AbstractCauldronBlock
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.block.type.cauldron.AbstractCauldronBlock;
Extends
AbstractCauldronBlock extends Block
.
Implements
AbstractCauldronBlock
implements the following interfaces:
Undocumented Interfaces
IBlockExtension
,FeatureElement
Operators
CTBlockIngredient
.myAbstractCauldronBlock | myCTBlockIngredient
Parameters:
Return Type:
BlockIngredient
Members
CTBlockIngredient
representation of this Block.// AbstractCauldronBlock as BlockIngredientmyAbstractCauldronBlock as CTBlockIngredient
Return Type:
BlockIngredient
***NOTE:*** Not all Blocks have Items, for instance, a Lit Redstone Lamp does not have an Item.
Returns: The Item representation of this Block.
myAbstractCauldronBlock.asItem();
Return Type:
ItemDefinition
***NOTE:*** Not all Blocks have Items, for instance, a Lit Redstone Lamp does not have an Item.
// AbstractCauldronBlock as ItemDefinitionmyAbstractCauldronBlock as Item
Return Type:
ItemDefinition
// AbstractCauldronBlock as ItemDefinitionmyAbstractCauldronBlock as Item
Return Type:
ItemDefinition
E.G.
<block:minecraft:dirt>
// AbstractCauldronBlock.commandString as stringmyAbstractCauldronBlock.commandString
Return Type:
string
E.G.
<block:minecraft:dirt>
Returns: The block bracket handler syntax for this Block.
// AbstractCauldronBlock.commandString() as string;myAbstractCauldronBlock.commandString();
Return Type:
string
E.G.
<block:minecraft:dirt>
// AbstractCauldronBlock as stringmyAbstractCauldronBlock as string
Return Type:
string
BlockState
of this Block.// AbstractCauldronBlock.defaultState as BlockStatemyAbstractCauldronBlock.defaultState
Return Type:
BlockState
BlockState
of this Block.Returns: The default BlockState
of this Block.
myAbstractCauldronBlock.defaultState();
Return Type:
BlockState
// AbstractCauldronBlock.descriptionId as stringmyAbstractCauldronBlock.descriptionId
Return Type:
string
Returns: The unlocalized name of this block.
// AbstractCauldronBlock.descriptionId() as string;myAbstractCauldronBlock.descriptionId();
Return Type:
string
// AbstractCauldronBlock.dynamicShape as boolmyAbstractCauldronBlock.dynamicShape
Return Type:
bool
Returns: True if this Block has variable opacity. False otherwise.
// AbstractCauldronBlock.dynamicShape() as bool;myAbstractCauldronBlock.dynamicShape();
Return Type:
bool
// AbstractCauldronBlock.explosionResistance as floatmyAbstractCauldronBlock.explosionResistance
Return Type:
float
// AbstractCauldronBlock.explosionResistance = (resistance as float);myAbstractCauldronBlock.explosionResistance = myFloat;
Parameters:
resistance: float
Type: float
- The new blast resistance of this Block. Returns: The blast resistance of this Block.
// AbstractCauldronBlock.explosionResistance() as float;myAbstractCauldronBlock.explosionResistance();
Return Type:
float
// AbstractCauldronBlock.explosionResistance(resistance as float);myAbstractCauldronBlock.explosionResistance(2);
Parameters:
resistance: float
Type: float
- The new blast resistance of this Block. // AbstractCauldronBlock.friction as floatmyAbstractCauldronBlock.friction
Return Type:
float
// AbstractCauldronBlock.friction = (friction as float);myAbstractCauldronBlock.friction = myFloat;
Parameters:
friction: float
Type: float
- The new friction of this Block. Returns: The friction of this Block.
