FireworkRocketEntity
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.entity.type.projectile.FireworkRocketEntity;
Extends
FireworkRocketEntity extends Projectile
.
Implements
FireworkRocketEntity
implements the following interfaces:
ItemSupplier
,Nameable
,EntityAccess
,CommandSource
,ICapabilityProviderImpl<ICapabilityProviderImpl>
,ICapabilityProvider
Undocumented Interfaces
TraceableEntity
,IForgeEntity
Constructors
new FireworkRocketEntity(myLevel, myDouble, myDouble, myDouble, myItemStack);
Members
// FireworkRocketEntity.acceptsFailure as boolmyFireworkRocketEntity.acceptsFailure
Return Type:
bool
// FireworkRocketEntity.acceptsFailure() as bool;myFireworkRocketEntity.acceptsFailure();
Return Type:
bool
// FireworkRocketEntity.acceptsSuccess as boolmyFireworkRocketEntity.acceptsSuccess
Return Type:
bool
// FireworkRocketEntity.acceptsSuccess() as bool;myFireworkRocketEntity.acceptsSuccess();
Return Type:
bool
// FireworkRocketEntity.addTag(tagName as string) as bool;myFireworkRocketEntity.addTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// FireworkRocketEntity.airSupply as intmyFireworkRocketEntity.airSupply
Return Type:
int
// FireworkRocketEntity.airSupply() as int;myFireworkRocketEntity.airSupply();
Return Type:
int
// FireworkRocketEntity.alwaysAccepts as boolmyFireworkRocketEntity.alwaysAccepts
Return Type:
bool
// FireworkRocketEntity.alwaysAccepts() as bool;myFireworkRocketEntity.alwaysAccepts();
Return Type:
bool
// FireworkRocketEntity.bbHeight as floatmyFireworkRocketEntity.bbHeight
Return Type:
float
// FireworkRocketEntity.bbHeight() as float;myFireworkRocketEntity.bbHeight();
Return Type:
float
// FireworkRocketEntity.bbWidth as floatmyFireworkRocketEntity.bbWidth
Return Type:
float
// FireworkRocketEntity.bbWidth() as float;myFireworkRocketEntity.bbWidth();
Return Type:
float
// FireworkRocketEntity.blockX as intmyFireworkRocketEntity.blockX
Return Type:
int
// FireworkRocketEntity.blockX() as int;myFireworkRocketEntity.blockX();
Return Type:
int
// FireworkRocketEntity.blockY as intmyFireworkRocketEntity.blockY
Return Type:
int
// FireworkRocketEntity.blockY() as int;myFireworkRocketEntity.blockY();
Return Type:
int
// FireworkRocketEntity.blockZ as intmyFireworkRocketEntity.blockZ
Return Type:
int
// FireworkRocketEntity.blockZ() as int;myFireworkRocketEntity.blockZ();
Return Type:
int
// FireworkRocketEntity.canBeCollidedWith as boolmyFireworkRocketEntity.canBeCollidedWith
Return Type:
bool
// FireworkRocketEntity.canBeCollidedWith() as bool;myFireworkRocketEntity.canBeCollidedWith();
Return Type:
bool
// FireworkRocketEntity.canFreeze as boolmyFireworkRocketEntity.canFreeze
Return Type:
bool
// FireworkRocketEntity.canFreeze() as bool;myFireworkRocketEntity.canFreeze();
Return Type:
bool
// FireworkRocketEntity.clearFire();myFireworkRocketEntity.clearFire();
// FireworkRocketEntity.dampensVibrations as boolmyFireworkRocketEntity.dampensVibrations
Return Type:
bool
// FireworkRocketEntity.dampensVibrations() as bool;myFireworkRocketEntity.dampensVibrations();
Return Type:
bool
