmallFireball(level as Level, x as double, y as double, z as double, xPower as double, yPower as double, zPower as double);new SmallFireball(myLevel, myDouble, myDouble, myDouble, myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
- The x position of the entity. y: double
Type: double
- The y position of the entity. z: double
Type: double
- The z position of the entity. xPower: double
Type: double
- The x power of the entity. yPower: double
Type: double
- The y power of the entity. zPower: double
Type: double
- The z power of the entity. Members
// SmallFireball.acceptsFailure as boolmySmallFireball.acceptsFailure
Return Type:
bool
// SmallFireball.acceptsFailure() as bool;mySmallFireball.acceptsFailure();
Return Type:
bool
// SmallFireball.acceptsSuccess as boolmySmallFireball.acceptsSuccess
Return Type:
bool
// SmallFireball.acceptsSuccess() as bool;mySmallFireball.acceptsSuccess();
Return Type:
bool
// SmallFireball.addTag(tagName as string) as bool;mySmallFireball.addTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// SmallFireball.airSupply as intmySmallFireball.airSupply
Return Type:
int
// SmallFireball.airSupply() as int;mySmallFireball.airSupply();
Return Type:
int
// SmallFireball.alwaysAccepts as boolmySmallFireball.alwaysAccepts
Return Type:
bool
// SmallFireball.alwaysAccepts() as bool;mySmallFireball.alwaysAccepts();
Return Type:
bool
// SmallFireball.bbHeight as floatmySmallFireball.bbHeight
Return Type:
float
// SmallFireball.bbHeight() as float;mySmallFireball.bbHeight();
Return Type:
float
// SmallFireball.bbWidth as floatmySmallFireball.bbWidth
Return Type:
float
// SmallFireball.bbWidth() as float;mySmallFireball.bbWidth();
Return Type:
float
// SmallFireball.blockX as intmySmallFireball.blockX
Return Type:
int
// SmallFireball.blockX() as int;mySmallFireball.blockX();
Return Type:
int
// SmallFireball.blockY as intmySmallFireball.blockY
Return Type:
int
// SmallFireball.blockY() as int;mySmallFireball.blockY();
Return Type:
int
// SmallFireball.blockZ as intmySmallFireball.blockZ
Return Type:
int
// SmallFireball.blockZ() as int;mySmallFireball.blockZ();
Return Type:
int
// SmallFireball.canBeCollidedWith as boolmySmallFireball.canBeCollidedWith
Return Type:
bool
// SmallFireball.canBeCollidedWith() as bool;mySmallFireball.canBeCollidedWith();
Return Type:
bool
// SmallFireball.canFreeze as boolmySmallFireball.canFreeze
Return Type:
bool
// SmallFireball.canFreeze() as bool;mySmallFireball.canFreeze();
Return Type:
bool
// SmallFireball.clearFire();mySmallFireball.clearFire();
// SmallFireball.dampensVibrations as boolmySmallFireball.dampensVibrations
Return Type:
bool
// SmallFireball.dampensVibrations() as bool;mySmallFireball.dampensVibrations();
Return Type:
bool
// SmallFireball.dimensionChangingDelay as intmySmallFireball.dimensionChangingDelay
Return Type:
int
// SmallFireball.dimensionChangingDelay() as int;mySmallFireball.dimensionChangingDelay();
Return Type:
int
// SmallFireball.discard();mySmallFireball.discard();
// SmallFireball.dismountsUnderwater as boolmySmallFireball.dismountsUnderwater
Return Type:
bool
// SmallFireball.distanceToSqr(x as double, y as double, z as double) as double;mySmallFireball.distanceToSqr(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
double
// SmallFireball.ejectPassengers();mySmallFireball.ejectPassengers();
// SmallFireball.eyeHeight as floatmySmallFireball.eyeHeight
Return Type:
float
// SmallFireball.eyeHeight() as float;mySmallFireball.eyeHeight();
Return Type:
float
// SmallFireball.eyeY as doublemySmallFireball.eyeY
Return Type:
double
// SmallFireball.eyeY() as double;mySmallFireball.eyeY();
Return Type:
double
// SmallFireball.fireImmune as boolmySmallFireball.fireImmune
Return Type:
bool
