The EntityLivingHurt Event is fired whenever an Entity is about to get hurt.
It can be canceled to stop the entity from being hurt.

Event Class

You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.

Event interface extensions

PlayerDeathDrops Events implement the following interfaces and are able to call all of their methods/getters/setters as well:


ZenGetter Type
damageSource IDamageSource
amount float