// FireworkRocketEntity.dimensionChangingDelay as intmyFireworkRocketEntity.dimensionChangingDelay
Return Type:
int
// FireworkRocketEntity.dimensionChangingDelay() as int;myFireworkRocketEntity.dimensionChangingDelay();
Return Type:
int
// FireworkRocketEntity.discard();myFireworkRocketEntity.discard();
// FireworkRocketEntity.dismountsUnderwater as boolmyFireworkRocketEntity.dismountsUnderwater
Return Type:
bool
// FireworkRocketEntity.distanceToSqr(x as double, y as double, z as double) as double;myFireworkRocketEntity.distanceToSqr(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
double
// FireworkRocketEntity.ejectPassengers();myFireworkRocketEntity.ejectPassengers();
// FireworkRocketEntity.eyeHeight as floatmyFireworkRocketEntity.eyeHeight
Return Type:
float
// FireworkRocketEntity.eyeHeight() as float;myFireworkRocketEntity.eyeHeight();
Return Type:
float
// FireworkRocketEntity.eyeY as doublemyFireworkRocketEntity.eyeY
Return Type:
double
// FireworkRocketEntity.eyeY() as double;myFireworkRocketEntity.eyeY();
Return Type:
double
// FireworkRocketEntity.feetBlockState as BlockStatemyFireworkRocketEntity.feetBlockState
Return Type:
BlockState
// FireworkRocketEntity.fireImmune as boolmyFireworkRocketEntity.fireImmune
Return Type:
bool
// FireworkRocketEntity.fireImmune() as bool;myFireworkRocketEntity.fireImmune();
Return Type:
bool
// FireworkRocketEntity.fluidJumpThreshold as doublemyFireworkRocketEntity.fluidJumpThreshold
Return Type:
double
// FireworkRocketEntity.fluidJumpThreshold() as double;myFireworkRocketEntity.fluidJumpThreshold();
Return Type:
double
Returns: The found capability or null.
myFireworkRocketEntity.getCapability<T>(Capabilities.ENERGY, <constant:minecraft:direction:north>);
Parameters:
Return Type:
T?
Returns: The found capability or null.
myFireworkRocketEntity.getCapability<T>(Capabilities.ENERGY);
Parameters:
Return Type:
T?
// FireworkRocketEntity.getX(scale as double) as double;myFireworkRocketEntity.getX(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// FireworkRocketEntity.getY(scale as double) as double;myFireworkRocketEntity.getY(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// FireworkRocketEntity.getZ(scale as double) as double;myFireworkRocketEntity.getZ(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// FireworkRocketEntity.hasCustomName as boolmyFireworkRocketEntity.hasCustomName
Return Type:
bool
// FireworkRocketEntity.hasCustomName as boolmyFireworkRocketEntity.hasCustomName
Return Type:
bool
// FireworkRocketEntity.hasCustomName() as bool;myFireworkRocketEntity.hasCustomName();
Return Type:
bool
// FireworkRocketEntity.hasCustomName() as bool;myFireworkRocketEntity.hasCustomName();
Return Type:
bool
// FireworkRocketEntity.hasExactlyOnePlayerPassenger as boolmyFireworkRocketEntity.hasExactlyOnePlayerPassenger
Return Type:
bool
// FireworkRocketEntity.hasExactlyOnePlayerPassenger() as bool;myFireworkRocketEntity.hasExactlyOnePlayerPassenger();
Return Type:
bool
// FireworkRocketEntity.hasGlowingTag as boolmyFireworkRocketEntity.hasGlowingTag
Return Type:
bool
// FireworkRocketEntity.hasGlowingTag() as bool;myFireworkRocketEntity.hasGlowingTag();