// SmallFireball.fireImmune() as bool;mySmallFireball.fireImmune();
Return Type:
bool
// SmallFireball.fireTicks as intmySmallFireball.fireTicks
Return Type:
int
// SmallFireball.fireTicks = (ticks as int);mySmallFireball.fireTicks = myInt;
Parameters:
ticks: int
Type: int
// SmallFireball.fluidJumpThreshold as doublemySmallFireball.fluidJumpThreshold
Return Type:
double
// SmallFireball.fluidJumpThreshold() as double;mySmallFireball.fluidJumpThreshold();
Return Type:
double
mySmallFireball.getAttachmentData<T>(myAttachmentType);
Parameters:
type: AttachmentType<T>
Type: AttachmentType<T>
Return Type:
T
mySmallFireball.getAttachmentData<T>(mySupplier);
Parameters:
type: Supplier<AttachmentType<T>>
Type: Supplier<AttachmentType<T>>
Return Type:
T
// SmallFireball.getX(scale as double) as double;mySmallFireball.getX(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// SmallFireball.getY(scale as double) as double;mySmallFireball.getY(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// SmallFireball.getZ(scale as double) as double;mySmallFireball.getZ(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
mySmallFireball.hasAttachmentData<T>(myAttachmentType);
Parameters:
type: AttachmentType<T>
Type: AttachmentType<T>
Return Type:
bool
mySmallFireball.hasAttachmentData<T>(mySupplier);
Parameters:
type: Supplier<AttachmentType<T>>
Type: Supplier<AttachmentType<T>>
Return Type:
bool
// SmallFireball.hasCustomName as boolmySmallFireball.hasCustomName
Return Type:
bool
// SmallFireball.hasCustomName as boolmySmallFireball.hasCustomName
Return Type:
bool
// SmallFireball.hasCustomName() as bool;mySmallFireball.hasCustomName();
Return Type:
bool
// SmallFireball.hasCustomName() as bool;mySmallFireball.hasCustomName();
Return Type:
bool
// SmallFireball.hasExactlyOnePlayerPassenger as boolmySmallFireball.hasExactlyOnePlayerPassenger
Return Type:
bool
// SmallFireball.hasExactlyOnePlayerPassenger() as bool;mySmallFireball.hasExactlyOnePlayerPassenger();
Return Type:
bool
// SmallFireball.hasGlowingTag as boolmySmallFireball.hasGlowingTag
Return Type:
bool
// SmallFireball.hasGlowingTag() as bool;mySmallFireball.hasGlowingTag();
Return Type:
bool
mySmallFireball.hurt(myDamageSource, myFloat);
Parameters:
source: DamageSource
Type: DamageSource
amount: float
Type: float
Return Type:
bool
// SmallFireball.id as intmySmallFireball.id
Return Type:
int
// SmallFireball.id() as int;mySmallFireball.id();
Return Type:
int
// SmallFireball.inBlockState as BlockStatemySmallFireball.inBlockState
Return Type:
BlockState
// SmallFireball.isAlive as boolmySmallFireball.isAlive
Return Type:
bool
// SmallFireball.isAlive() as bool;mySmallFireball.isAlive();
Return Type:
bool
// SmallFireball.isAlwaysTicking as boolmySmallFireball.isAlwaysTicking
Return Type:
bool
// SmallFireball.isAlwaysTicking() as bool;mySmallFireball.isAlwaysTicking();
Return Type:
bool
// SmallFireball.isAttackable as boolmySmallFireball.isAttackable
Return Type:
bool
// SmallFireball.isAttackable() as bool;mySmallFireball.isAttackable();
Return Type:
bool
mySmallFireball.isColliding(myBlockPos, myBlockState);
Parameters:
state: BlockState
Type: BlockState
Return Type:
bool
// SmallFireball.isCrouching as boolmySmallFireball.isCrouching
Return Type:
bool
// SmallFireball.isCrouching() as bool;mySmallFireball.isCrouching();
Return Type:
bool
// SmallFireball.isCurrentlyGlowing as boolmySmallFireball.isCurrentlyGlowing
Return Type:
bool
// SmallFireball.isCurrentlyGlowing() as bool;mySmallFireball.isCurrentlyGlowing();
Return Type:
bool
// SmallFireball.isCustomNameVisible as boolmySmallFireball.isCustomNameVisible
Return Type:
bool
// SmallFireball.isCustomNameVisible() as bool;mySmallFireball.isCustomNameVisible();
Return Type:
bool
// SmallFireball.isDescending as boolmySmallFireball.isDescending
