The EntityLivingSpawn Event is fired whenever an entity tries to join or leave a world.
It has one subclass, the EntityLivingExtendedSpawnEvent that also contains an IMobSpawnerBaseLogic reference.
You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.
Event interface extensions
EntityLivingSpawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
The following information can be retrieved from the event:
The despawn event also offers three functions to change the event outcome:
||Forces the entity to (de)spawn|
||Forces the entity not to (de)spawn|
||Sets the event result to the default state|