PlayerUseHoe
The PlayerUseHoe Event is fired whenever a player uses his hoe… If you know what I mean.
Event Class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerUseHoeEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
PlayerUseHoe Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters
The following information can be retrieved from the event:
ZenGetter | Return Type |
---|---|
canceled |
boolean |
processed |
boolean |
x |
int |
y |
int |
z |
int |
player |
IPlayer |
world |
IWorld |
block |
IBlock |
blockState |
IBlock |
dimension |
int |
item |
IItemStack |
ZenMethods
event.cancel()
sets the event as cancelledevent.process()
sets the event as processed