Food Items

This allows you to add food items to the game!

Create the Food Item Representation

Before you can add the item, you need to create a food item Representation which will allow you to set the properties of the item you want to add.
This is where the VanillaFactory comes in:

mods.contenttweaker.VanillaFactory.createItemFood(String unlocalizedName, int healAmount);

Import the representation Package

It might be required for you to import the package if you encounter any issues, so better be safe than sorry and add the import.
import mods.contenttweaker.ItemFood;

ItemRepresentation Expansion

The ItemFoodRepresentation class expands ItemRepresentation. That means all Methods and ZenProperties that are available for Items are also available for food items!


To get/set the properties you can either use the respecting ZenGetters/Setters or the ZenMethods:

//property name: healAmount
item.healAmount = 16;
Property Type Required Default Value Description/Notes
healAmount int Yes How many food points are restored when eaten?
alwaysEdible bool No false Can the food still be eaten if the user’s food bar is full?
wolfFood bool No false Can the food be used to tame woves?
saturation float No 0.6 The food’s Saturation Value

Registering the item

You need to call this method to register the item in the game!
Otherwise nothing will happen!
After you have called this function, you cannot un-register the item or change any of it’s properties!