Return Type:
bool
myFireworkRocketEntity.hurt(myDamageSource, myFloat);
Parameters:
source: DamageSource
Type: DamageSource
amount: float
Type: float
Return Type:
bool
// FireworkRocketEntity.id as intmyFireworkRocketEntity.id
Return Type:
int
// FireworkRocketEntity.id() as int;myFireworkRocketEntity.id();
Return Type:
int
// FireworkRocketEntity.isAlive as boolmyFireworkRocketEntity.isAlive
Return Type:
bool
// FireworkRocketEntity.isAlive() as bool;myFireworkRocketEntity.isAlive();
Return Type:
bool
// FireworkRocketEntity.isAlwaysTicking as boolmyFireworkRocketEntity.isAlwaysTicking
Return Type:
bool
// FireworkRocketEntity.isAlwaysTicking() as bool;myFireworkRocketEntity.isAlwaysTicking();
Return Type:
bool
// FireworkRocketEntity.isAttackable as boolmyFireworkRocketEntity.isAttackable
Return Type:
bool
// FireworkRocketEntity.isAttackable() as bool;myFireworkRocketEntity.isAttackable();
Return Type:
bool
myFireworkRocketEntity.isColliding(myBlockPos, myBlockState);
Parameters:
state: BlockState
Type: BlockState
Return Type:
bool
// FireworkRocketEntity.isCrouching as boolmyFireworkRocketEntity.isCrouching
Return Type:
bool
// FireworkRocketEntity.isCrouching() as bool;myFireworkRocketEntity.isCrouching();
Return Type:
bool
// FireworkRocketEntity.isCurrentlyGlowing as boolmyFireworkRocketEntity.isCurrentlyGlowing
Return Type:
bool
// FireworkRocketEntity.isCurrentlyGlowing() as bool;myFireworkRocketEntity.isCurrentlyGlowing();
Return Type:
bool
// FireworkRocketEntity.isCustomNameVisible as boolmyFireworkRocketEntity.isCustomNameVisible
Return Type:
bool
// FireworkRocketEntity.isCustomNameVisible() as bool;myFireworkRocketEntity.isCustomNameVisible();
Return Type:
bool
// FireworkRocketEntity.isDescending as boolmyFireworkRocketEntity.isDescending
Return Type:
bool
// FireworkRocketEntity.isDescending() as bool;myFireworkRocketEntity.isDescending();
Return Type:
bool
// FireworkRocketEntity.isDiscrete as boolmyFireworkRocketEntity.isDiscrete
Return Type:
bool
// FireworkRocketEntity.isDiscrete() as bool;myFireworkRocketEntity.isDiscrete();
Return Type:
bool
// FireworkRocketEntity.isFree(x as double, y as double, z as double) as bool;myFireworkRocketEntity.isFree(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
bool
// FireworkRocketEntity.isFullyFrozen as boolmyFireworkRocketEntity.isFullyFrozen
Return Type:
bool
// FireworkRocketEntity.isFullyFrozen() as bool;myFireworkRocketEntity.isFullyFrozen();
Return Type:
bool
// FireworkRocketEntity.isInLava as boolmyFireworkRocketEntity.isInLava
Return Type:
bool
// FireworkRocketEntity.isInLava() as bool;myFireworkRocketEntity.isInLava();
Return Type:
bool
// FireworkRocketEntity.isInvisible as boolmyFireworkRocketEntity.isInvisible
Return Type:
bool
// FireworkRocketEntity.isInvisible() as bool;myFireworkRocketEntity.isInvisible();
Return Type:
bool
// FireworkRocketEntity.isInvulnerable as boolmyFireworkRocketEntity.isInvulnerable
Return Type:
bool
// FireworkRocketEntity.isInvulnerable() as bool;myFireworkRocketEntity.isInvulnerable();
Return Type:
bool