Return Type:
bool
// SmallFireball.isDescending() as bool;mySmallFireball.isDescending();
Return Type:
bool
// SmallFireball.isDiscrete as boolmySmallFireball.isDiscrete
Return Type:
bool
// SmallFireball.isDiscrete() as bool;mySmallFireball.isDiscrete();
Return Type:
bool
// SmallFireball.isFree(x as double, y as double, z as double) as bool;mySmallFireball.isFree(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
bool
// SmallFireball.isFullyFrozen as boolmySmallFireball.isFullyFrozen
Return Type:
bool
// SmallFireball.isFullyFrozen() as bool;mySmallFireball.isFullyFrozen();
Return Type:
bool
// SmallFireball.isInLava as boolmySmallFireball.isInLava
Return Type:
bool
// SmallFireball.isInLava() as bool;mySmallFireball.isInLava();
Return Type:
bool
// SmallFireball.isInvisible as boolmySmallFireball.isInvisible
Return Type:
bool
// SmallFireball.isInvisible() as bool;mySmallFireball.isInvisible();
Return Type:
bool
// SmallFireball.isInvulnerable as boolmySmallFireball.isInvulnerable
Return Type:
bool
// SmallFireball.isInvulnerable() as bool;mySmallFireball.isInvulnerable();
Return Type:
bool
mySmallFireball.isInvulnerableTo(myDamageSource);
Parameters:
source: DamageSource
Type: DamageSource
Return Type:
bool
// SmallFireball.isInWall as boolmySmallFireball.isInWall
Return Type:
bool
// SmallFireball.isInWall() as bool;mySmallFireball.isInWall();
Return Type:
bool
// SmallFireball.isInWater as boolmySmallFireball.isInWater
Return Type:
bool
// SmallFireball.isInWater() as bool;mySmallFireball.isInWater();
Return Type:
bool
// SmallFireball.isInWaterOrBubble as boolmySmallFireball.isInWaterOrBubble
Return Type:
bool
// SmallFireball.isInWaterOrBubble() as bool;mySmallFireball.isInWaterOrBubble();
Return Type:
bool
// SmallFireball.isInWaterOrRain as boolmySmallFireball.isInWaterOrRain
Return Type:
bool
// SmallFireball.isInWaterOrRain() as bool;mySmallFireball.isInWaterOrRain();
Return Type:
bool
// SmallFireball.isInWaterRainOrBubble as boolmySmallFireball.isInWaterRainOrBubble
Return Type:
bool
// SmallFireball.isInWaterRainOrBubble() as bool;mySmallFireball.isInWaterRainOrBubble();
Return Type:
bool
// SmallFireball.isNoGravity as boolmySmallFireball.isNoGravity
Return Type:
bool
// SmallFireball.isNoGravity() as bool;mySmallFireball.isNoGravity();
Return Type:
bool
// SmallFireball.isOnFire as boolmySmallFireball.isOnFire
Return Type:
bool
// SmallFireball.isOnFire() as bool;mySmallFireball.isOnFire();
Return Type:
bool
// SmallFireball.isOnPortalCooldown as boolmySmallFireball.isOnPortalCooldown
Return Type:
bool
// SmallFireball.isOnPortalCooldown() as bool;mySmallFireball.isOnPortalCooldown();
Return Type:
bool
// SmallFireball.isPassenger as boolmySmallFireball.isPassenger
Return Type:
bool
// SmallFireball.isPassenger() as bool;mySmallFireball.isPassenger();
Return Type:
bool
// SmallFireball.isPickable as boolmySmallFireball.isPickable
Return Type:
bool
// SmallFireball.isPickable() as bool;mySmallFireball.isPickable();
Return Type:
bool
// SmallFireball.isPushable as boolmySmallFireball.isPushable
Return Type:
bool
// SmallFireball.isPushable() as bool;mySmallFireball.isPushable();
Return Type:
bool
// SmallFireball.isPushedByFluid as boolmySmallFireball.isPushedByFluid
Return Type:
bool
// SmallFireball.isPushedByFluid() as bool;mySmallFireball.isPushedByFluid();
Return Type:
bool
// SmallFireball.isRemoved as boolmySmallFireball.isRemoved
Return Type:
bool
// SmallFireball.isRemoved() as bool;mySmallFireball.isRemoved();
Return Type:
bool
// SmallFireball.isShiftKeyDown as boolmySmallFireball.isShiftKeyDown
Return Type:
bool
// SmallFireball.isShiftKeyDown() as bool;mySmallFireball.isShiftKeyDown();
Return Type:
bool
// SmallFireball.isSilent as boolmySmallFireball.isSilent
Return Type:
bool
// SmallFireball.isSilent() as bool;mySmallFireball.isSilent();
Return Type:
bool
// SmallFireball.isSpectator as boolmySmallFireball.isSpectator
Return Type:
bool
// SmallFireball.isSpectator() as bool;mySmallFireball.isSpectator();
Return Type:
bool
// SmallFireball.isSprinting as boolmySmallFireball.isSprinting
Return Type:
bool
// SmallFireball.isSprinting() as bool;mySmallFireball.isSprinting();
Return Type:
bool
// SmallFireball.isSteppingCarefully as boolmySmallFireball.isSteppingCarefully
Return Type:
bool
// SmallFireball.isSteppingCarefully() as bool;mySmallFireball.isSteppingCarefully();
Return Type:
bool
// SmallFireball.isSuppressingBounce as boolmySmallFireball.isSuppressingBounce
Return Type:
bool
// SmallFireball.isSuppressingBounce() as bool;mySmallFireball.isSuppressingBounce();
Return Type:
bool
// SmallFireball.isSwimming as boolmySmallFireball.isSwimming
Return Type:
bool
// SmallFireball.isSwimming() as bool;mySmallFireball.isSwimming();
Return Type:
bool
// SmallFireball.isUnderWater as boolmySmallFireball.isUnderWater
Return Type:
bool
// SmallFireball.isUnderWater() as bool;mySmallFireball.isUnderWater();
Return Type:
bool
// SmallFireball.isVehicle as boolmySmallFireball.isVehicle
Return Type:
bool
// SmallFireball.isVehicle() as bool;mySmallFireball.isVehicle();
Return Type:
bool
// SmallFireball.isVisuallyCrawling as boolmySmallFireball.isVisuallyCrawling
Return Type:
bool
// SmallFireball.isVisuallyCrawling() as bool;mySmallFireball.isVisuallyCrawling();
Return Type:
bool
// SmallFireball.isVisuallySwimming as boolmySmallFireball.isVisuallySwimming
Return Type:
bool
// SmallFireball.isVisuallySwimming() as bool;mySmallFireball.isVisuallySwimming();
Return Type:
bool
// SmallFireball.kill();mySmallFireball.kill();
// SmallFireball.lavaHurt();mySmallFireball.lavaHurt();
// SmallFireball.maxAirSupply as intmySmallFireball.maxAirSupply
Return Type:
int
// SmallFireball.maxAirSupply() as int;mySmallFireball.maxAirSupply();
Return Type:
int
// SmallFireball.maxFallDistance as intmySmallFireball.maxFallDistance
Return Type:
int
// SmallFireball.maxFallDistance() as int;mySmallFireball.maxFallDistance();
Return Type:
int
// SmallFireball.moveTo(x as double, y as double, z as double);mySmallFireball.moveTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// SmallFireball.moveTo(x as double, y as double, z as double, yaw as float, pitch as float);mySmallFireball.moveTo(myDouble, myDouble, myDouble, myFloat, myFloat);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
yaw: float
Type: float
pitch: float
Type: float
// SmallFireball.onGround as boolmySmallFireball.onGround
Return Type:
bool
// SmallFireball.percentFrozen as floatmySmallFireball.percentFrozen
Return Type:
float
// SmallFireball.percentFrozen() as float;mySmallFireball.percentFrozen();
Return Type:
float
// SmallFireball.pistonPushReaction as PushReactionmySmallFireball.pistonPushReaction
Return Type:
PushReaction
mySmallFireball.playSound(mySoundEvent, myFloat, myFloat);
Parameters:
// SmallFireball.portalWaitTime as intmySmallFireball.portalWaitTime
Return Type:
int
// SmallFireball.portalWaitTime() as int;mySmallFireball.portalWaitTime();
Return Type:
int
// SmallFireball.registryName as ResourceLocationmySmallFireball.registryName
Return Type:
ResourceLocation
// SmallFireball.removeTag(tagName as string) as bool;mySmallFireball.removeTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// SmallFireball.removeVehicle();mySmallFireball.removeVehicle();
// SmallFireball.setAirSupply(air as int);mySmallFireball.setAirSupply(myInt);
Parameters:
air: int
Type: int
mySmallFireball.setAttachmentData<T>(myAttachmentType, myT);
Parameters:
type: AttachmentType<T>
Type: AttachmentType<T>
data: T
Type: T
Return Type:
T?
