The PlayerInteractBlock Event is fired whenever a player right clicks a block.
It can be canceled to prevent any other events from taking place.

Event Class

You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.

Event interface extensions

PlayerInteractBlock Events implement the following interfaces and are able to call all of their methods/getters/setters as well:


The following information can be retrieved from the event:

ZenGetter ZenGetter Type
hitVector IVector3d
useBlock useBlock string (“ALLOW” / “DENY” / “DEFAULT”)
useItem useItem string (“ALLOW” / “DENY” / “DEFAULT”)