myFireworkRocketEntity.isInvulnerableTo(myDamageSource);
Parameters:
source: DamageSource
Type: DamageSource
Return Type:
bool
// FireworkRocketEntity.isInWall as boolmyFireworkRocketEntity.isInWall
Return Type:
bool
// FireworkRocketEntity.isInWall() as bool;myFireworkRocketEntity.isInWall();
Return Type:
bool
// FireworkRocketEntity.isInWater as boolmyFireworkRocketEntity.isInWater
Return Type:
bool
// FireworkRocketEntity.isInWater() as bool;myFireworkRocketEntity.isInWater();
Return Type:
bool
// FireworkRocketEntity.isInWaterOrBubble as boolmyFireworkRocketEntity.isInWaterOrBubble
Return Type:
bool
// FireworkRocketEntity.isInWaterOrBubble() as bool;myFireworkRocketEntity.isInWaterOrBubble();
Return Type:
bool
// FireworkRocketEntity.isInWaterOrRain as boolmyFireworkRocketEntity.isInWaterOrRain
Return Type:
bool
// FireworkRocketEntity.isInWaterOrRain() as bool;myFireworkRocketEntity.isInWaterOrRain();
Return Type:
bool
// FireworkRocketEntity.isInWaterRainOrBubble as boolmyFireworkRocketEntity.isInWaterRainOrBubble
Return Type:
bool
// FireworkRocketEntity.isInWaterRainOrBubble() as bool;myFireworkRocketEntity.isInWaterRainOrBubble();
Return Type:
bool
// FireworkRocketEntity.isNoGravity as boolmyFireworkRocketEntity.isNoGravity
Return Type:
bool
// FireworkRocketEntity.isNoGravity() as bool;myFireworkRocketEntity.isNoGravity();
Return Type:
bool
// FireworkRocketEntity.isOnFire as boolmyFireworkRocketEntity.isOnFire
Return Type:
bool
// FireworkRocketEntity.isOnFire() as bool;myFireworkRocketEntity.isOnFire();
Return Type:
bool
// FireworkRocketEntity.isOnPortalCooldown as boolmyFireworkRocketEntity.isOnPortalCooldown
Return Type:
bool
// FireworkRocketEntity.isOnPortalCooldown() as bool;myFireworkRocketEntity.isOnPortalCooldown();
Return Type:
bool
// FireworkRocketEntity.isPassenger as boolmyFireworkRocketEntity.isPassenger
Return Type:
bool
// FireworkRocketEntity.isPassenger() as bool;myFireworkRocketEntity.isPassenger();
Return Type:
bool
// FireworkRocketEntity.isPickable as boolmyFireworkRocketEntity.isPickable
Return Type:
bool
// FireworkRocketEntity.isPickable() as bool;myFireworkRocketEntity.isPickable();
Return Type:
bool
// FireworkRocketEntity.isPushable as boolmyFireworkRocketEntity.isPushable
Return Type:
bool
// FireworkRocketEntity.isPushable() as bool;myFireworkRocketEntity.isPushable();
Return Type:
bool
// FireworkRocketEntity.isPushedByFluid as boolmyFireworkRocketEntity.isPushedByFluid
Return Type:
bool
// FireworkRocketEntity.isPushedByFluid() as bool;myFireworkRocketEntity.isPushedByFluid();
Return Type:
bool
// FireworkRocketEntity.isRemoved as boolmyFireworkRocketEntity.isRemoved
Return Type:
bool
// FireworkRocketEntity.isRemoved() as bool;myFireworkRocketEntity.isRemoved();
Return Type:
bool
// FireworkRocketEntity.isShiftKeyDown as boolmyFireworkRocketEntity.isShiftKeyDown
Return Type:
bool
// FireworkRocketEntity.isShiftKeyDown() as bool;myFireworkRocketEntity.isShiftKeyDown();
Return Type:
bool
// FireworkRocketEntity.isShotAtAngle as boolmyFireworkRocketEntity.isShotAtAngle
Return Type:
bool
Returns: true if shot at an angle, false otherwise.
