Material Builder

If you want to build a material, you will need a Material Builder!
Doesn’t sound that hard, does it?

Importing the package

It might be required for you to import the package if you encounter any issues, so better be safe than sorry and add the import.
import mods.contenttweaker.MaterialBuilder;

Retrieving such an object

You can retrieve a new, clear Builder using the MaterialSystem Package:

var mBuilder = mods.contenttweaker.MaterialSystem.getMaterialBuilder();

Set the Material’s Properties

You can set these Properties

ZenMethod Parameter
setName(name) String name
setColor(color) int color
setColor(color) CTColor color
setHasEffect(hasEffect) boolean hasEffect

All these Methods do 2 things: Firstly, they change the builder’s Property, secondly they return the modified builder.
You can see in the example scripts below what this means.

Actually build the Material

Before you can build your material, you need to build it:;

This returns an IMaterial Object.

Example Script

import mods.contentTweaker.MaterialSystem;

var builder = MaterialSystem.getMaterialBuilder();
val urubuntu =;

val arakantara = MaterialSystem.getMaterialBuilder().setName("Arakantara").setColor(15592941).setHasEffect(true).build();