mySmallFireball.setAttachmentData<T>(mySupplier, myT);
Parameters:
type: Supplier<AttachmentType<T>>
Type: Supplier<AttachmentType<T>>
data: T
Type: T
Return Type:
T?
// SmallFireball.setCustomNameVisible(visible as bool);mySmallFireball.setCustomNameVisible(myBool);
Parameters:
visible: bool
Type: bool
// SmallFireball.setDeltaMovement(xDelta as double, yDelta as double, zDelta as double);mySmallFireball.setDeltaMovement(myDouble, myDouble, myDouble);
Parameters:
xDelta: double
Type: double
yDelta: double
Type: double
zDelta: double
Type: double
// SmallFireball.setGlowingTag(glowing as bool);mySmallFireball.setGlowingTag(myBool);
Parameters:
glowing: bool
Type: bool
// SmallFireball.setInvisible(invisible as bool);mySmallFireball.setInvisible(myBool);
Parameters:
invisible: bool
Type: bool
// SmallFireball.setInvulnerable(invulnerable as bool);mySmallFireball.setInvulnerable(myBool);
Parameters:
invulnerable: bool
Type: bool
// SmallFireball.setIsInPowderSnow(inPowderSnow as bool);mySmallFireball.setIsInPowderSnow(myBool);
Parameters:
inPowderSnow: bool
Type: bool
// SmallFireball.setNoGravity(noGravity as bool);mySmallFireball.setNoGravity(myBool);
Parameters:
noGravity: bool
Type: bool
// SmallFireball.setOldPosAndRot();mySmallFireball.setOldPosAndRot();
// SmallFireball.setOnGround(onGround as bool);mySmallFireball.setOnGround(myBool);
Parameters:
onGround: bool
Type: bool
// SmallFireball.setPortalCooldown();mySmallFireball.setPortalCooldown();
// SmallFireball.setPos(x as double, y as double, z as double);mySmallFireball.setPos(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// SmallFireball.setPosRaw(x as double, y as double, z as double);mySmallFireball.setPosRaw(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
mySmallFireball.setRemoved(myRemovalReason);
Parameters:
var1: RemovalReason
Type: RemovalReason
// SmallFireball.setShiftKeyDown(keyDown as bool);mySmallFireball.setShiftKeyDown(myBool);
Parameters:
keyDown: bool
Type: bool
// SmallFireball.setSilent(silent as bool);mySmallFireball.setSilent(myBool);
Parameters:
silent: bool
Type: bool
// SmallFireball.setSprinting(sprinting as bool);mySmallFireball.setSprinting(myBool);
Parameters:
sprinting: bool
Type: bool
// SmallFireball.setSwimming(swimming as bool);mySmallFireball.setSwimming(myBool);
Parameters:
swimming: bool
Type: bool
// SmallFireball.setTicksFrozen(ticks as int);mySmallFireball.setTicksFrozen(myInt);
Parameters:
ticks: int
Type: int
// SmallFireball.shouldBeSaved as boolmySmallFireball.shouldBeSaved
Return Type:
bool
// SmallFireball.shouldBeSaved() as bool;mySmallFireball.shouldBeSaved();
Return Type:
bool
// SmallFireball.shouldInformAdmins as boolmySmallFireball.shouldInformAdmins
Return Type:
bool
// SmallFireball.shouldInformAdmins() as bool;mySmallFireball.shouldInformAdmins();
Return Type:
bool
// SmallFireball.shouldShowName as boolmySmallFireball.shouldShowName
Return Type:
bool
// SmallFireball.shouldShowName() as bool;mySmallFireball.shouldShowName();
Return Type:
bool
// SmallFireball.showVehicleHealth as boolmySmallFireball.showVehicleHealth
Return Type:
bool
// SmallFireball.showVehicleHealth() as bool;mySmallFireball.showVehicleHealth();
Return Type:
bool
// SmallFireball.soundSource as SoundSourcemySmallFireball.soundSource
Return Type:
SoundSource
// SmallFireball.stopRiding();mySmallFireball.stopRiding();