// FireworkRocketEntity.isShotAtAngle() as bool;myFireworkRocketEntity.isShotAtAngle();
Return Type:
bool
// FireworkRocketEntity.isSilent as boolmyFireworkRocketEntity.isSilent
Return Type:
bool
// FireworkRocketEntity.isSilent() as bool;myFireworkRocketEntity.isSilent();
Return Type:
bool
// FireworkRocketEntity.isSpectator as boolmyFireworkRocketEntity.isSpectator
Return Type:
bool
// FireworkRocketEntity.isSpectator() as bool;myFireworkRocketEntity.isSpectator();
Return Type:
bool
// FireworkRocketEntity.isSprinting as boolmyFireworkRocketEntity.isSprinting
Return Type:
bool
// FireworkRocketEntity.isSprinting() as bool;myFireworkRocketEntity.isSprinting();
Return Type:
bool
// FireworkRocketEntity.isSteppingCarefully as boolmyFireworkRocketEntity.isSteppingCarefully
Return Type:
bool
// FireworkRocketEntity.isSteppingCarefully() as bool;myFireworkRocketEntity.isSteppingCarefully();
Return Type:
bool
// FireworkRocketEntity.isSuppressingBounce as boolmyFireworkRocketEntity.isSuppressingBounce
Return Type:
bool
// FireworkRocketEntity.isSuppressingBounce() as bool;myFireworkRocketEntity.isSuppressingBounce();
Return Type:
bool
// FireworkRocketEntity.isSwimming as boolmyFireworkRocketEntity.isSwimming
Return Type:
bool
// FireworkRocketEntity.isSwimming() as bool;myFireworkRocketEntity.isSwimming();
Return Type:
bool
// FireworkRocketEntity.isUnderWater as boolmyFireworkRocketEntity.isUnderWater
Return Type:
bool
// FireworkRocketEntity.isUnderWater() as bool;myFireworkRocketEntity.isUnderWater();
Return Type:
bool
// FireworkRocketEntity.isVehicle as boolmyFireworkRocketEntity.isVehicle
Return Type:
bool
// FireworkRocketEntity.isVehicle() as bool;myFireworkRocketEntity.isVehicle();
Return Type:
bool
// FireworkRocketEntity.isVisuallyCrawling as boolmyFireworkRocketEntity.isVisuallyCrawling
Return Type:
bool
// FireworkRocketEntity.isVisuallyCrawling() as bool;myFireworkRocketEntity.isVisuallyCrawling();
Return Type:
bool
// FireworkRocketEntity.isVisuallySwimming as boolmyFireworkRocketEntity.isVisuallySwimming
Return Type:
bool
// FireworkRocketEntity.isVisuallySwimming() as bool;myFireworkRocketEntity.isVisuallySwimming();
Return Type:
bool
// FireworkRocketEntity.kill();myFireworkRocketEntity.kill();
// FireworkRocketEntity.lavaHurt();myFireworkRocketEntity.lavaHurt();
// FireworkRocketEntity.maxAirSupply as intmyFireworkRocketEntity.maxAirSupply
Return Type:
int
// FireworkRocketEntity.maxAirSupply() as int;myFireworkRocketEntity.maxAirSupply();
Return Type:
int
// FireworkRocketEntity.maxFallDistance as intmyFireworkRocketEntity.maxFallDistance
Return Type:
int
// FireworkRocketEntity.maxFallDistance() as int;myFireworkRocketEntity.maxFallDistance();
Return Type:
int
// FireworkRocketEntity.moveTo(x as double, y as double, z as double);myFireworkRocketEntity.moveTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// FireworkRocketEntity.moveTo(x as double, y as double, z as double, yaw as float, pitch as float);myFireworkRocketEntity.moveTo(myDouble, myDouble, myDouble, myFloat, myFloat);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
yaw: float
Type: float
pitch: float
Type: float
// FireworkRocketEntity.onGround as boolmyFireworkRocketEntity.onGround
Return Type:
bool
// FireworkRocketEntity.percentFrozen as floatmyFireworkRocketEntity.percentFrozen
Return Type:
float
// FireworkRocketEntity.percentFrozen() as float;myFireworkRocketEntity.percentFrozen();
Return Type:
float
// FireworkRocketEntity.pistonPushReaction as PushReactionmyFireworkRocketEntity.pistonPushReaction
Return Type:
PushReaction
myFireworkRocketEntity.playSound(mySoundEvent, myFloat, myFloat);
Parameters:
// FireworkRocketEntity.portalWaitTime as intmyFireworkRocketEntity.portalWaitTime
Return Type:
int
// FireworkRocketEntity.portalWaitTime() as int;myFireworkRocketEntity.portalWaitTime();
Return Type:
int
// FireworkRocketEntity.registryName as ResourceLocationmyFireworkRocketEntity.registryName
Return Type:
ResourceLocation
// FireworkRocketEntity.remainingFireTicks as intmyFireworkRocketEntity.remainingFireTicks
Return Type:
int
// FireworkRocketEntity.remainingFireTicks() as int;myFireworkRocketEntity.remainingFireTicks();
Return Type:
int
// FireworkRocketEntity.removeTag(tagName as string) as bool;myFireworkRocketEntity.removeTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// FireworkRocketEntity.removeVehicle();myFireworkRocketEntity.removeVehicle();
// FireworkRocketEntity.setAirSupply(air as int);myFireworkRocketEntity.setAirSupply(myInt);
Parameters:
air: int
Type: int
// FireworkRocketEntity.setCustomNameVisible(visible as bool);myFireworkRocketEntity.setCustomNameVisible(myBool);
Parameters:
visible: bool
Type: bool
// FireworkRocketEntity.setDeltaMovement(xDelta as double, yDelta as double, zDelta as double);myFireworkRocketEntity.setDeltaMovement(myDouble, myDouble, myDouble);
Parameters:
xDelta: double
Type: double
yDelta: double
Type: double
zDelta: double
Type: double
// FireworkRocketEntity.setGlowingTag(glowing as bool);myFireworkRocketEntity.setGlowingTag(myBool);
Parameters:
glowing: bool
Type: bool
// FireworkRocketEntity.setInvisible(invisible as bool);myFireworkRocketEntity.setInvisible(myBool);
Parameters:
invisible: bool
Type: bool
// FireworkRocketEntity.setInvulnerable(invulnerable as bool);myFireworkRocketEntity.setInvulnerable(myBool);
Parameters:
invulnerable: bool
Type: bool
// FireworkRocketEntity.setIsInPowderSnow(inPowderSnow as bool);myFireworkRocketEntity.setIsInPowderSnow(myBool);
Parameters:
inPowderSnow: bool
Type: bool
myFireworkRocketEntity.setItemSlot(myEquipmentSlot, myItemStack);
Parameters:
slot: EquipmentSlot
Type: EquipmentSlot
// FireworkRocketEntity.setNoGravity(noGravity as bool);myFireworkRocketEntity.setNoGravity(myBool);
Parameters:
noGravity: bool
Type: bool
// FireworkRocketEntity.setOldPosAndRot();myFireworkRocketEntity.setOldPosAndRot();
// FireworkRocketEntity.setOnGround(onGround as bool);myFireworkRocketEntity.setOnGround(myBool);
Parameters:
onGround: bool
Type: bool
// FireworkRocketEntity.setPortalCooldown();myFireworkRocketEntity.setPortalCooldown();
// FireworkRocketEntity.setPos(x as double, y as double, z as double);myFireworkRocketEntity.setPos(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// FireworkRocketEntity.setPosRaw(x as double, y as double, z as double);myFireworkRocketEntity.setPosRaw(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// FireworkRocketEntity.setRemainingFireTicks(ticks as int);myFireworkRocketEntity.setRemainingFireTicks(myInt);
Parameters:
ticks: int
Type: int
myFireworkRocketEntity.setRemoved(myRemovalReason);
Parameters:
var1: RemovalReason
Type: RemovalReason
// FireworkRocketEntity.setSecondsOnFire(seconds as int);myFireworkRocketEntity.setSecondsOnFire(myInt);
Parameters:
seconds: int
Type: int
// FireworkRocketEntity.setShiftKeyDown(keyDown as bool);myFireworkRocketEntity.setShiftKeyDown(myBool);
Parameters:
keyDown: bool
Type: bool
// FireworkRocketEntity.setSilent(silent as bool);myFireworkRocketEntity.setSilent(myBool);
Parameters:
silent: bool
Type: bool
