The PlayerUseHoe Event is fired whenever a player uses his hoe… If you know what I mean.

Event Class

You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.

Event interface extensions

PlayerUseHoe Events implement the following interfaces and are able to call all of their methods/getters/setters as well:


The following information can be retrieved from the event:

ZenGetter Return Type
canceled boolean
processed boolean
x int
y int
z int
player IPlayer
world IWorld
block IBlock
blockState IBlock
dimension int
item IItemStack