// SmallFireball.stringUUID as stringmySmallFireball.stringUUID
Return Type:
string
// SmallFireball.stringUUID() as string;mySmallFireball.stringUUID();
Return Type:
string
// SmallFireball.tags as Set<string>mySmallFireball.tags
Return Type:
Set<string>
// SmallFireball.tags() as Set<string>;mySmallFireball.tags();
Return Type:
Set<string>
// SmallFireball.teamColor as intmySmallFireball.teamColor
Return Type:
int
// SmallFireball.teamColor() as int;mySmallFireball.teamColor();
Return Type:
int
// SmallFireball.teleportTo(x as double, y as double, z as double);mySmallFireball.teleportTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// SmallFireball.ticksFrozen as intmySmallFireball.ticksFrozen
Return Type:
int
// SmallFireball.ticksFrozen() as int;mySmallFireball.ticksFrozen();
Return Type:
int
// SmallFireball.ticksRequiredToFreeze as intmySmallFireball.ticksRequiredToFreeze
Return Type:
int
// SmallFireball.ticksRequiredToFreeze() as int;mySmallFireball.ticksRequiredToFreeze();
Return Type:
int
// SmallFireball.turn(yaw as double, pitch as double);mySmallFireball.turn(myDouble, myDouble);
Parameters:
yaw: double
Type: double
pitch: double
Type: double
mySmallFireball.type
Return Type:
EntityType<Entity>
// SmallFireball.unRide();mySmallFireball.unRide();
// SmallFireball.uuid as UUIDmySmallFireball.uuid
Return Type:
UUID
// SmallFireball.uuid() as UUID;mySmallFireball.uuid();
Return Type:
UUID
// SmallFireball.x as doublemySmallFireball.x
Return Type:
double
// SmallFireball.x() as double;mySmallFireball.x();
Return Type:
double
// SmallFireball.xPower as doublemySmallFireball.xPower
Return Type:
double
// SmallFireball.xPower = (xPower as double);mySmallFireball.xPower = myDouble;
Parameters:
xPower: double
Type: double
- The x power of this projectile. Returns: The x power of this projectile.
// SmallFireball.xPower() as double;mySmallFireball.xPower();
Return Type:
double
// SmallFireball.xPower(xPower as double);mySmallFireball.xPower(4);
Parameters:
xPower: double
Type: double
- The x power of this projectile. // SmallFireball.y as doublemySmallFireball.y
Return Type:
double
// SmallFireball.y() as double;mySmallFireball.y();
Return Type:
double
// SmallFireball.yPower as doublemySmallFireball.yPower
Return Type:
double
// SmallFireball.yPower = (yPower as double);mySmallFireball.yPower = myDouble;
Parameters:
yPower: double
Type: double
- The y power of this projectile. Returns: The y power of this projectile.
// SmallFireball.yPower() as double;mySmallFireball.yPower();
Return Type:
double
// SmallFireball.yPower(yPower as double);mySmallFireball.yPower(4);
Parameters:
yPower: double
Type: double
- The y power of this projectile. // SmallFireball.z as doublemySmallFireball.z
Return Type:
double
// SmallFireball.z() as double;mySmallFireball.z();
Return Type:
double
// SmallFireball.zPower as doublemySmallFireball.zPower
Return Type:
double
// SmallFireball.zPower = (zPower as double);mySmallFireball.zPower = myDouble;
Parameters:
zPower: double
Type: double
- The z power of this projectile. Returns: The z power of this projectile.
// SmallFireball.zPower() as double;mySmallFireball.zPower();
Return Type:
double
// SmallFireball.zPower(zPower as double);mySmallFireball.zPower(4);
Parameters:
zPower: double
Type: double
- The z power of this projectile.