The PlayerAttackEntity Event is fired whenever a player attacks an Entity.
You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.
Event interface extensions
PlayerAttackEntity Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
The following information can be retrieved from the event:
event.cancel()sets the event as cancelled.