// AbstractCauldronBlock.friction() as float;myAbstractCauldronBlock.friction();
Return Type:
float
// AbstractCauldronBlock.friction(friction as float);myAbstractCauldronBlock.friction(2);
Parameters:
friction: float
Type: float
- The new friction of this Block. // AbstractCauldronBlock.hasCollision as boolmyAbstractCauldronBlock.hasCollision
Return Type:
bool
// AbstractCauldronBlock.hasCollision = (canCollide as bool);myAbstractCauldronBlock.hasCollision = myBool;
Parameters:
canCollide: bool
Type: bool
- Can entities collide with this Block. Returns: True if entities will collide with this Block. False otherwise.
// AbstractCauldronBlock.hasCollision() as bool;myAbstractCauldronBlock.hasCollision();
Return Type:
bool
// AbstractCauldronBlock.hasCollision(canCollide as bool);myAbstractCauldronBlock.hasCollision(true);
Parameters:
canCollide: bool
Type: bool
- Can entities collide with this Block. Returns: True if full, false otherwise.
myAbstractCauldronBlock.isFull(<blockstate:minecraft:cauldron:level=3>);
Parameters:
Return Type:
bool
This is used to find valid spawn locations for players.
Returns: True if an entity can be spawned in this Block. False Otherwise.
myAbstractCauldronBlock.isPossibleToRespawnInThis(myBlockState);
Parameters:
state: BlockState
Type: BlockState
Return Type:
bool
// AbstractCauldronBlock.jumpFactor as floatmyAbstractCauldronBlock.jumpFactor
Return Type:
float
// AbstractCauldronBlock.jumpFactor = (jumpFactor as float);myAbstractCauldronBlock.jumpFactor = myFloat;
Parameters:
jumpFactor: float
Type: float
- The new jump factor of this Block. Returns: The jump factor of this Block.
// AbstractCauldronBlock.jumpFactor() as float;myAbstractCauldronBlock.jumpFactor();
Return Type:
float
// AbstractCauldronBlock.jumpFactor(jumpFactor as float);myAbstractCauldronBlock.jumpFactor(2);
Parameters:
jumpFactor: float
Type: float
- The new jump factor of this Block. // AbstractCauldronBlock.lootTable as stringmyAbstractCauldronBlock.lootTable
Return Type:
string
Returns: The loot table id for this Block.
// AbstractCauldronBlock.lootTable() as string;myAbstractCauldronBlock.lootTable();
Return Type:
string
Returns: True if this Block matches the other Block. False otherwise.
myAbstractCauldronBlock.matches(myBlock);
Return Type:
bool
// AbstractCauldronBlock.name as MutableComponentmyAbstractCauldronBlock.name
Return Type:
MutableComponent
Returns: The name of this block.
myAbstractCauldronBlock.name();
Return Type:
MutableComponent
BlockState
s for this Block.myAbstractCauldronBlock.possibleStates
Return Type:
List<BlockState>
BlockState
s for this Block.Returns: A list of valid BlockState
s for this Block.
myAbstractCauldronBlock.possibleStates();
Return Type:
List<BlockState>
// AbstractCauldronBlock.registryName as ResourceLocationmyAbstractCauldronBlock.registryName
Return Type:
ResourceLocation
Returns: A ResourceLocation of the registry name of this block.
myAbstractCauldronBlock.registryName();
Return Type:
ResourceLocation
// AbstractCauldronBlock.speedFactor as floatmyAbstractCauldronBlock.speedFactor
Return Type:
float
// AbstractCauldronBlock.speedFactor = (speedFactor as float);myAbstractCauldronBlock.speedFactor = myFloat;
Parameters:
speedFactor: float
Type: float
- The new speed factor of this Block. Returns: The speed factor of this Block.
// AbstractCauldronBlock.speedFactor() as float;myAbstractCauldronBlock.speedFactor();
Return Type:
float
// AbstractCauldronBlock.speedFactor(speedFactor as float);myAbstractCauldronBlock.speedFactor(2);
Parameters:
speedFactor: float
Type: float
- The new speed factor of this Block.