The Blueprint crafting package can be used to add/remove recipes to/from the Immersive Engineering Blueprint crafting.


The Category String is quite special. For any string entered that doesn’t already have an established Category, it’ll create a new Category and thus a new Blueprint. This means that you could add a Blueprint Category called “Banana Pancakes” that provides “Food Recipes”. After the first entry found it’ll generate all additional recipes for that Category String under the generated Category.

Calling The Package

You can call the Blueprint package using mods.immersiveengineering.Blueprint.

Add Recipe

Required Type Data Type
Required Category String Category
Required Output IItemstack
Required Inputs IIngredient


mods.immersiveengineering.Blueprint.addRecipe(String category, IItemStack output, IIngredient[] inputs);

//Using an existing Category String
mods.immersiveengineering.Blueprint.addRecipe("components", <minecraft:diamond>, [<ore:logWood>, <minecraft:dirt>]);

//Using a new Category String (This generates a new Blueprint item)
mods.immersiveengineering.Blueprint.addRecipe("Banana Pancakes", <minecraft:diamond>, [<ore:logWood>, <minecraft:dirt>]);

Remove Recipe

Type Data Type
Output IItemstack


mods.immersiveengineering.Blueprint.removeRecipe(IItemStack output);