The ItemExpire Event is fired whenever an Item expires (reaches its macimum lifespan).
It can be canceled to prevent the item from being flagged as dead.
If canceled it will add extralife to the item’s lifetime.

Event Class

You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.

Event interface extensions

PlayerDeathDrops Events implement the following interfaces and are able to call all of their methods/getters/setters as well:


ZenGetter ZenSetter Type
item IEntityItem
extraLife extraLife int