// FireworkRocketEntity.setSprinting(sprinting as bool);myFireworkRocketEntity.setSprinting(myBool);
Parameters:
sprinting: bool
Type: bool
// FireworkRocketEntity.setSwimming(swimming as bool);myFireworkRocketEntity.setSwimming(myBool);
Parameters:
swimming: bool
Type: bool
// FireworkRocketEntity.setTicksFrozen(ticks as int);myFireworkRocketEntity.setTicksFrozen(myInt);
Parameters:
ticks: int
Type: int
// FireworkRocketEntity.shouldBeSaved as boolmyFireworkRocketEntity.shouldBeSaved
Return Type:
bool
// FireworkRocketEntity.shouldBeSaved() as bool;myFireworkRocketEntity.shouldBeSaved();
Return Type:
bool
// FireworkRocketEntity.shouldInformAdmins as boolmyFireworkRocketEntity.shouldInformAdmins
Return Type:
bool
// FireworkRocketEntity.shouldInformAdmins() as bool;myFireworkRocketEntity.shouldInformAdmins();
Return Type:
bool
// FireworkRocketEntity.shouldShowName as boolmyFireworkRocketEntity.shouldShowName
Return Type:
bool
// FireworkRocketEntity.shouldShowName() as bool;myFireworkRocketEntity.shouldShowName();
Return Type:
bool
// FireworkRocketEntity.showVehicleHealth as boolmyFireworkRocketEntity.showVehicleHealth
Return Type:
bool
// FireworkRocketEntity.showVehicleHealth() as bool;myFireworkRocketEntity.showVehicleHealth();
Return Type:
bool
// FireworkRocketEntity.soundSource as SoundSourcemyFireworkRocketEntity.soundSource
Return Type:
SoundSource
// FireworkRocketEntity.stopRiding();myFireworkRocketEntity.stopRiding();
// FireworkRocketEntity.stringUUID as stringmyFireworkRocketEntity.stringUUID
Return Type:
string
// FireworkRocketEntity.stringUUID() as string;myFireworkRocketEntity.stringUUID();
Return Type:
string
// FireworkRocketEntity.tags as Set<string>myFireworkRocketEntity.tags
Return Type:
Set<string>
// FireworkRocketEntity.tags() as Set<string>;myFireworkRocketEntity.tags();
Return Type:
Set<string>
// FireworkRocketEntity.teamColor as intmyFireworkRocketEntity.teamColor
Return Type:
int
// FireworkRocketEntity.teamColor() as int;myFireworkRocketEntity.teamColor();
Return Type:
int
// FireworkRocketEntity.teleportTo(x as double, y as double, z as double);myFireworkRocketEntity.teleportTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// FireworkRocketEntity.ticksFrozen as intmyFireworkRocketEntity.ticksFrozen
Return Type:
int
// FireworkRocketEntity.ticksFrozen() as int;myFireworkRocketEntity.ticksFrozen();
Return Type:
int
// FireworkRocketEntity.ticksRequiredToFreeze as intmyFireworkRocketEntity.ticksRequiredToFreeze
Return Type:
int
// FireworkRocketEntity.ticksRequiredToFreeze() as int;myFireworkRocketEntity.ticksRequiredToFreeze();
Return Type:
int
// FireworkRocketEntity.turn(yaw as double, pitch as double);myFireworkRocketEntity.turn(myDouble, myDouble);
Parameters:
yaw: double
Type: double
pitch: double
Type: double
myFireworkRocketEntity.type
Return Type:
EntityType<Entity>
// FireworkRocketEntity.unRide();myFireworkRocketEntity.unRide();
// FireworkRocketEntity.uuid as UUIDmyFireworkRocketEntity.uuid
Return Type:
UUID
// FireworkRocketEntity.uuid() as UUID;myFireworkRocketEntity.uuid();
Return Type:
UUID
// FireworkRocketEntity.x as doublemyFireworkRocketEntity.x
Return Type:
double
// FireworkRocketEntity.x() as double;myFireworkRocketEntity.x();
Return Type:
double
// FireworkRocketEntity.y as doublemyFireworkRocketEntity.y
Return Type:
double
// FireworkRocketEntity.y() as double;myFireworkRocketEntity.y();
Return Type:
double
// FireworkRocketEntity.z as doublemyFireworkRocketEntity.z
Return Type:
double
// FireworkRocketEntity.z() as double;myFireworkRocketEntity.z();
Return Type:
double