The PlayerFillBucket Event is fired whenever a player fills a bucket.

Event Class

You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.

Event interface extensions

PlayerFillBucket Events implement the following interfaces and are able to call all of their methods/getters/setters as well:


The following information can be retrieved from the event:

ZenGetter Return Type
canceled boolean
player IPlayer
result IItemStack
emptyBucket IItemStack
x int
y int
z int
world IWorld
blockState IBlockState
block IBlock
dimension int
rayTraceResult IRayTraceResult